| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.PlayerPawn
|
+-- Extension.PlayerPawnExt
|
+-- DeusEx.DeusExPlayer
Human
| Constants Summary | ||
|---|---|---|
| MPFLAG_FirstSpot | = | 0x01 |
| mpMsgDelay | = | 4.0 |
| MPMSG_CameraInv | = | 7 |
| MPMSG_CloseKills | = | 8 |
| MPMSG_DropItem | = | 11 |
| MPMSG_FirstBurn | = | 5 |
| MPMSG_FirstPoison | = | 4 |
| MPMSG_KilledTeammate | = | 12 |
| MPMSG_LostLegs | = | 10 |
| MPMSG_NoCloakWeapon | = | 15 |
| MPMSG_TeamComputer | = | 14 |
| MPMSG_TeamHackTurret | = | 16 |
| MPMSG_TeamHit | = | 2 |
| MPMSG_TeamLAM | = | 13 |
| MPMSG_TeamNsf | = | 1 |
| MPMSG_TeamSpot | = | 3 |
| MPMSG_TeamUnatco | = | 0 |
| MPMSG_TimeNearEnd | = | 9 |
| MPMSG_TurretInv | = | 6 |
| MPSERVERFLAG_CameraInv | = | 0x08 |
| MPSERVERFLAG_DropItem | = | 0x20 |
| MPSERVERFLAG_FirstBurn | = | 0x02 |
| MPSERVERFLAG_FirstPoison | = | 0x01 |
| MPSERVERFLAG_LostLegs | = | 0x10 |
| MPSERVERFLAG_NoCloakWeapon | = | 0x40 |
| MPSERVERFLAG_TurretInv | = | 0x04 |
| NintendoDelay | = | 6.0 |
| Inherited Variables from Extension.PlayerPawnExt |
|---|
| actorCount, actorList[32], flagBase, rootWindow |
| Enumerations Summary | ||
|---|---|---|
| EInvokeMethod IM_Bump, IM_Frob, IM_Sight, IM_Radius, IM_Named, IM_Other | ||
| EMusicMode MUS_Ambient, MUS_Combat, MUS_Conversation, MUS_Outro, MUS_Dying | ||
| EShieldStatus SS_Off, SS_Fade, SS_Strong | ||
| Structures Summary |
|---|
| Inherited Structures from Extension.PlayerPawnExt |
|---|
| ActorRef |
| Functions Summary | ||
|---|---|---|
![]() | AbortConversation (optional bool bNoPlayedFlag)) | |
![]() | ActivateAllAugs ())) | |
![]() | ActivateAugmentation (int num)) | |
![]() | ActivateBelt (int objectNum)) | |
![]() | ActivateKeypadWindow (Keypad KPad, bool bHacked)) | |
![]() | AddAugmentationDisplay (Augmentation aug)) | |
![]() | AddChargedDisplay (ChargedPickup item)) | |
![]() | AddDamageDisplay (name damageType, vector hitOffset)) | |
![]() | DeusExGoal | AddGoal (Name goalName, bool bPrimaryGoal )) |
![]() | bool | AddImage (DataVaultImage newImage)) |
![]() | bool | AddInventory (inventory item)) |
![]() | DeusExLog | AddLog (String logText)) |
![]() | DeusExNote | AddNote (optional String strNote, optional Bool bUserNote, optional bool bShowInLog )) |
![]() | AddObjectToBelt (Inventory item, int pos, bool bOverride)) | |
![]() | AllAugs ())) | |
![]() | AllCredits ())) | |
![]() | AllEnergy ())) | |
![]() | AllHealth ())) | |
![]() | AllImages ())) | |
![]() | AllSkillPoints ())) | |
![]() | AllSkills ())) | |
![]() | AllWeapons ())) | |
![]() | AugAdd (class<Augmentation> aWantedAug)) | |
![]() | BeginState ())) Dying | |
![]() | BeginState ())) PlayerSwimming | |
![]() | Bleed (float deltaTime)) | |
![]() | BuySkills ())) | |
![]() | BuySkillSound (int code )) | |
![]() | float | CalculatePlayerVisibility (ScriptedPawn P)) |
![]() | int | CalculateSkillHealAmount (int baseHealPoints)) |
![]() | bool | CanActorSeePlayer (Actor invokeActor)) |
![]() | bool | CanBeLifted (Decoration deco)) |
![]() | bool | CanStartConversation ())) |
![]() | CatchFire (Pawn burner )) | |
![]() | int | ChargePlayer (int baseChargePoints)) |
![]() | CheckActiveConversationRadius ())) | |
![]() | bool | CheckActorDistances ())) |
![]() | bool | CheckConversationHeightDifference (Actor invokeActor, int heightOffset)) |
![]() | bool | CheckConversationInvokeRadius (Actor invokeActor, Conversation con)) |
![]() | bool | CheckFlagRefs (ConFlagRef flagRef )) |
![]() | ClearAugmentationDisplay ())) | |
![]() | ClearBelt ())) | |
![]() | ClearInventorySlots ())) | |
![]() | ClearLog ())) | |
![]() | ClearPosition (int pos)) | |
![]() | ClientDeath ())) | |
![]() | ClientFlash (float scale, vector fog)) | |
![]() | ClientPlayAnimation (Actor src, Name anim, float rate, bool bLoop )) | |
![]() | ClientPossessed ())) | |
![]() | ClientSpawnHits (bool bPenetrating, bool bHandToHand, Vector HitLocation, Vector HitNormal, Actor Other, float Damage)) | |
![]() | ClientSpawnProjectile (class<projectile> ProjClass, Actor owner, Vector Start, Rotator AdjustedAim )) | |
![]() | ClientTurnOffScores ())) | |
![]() | CloseComputerScreen (Computers computerToClose)) | |
![]() | CloseThisComputer (Computers comp )) | |
![]() | ConBindEvents () | |
![]() | CreateColorThemeManager ())) | |
![]() | DataVaultImageNote | CreateDataVaultImageNoteObject () |
![]() | CreateDrone ())) | |
![]() | DumpLocation | CreateDumpLocationObject () |
![]() | GameDirectory | CreateGameDirectoryObject () |
![]() | ConHistoryEvent | CreateHistoryEvent () |
![]() | ConHistory | CreateHistoryObject () |
![]() | CreateKeyRing ())) | |
![]() | CreateKillerProfile (Pawn killer, int damage, name damageType, String bodyPart )) | |
![]() | DeusExLog | CreateLogObject () |
![]() | NanoKeyInfo | CreateNanoKeyInfo ())) |
![]() | CreatePlayerTracker ())) | |
![]() | CreateShadow ())) | |
![]() | DamageAll (optional int amount)) | |
![]() | DamagePart (int partIndex, optional int amount)) | |
![]() | DeactivateAllAugs ())) | |
![]() | DebugCommand (string teststr)) | |
![]() | DeleteAllGoals ())) | |
![]() | DeleteAllNotes ())) | |
![]() | Bool | DeleteGoal (DeusExGoal goalToDelete )) |
![]() | bool | DeleteInventory (inventory item)) |
![]() | Bool | DeleteNote (DeusExNote noteToDelete )) |
![]() | DeleteSaveGameFiles (optional String saveDirectory) | |
![]() | Destroyed ())) | |
![]() | Died (pawn Killer, name damageType, vector HitLocation)) | |
![]() | DisconnectPlayer ())) | |
![]() | DoFrob (Actor Frobber, Inventory frobWith)) | |
![]() | DoJump (optional float F )) | |
![]() | DoneReloading (DeusExWeapon weapon) | |
![]() | DrawInvulnShield ())) | |
![]() | DrawShield ())) | |
![]() | DroneExplode ())) | |
![]() | DropDecoration ())) | |
![]() | bool | DropItem (optional Inventory inv, optional bool bDrop)) |
![]() | DrugEffects (float deltaTime)) | |
![]() | DualmapF10 ())) | |
![]() | DualmapF11 ())) | |
![]() | DualmapF12 ())) | |
![]() | DualmapF3 ())) | |
![]() | DualmapF4 ())) | |
![]() | DualmapF5 ())) | |
![]() | DualmapF6 ())) | |
![]() | DualmapF7 ())) | |
![]() | DualmapF8 ())) | |
![]() | DualmapF9 ())) | |
![]() | DumpInventoryGrid ())) | |
![]() | DXDumpInfo ())) | |
![]() | bool | DXReduceDamage (int Damage, name damageType, vector hitLocation, out int adjustedDamage, bool bCheckOnly)) |
![]() | EditFlags ())) | |
![]() | EndConversation ())) | |
![]() | EndState ())) Conversation | |
![]() | ExtinguishFire ())) | |
![]() | FailConsoleCheck ())) | |
![]() | FailRootWindowCheck ())) | |
![]() | DeusExGoal | FindGoal (Name goalName )) |
![]() | Bool | FindInventorySlot (Inventory anItem, optional Bool bSearchOnly)) |
![]() | Bool | FindInventorySlotXY (int invSlotsX, int invSlotsY, out int newSlotX, out int newSlotY)) |
![]() | Fire (optional float F)) | |
![]() | Fire (optional float F)) Dying | |
![]() | Fire (optional float F)) Interpolating | |
![]() | Fire (optional float F)) Paralyzed | |
![]() | Fly ())) | |
![]() | ForceDisconnect (string Message)) | |
![]() | ForceDroneOff ())) | |
![]() | GenerateTotalHealth ())) | |
![]() | Conversation | GetActiveConversation (Actor invokeActor, EInvokeMethod invokeMethod )) |
![]() | Conversation | GetActiveDataLink (String datalinkName)) |
![]() | int | GetAugPriority (Augmentation AugToCheck)) |
![]() | float | GetCurrentGroundSpeed ())) |
![]() | GetDebug (name cmd)) | |
![]() | float | GetDefaultCollisionHeight ())) |
![]() | string | GetDeusExVersion () |
![]() | String | GetDisplayName (Actor actor, optional Bool bUseFamiliar)) |
![]() | name | GetFloorMaterial ())) |
![]() | bool | GetHUDBackgroundTranslucency ())) |
![]() | bool | GetHUDBordersVisible ())) |
![]() | bool | GetHUDBorderTranslucency ())) |
![]() | DeusExLevelInfo | GetLevelInfo ())) |
![]() | Float | GetLogTimeout ())) |
![]() | Byte | GetMaxLogLines ())) |
![]() | bool | GetMenuTranslucency ())) |
![]() | int | GetMPHitLocation (Vector HitLocation)) |
![]() | DeusExNote | GetNote (Name textTag)) |
![]() | GetSkillInfoFromProj (DeusExPlayer killer, Actor proj )) | |
![]() | name | GetWallMaterial (out vector wallNormal)) |
![]() | GetWeaponName (DeusExWeapon w, out String name )) | |
![]() | Inventory | GetWeaponOrAmmo (Inventory queryItem)) |
![]() | Ghost ())) | |
![]() | GiveInitialInventory ())) | |
![]() | GiveNanoKey (Name newKeyID, String newDescription)) | |
![]() | GoalAdd (Name goalName, String goalText, optional bool bPrimaryGoal )) | |
![]() | GoalCompleted (Name goalName )) | |
![]() | GoalSetPrimary (Name goalName, bool bPrimaryGoal )) | |
![]() | GrabDecoration ())) | |
![]() | GrabDecoration ())) PlayerSwimming | |
![]() | GrantAugs (int NumAugs)) | |
![]() | bool | HandleItemPickup (Actor FrobTarget, optional bool bSearchOnly)) |
![]() | HandleWalking ())) | |
![]() | HeadZoneChange (ZoneInfo newHeadZone)) | |
![]() | HealPart (out int points, out int amt)) | |
![]() | int | HealPlayer (int baseHealPoints, optional Bool bUseMedicineSkill)) |
![]() | HighlightCenterObject ())) | |
![]() | IAmWarren ())) | |
![]() | bool | InConversation ())) |
![]() | IncreaseClientFlashLength (float NewFlashTime)) | |
![]() | InitializeSubSystems ())) | |
![]() | InterpolateEnd (Actor Other)) Interpolating | |
![]() | InvokeComputerScreen (Computers computerToActivate, float CompHackTime, float ServerLevelTime)) | |
![]() | InvokeConWindow ())) | |
![]() | InvokeUIScreen (Class<DeusExBaseWindow> windowClass)) | |
![]() | Bool | IsEmptyItemSlot (Inventory anItem, int col, int row )) |
![]() | Bool | IsEmptyItemSlotXY (int invSlotsX, int invSlotsY, int col, int row )) |
![]() | bool | IsFrobbable (actor A)) |
![]() | bool | IsHighlighted (actor A)) |
![]() | bool | IsLeaning ())) |
![]() | JoltView (float newJoltMagnitude)) | |
![]() | KeypadRunEvents (Keypad KPad, bool bSuccess)) | |
![]() | KeypadRunUntriggers (Keypad KPad)) | |
![]() | KeypadToggleLocks (Keypad KPad)) | |
![]() | KillerProfile ())) | |
![]() | KillShadow ())) | |
![]() | Landed (vector HitNormal)) | |
![]() | Legend ())) | |
![]() | LoadGame (int saveIndex)) | |
![]() | LoadMap ())) | |
![]() | LocalLog (String S)) | |
![]() | LogMsg (string msg)) | |
![]() | LoopHeadConvoAnim ())) Conversation | |
![]() | MaintainEnergy (float deltaTime)) | |
![]() | MakeCameraAlly (SecurityCamera camera)) | |
![]() | MakePlayerIgnored (bool bNewIgnore)) | |
![]() | Matrix ())) | |
![]() | MoveActor (int xPos, int yPos, int zPos)) | |
![]() | MoveDrone (float DeltaTime, Vector loc )) | |
![]() | MultiplayerDeathMsg (Pawn killer, bool killedSelf, bool valid, String killerName, String killerMethod )) | |
![]() | MultiplayerNotifyMsg (int code, optional int param, optional string str )) | |
![]() | MultiplayerTick (float DeltaTime)) | |
![]() | NewMultiplayerMatch ())) | |
![]() | NextBeltItem ())) | |
![]() | NextHUDColorTheme ())) | |
![]() | NextMenuColorTheme ())) | |
![]() | NintendoImmunityEffect (bool on )) | |
![]() | NoteAdd (String noteText, optional bool bUserNote )) | |
![]() | OpenSesame ())) | |
![]() | ParseLeftClick ())) | |
![]() | ParseRightClick ())) | |
![]() | PickupNanoKey (NanoKey newKey)) | |
![]() | PlaceItemInSlot (Inventory anItem, int col, int row )) | |
![]() | PlayBodyThud ())) | |
![]() | PlayDeathHit (float Damage, vector HitLocation, name damageType, vector Momentum)) | |
![]() | PlayDXTakeDamageHit (float Damage, vector HitLocation, name damageType, vector Momentum, bool DamageReduced)) | |
![]() | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )) | |
![]() | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation)) Dying | |
![]() | PlayerInput (float DeltaTime )) | |
![]() | bool | PlayerIsClient ())) |
![]() | bool | PlayerIsListenClient ())) |
![]() | bool | PlayerIsRemoteClient ())) |
![]() | PlayerTick (float deltaTime)) Conversation | |
![]() | PlayerTick (float deltaTime)) Dying | |
![]() | PlayerTick (float deltaTime)) Interpolating | |
![]() | PlayerTick (float deltaTime)) Paralyzed | |
![]() | PlayerTick (float deltaTime)) PlayerFlying | |
![]() | PlayerTick (float deltaTime)) PlayerSwimming | |
![]() | PlayerTick (float deltaTime)) PlayerWalking | |
![]() | PlayFootStep ())) | |
![]() | PlayHit (float Damage, vector HitLocation, name damageType, vector Momentum)) | |
![]() | PlayMusic (String musicToPlay, optional int sectionToPlay)) | |
![]() | PlayMusicWindow ())) | |
![]() | PlayPickupAnim (Vector locPickup)) | |
![]() | PopHealth (float health0, float health1, float health2, float health3, float health4, float health5 )) | |
![]() | Possess ())) | |
![]() | PostBeginPlay ())) | |
![]() | PostIntro ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | PostPostBeginPlay ())) | |
![]() | PreTravel ())) | |
![]() | PrevBeltItem ())) | |
![]() | ProcessMove (float DeltaTime, vector newAccel, eDodgeDir DodgeMove, rotator DeltaRot)) PlayerWalking | |
![]() | PunishDetection (int DamageAmount)) | |
![]() | PutCarriedDecorationInHand ())) | |
![]() | PutInHand (optional Inventory inv)) | |
![]() | QuickLoad ())) | |
![]() | QuickLoadConfirmed ())) | |
![]() | QuickSave ())) | |
![]() | ReceiveFirstOptionSync (Name PrefZero, Name PrefOne, Name PrefTwo, Name PrefThree, Name PrefFour)) | |
![]() | ReceiveSecondOptionSync (Name PrefFive, Name PrefSix, Name PrefSeven, Name PrefEight)) | |
![]() | RefreshChargedPickups ())) | |
![]() | RefreshSystems (float DeltaTime)) | |
![]() | Reloading (DeusExWeapon weapon, float reloadTime)) | |
![]() | ReloadWeapon ())) | |
![]() | RemoveAugmentationDisplay (Augmentation aug)) | |
![]() | RemoveChargedDisplay (ChargedPickup item)) | |
![]() | RemoveInventoryType (Class<Inventory> removeType)) | |
![]() | RemoveItemDuringConversation (Inventory item)) | |
![]() | RemoveItemFromSlot (Inventory anItem)) | |
![]() | RemoveNanoKey (Name KeyToRemove)) | |
![]() | RemoveObjectFromBelt (Inventory item)) | |
![]() | RenderOverlays (canvas Canvas )) | |
![]() | RepairInventory ())) | |
![]() | bool | ResetBasedPawnSize ())) |
![]() | ResetConversationHistory ())) | |
![]() | ResetGoals ())) | |
![]() | ResetPlayer (optional bool bTraining)) | |
![]() | ResetPlayerToDefaults ())) | |
![]() | RestartLevel ())) | |
![]() | RestoreAllHealth ())) | |
![]() | RestoreScopeView ())) | |
![]() | RestoreSkillPoints ())) | |
![]() | bool | RestrictInput ())) |
![]() | ResumeDataLinks ())) | |
![]() | SaveGame (int saveIndex, optional String saveDesc) | |
![]() | SaveSkillPoints ())) | |
![]() | ServerConditionalNotifyMsg (int code, optional int param, optional string str )) | |
![]() | ServerSetAutoReload (bool bAuto )) | |
![]() | ServerUpdateLean (Vector desiredLoc )) | |
![]() | bool | SetBasedPawnSize (float newRadius, float newHeight)) |
![]() | name | SetBoolFlagFromString (String flagNameString, bool bValue) |
![]() | SetComputerHackTime (Computers computerToSet, float HackTime, float ClientLevelTime)) | |
![]() | SetDamagePercent (float percent)) | |
![]() | SetDebug (name cmd, name val)) | |
![]() | SetHUDBackgroundTranslucency (bool bNewTranslucency)) | |
![]() | SetHUDBordersVisible (bool bVisible)) | |
![]() | SetHUDBorderTranslucency (bool bNewTranslucency)) | |
![]() | SetInHand (Inventory newInHand)) | |
![]() | SetInHandPending (Inventory newInHandPending)) | |
![]() | SetInvSlots (Inventory anItem, int newValue )) | |
![]() | SetLogTimeout (Float newLogTimeout)) | |
![]() | SetMaxLogLines (Byte newLogLines)) | |
![]() | SetMenuTranslucency (bool bNewTranslucency)) | |
![]() | SetServerTimeDiff (float sTime )) | |
![]() | SetState (name state)) | |
![]() | SetTurretState (AutoTurret turret, bool bActive, bool bDisabled)) | |
![]() | SetTurretTrackMode (ComputerSecurity computer, AutoTurret turret, bool bTrackPlayers, bool bTrackPawns)) | |
![]() | ShowAcceleration (bool bShow)) | |
![]() | ShowArea (bool bShow)) | |
![]() | ShowAugmentationAddWindow ())) | |
![]() | ShowAugmentationsWindow ())) | |
![]() | ShowBase (bool bShow)) | |
![]() | ShowBindName (bool bShow)) | |
![]() | ShowClass (Class<Actor> newClass)) | |
![]() | ShowConversationsWindow ())) | |
![]() | ShowCredits (optional bool bLoadIntro)) | |
![]() | ShowCylinder (bool bShow)) | |
![]() | ShowData (bool bShow)) | |
![]() | ShowDemoSplash ())) | |
![]() | ShowDist (bool bShow)) | |
![]() | ShowEnemy (bool bShow)) | |
![]() | ShowEnemyResponse (bool bShow)) | |
![]() | ShowER (bool bShow)) | |
![]() | ShowEyes (bool bShow)) | |
![]() | ShowGoalsWindow ())) | |
![]() | ShowHealth (bool bShow)) | |
![]() | ShowHealthWindow ())) | |
![]() | ShowHud (bool bShow)) | |
![]() | ShowImagesWindow ())) | |
![]() | ShowInstigator (bool bShow)) | |
![]() | ShowIntro (optional bool bStartNewGame)) | |
![]() | ShowInventoryWindow ())) | |
![]() | ShowLight (bool bShow)) | |
![]() | ShowLogsWindow ())) | |
![]() | ShowLOS (bool bShow)) | |
![]() | ShowMainMenu ())) | |
![]() | ShowMainMenu ())) Dying | |
![]() | ShowMass (bool bShow)) | |
![]() | ShowMesh (bool bShow)) | |
![]() | ShowMultiplayerWin (String winnerName, int winningTeam, String Killer, String Killee, String Method )) | |
![]() | ShowPhysics (bool bShow)) | |
![]() | ShowPlayerPawnList ())) | |
![]() | ShowPos (bool bShow)) | |
![]() | ShowProgress ())) | |
![]() | ShowQuotesWindow ())) | |
![]() | ShowRGBDialog ())) | |
![]() | ShowScores ())) | |
![]() | ShowSkillsWindow ())) | |
![]() | ShowState (bool bShow)) | |
![]() | ShowVelocity (bool bShow)) | |
![]() | ShowVisibility (bool bShow)) | |
![]() | ShowZone (bool bShow)) | |
![]() | SkillPointsAdd (int numPoints)) | |
![]() | SpawnBlood (Vector HitLocation, float Damage)) | |
![]() | Carcass | SpawnCarcass ())) |
![]() | SpawnEMPSparks (Actor empActor, Rotator rot)) | |
![]() | SpawnMass (Name ClassName, optional int TotalCount)) | |
![]() | bool | StartAIBarkConversation (Actor conOwner, EBarkModes barkMode )) |
![]() | bool | StartConversation (Actor invokeActor, EInvokeMethod invokeMethod, optional Conversation con, optional bool bAvoidState, optional bool bForcePlay )) |
![]() | bool | StartConversationByName (Name conName, Actor conOwner, optional bool bAvoidState, optional bool bForcePlay )) |
![]() | Bool | StartDataLinkTransmission (String datalinkName, Optional DataLinkTrigger datalinkTrigger)) |
![]() | StartListenGame (string options)) | |
![]() | StartMultiplayerGame (string command)) | |
![]() | StartNewGame (String startMap)) | |
![]() | StartPoison (Pawn poisoner, int Damage )) | |
![]() | StartTrainingMission ())) | |
![]() | StopPoison ())) | |
![]() | Summon (string ClassName)) | |
![]() | SupportActor (Actor standingActor)) | |
![]() | SwitchAmmo ())) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Dying | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Interpolating | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)) Paralyzed | |
![]() | Tantalus ())) | |
![]() | TeamSay (string Msg )) | |
![]() | Timer ())) | |
![]() | ToggleAmmoDisplay ())) | |
![]() | ToggleAugDisplay ())) | |
![]() | ToggleCameraState (SecurityCamera cam, ElectronicDevices compOwner)) | |
![]() | ToggleCompass ())) | |
![]() | ToggleCrosshair ())) | |
![]() | ToggleHitDisplay ())) | |
![]() | ToggleLaser ())) | |
![]() | ToggleObjectBelt ())) | |
![]() | ToggleScope ())) | |
![]() | ToggleWalk ())) | |
![]() | ToggleWinFrames ())) | |
![]() | ToggleWinStats ())) | |
![]() | TravelPostAccept ())) | |
![]() | Trig (name ev)) | |
![]() | UnloadTexture (Texture texture) | |
![]() | UnTrig (name ev)) | |
![]() | UpdateAmmoBeltText (Ammo ammo)) | |
![]() | UpdateAugmentationDisplayStatus (Augmentation aug)) | |
![]() | UpdateBeltText (Inventory item)) | |
![]() | UpdateCameraRotation (SecurityCamera camera, Rotator rot)) | |
![]() | UpdateCarcassEvent ())) | |
![]() | UpdateDynamicMusic (float deltaTime)) | |
![]() | UpdateEyeHeight (float DeltaTime)) | |
![]() | UpdateInHand ())) | |
![]() | UpdatePlayerSkin ())) | |
![]() | UpdatePoison (float deltaTime)) | |
![]() | UpdateTimePlayed (float deltaTime)) | |
![]() | UpdateTranslucency (float DeltaTime)) | |
![]() | UpdateWarrenEMPField (float deltaTime)) | |
![]() | bool | UsingChargedPickup (class<ChargedPickup> itemclass)) |
![]() | VerifyConsole (Class<Console> ConsoleClass)) | |
![]() | VerifyRootWindow (Class<DeusExRootWindow> WindowClass)) | |
![]() | ViewFlash (float DeltaTime)) | |
![]() | ViewModelAdd (int num, string ClassName)) | |
![]() | ViewModelBlendPlay (int num, name anim, optional float fps, optional int slot)) | |
![]() | ViewModelBlendStop (int num)) | |
![]() | ViewModelDestroy (int num)) | |
![]() | ViewModelGiveWeapon (int num, string weaponClass)) | |
![]() | ViewModelLoop (int num, name anim, optional float fps)) | |
![]() | ViewModelPlay (int num, name anim, optional float fps)) | |
![]() | VMA (int num, string ClassName)) | |
![]() | VMBP (int num, name anim, optional float fps, optional int slot)) | |
![]() | VMBS (int num)) | |
![]() | VMD (int num)) | |
![]() | VMGW (int num, string weaponClass)) | |
![]() | VML (int num, name anim, optional float fps)) | |
![]() | VMP (int num, name anim, optional float fps)) | |
![]() | Walk ())) | |
![]() | WhereActor (optional int Me)) | |
![]() | WinFrames (bool bFramesOn)) | |
![]() | WinStats (bool bStatsOn)) | |
![]() | ZoneChange (ZoneInfo NewZone)) PlayerFlying | |
![]() | ZoneChange (ZoneInfo NewZone)) PlayerSwimming | |
![]() | ZoneChange (ZoneInfo NewZone)) PlayerWalking | |
| Inherited Functions from Extension.PlayerPawnExt |
|---|
| ClientMessage, Destroyed, InitRootWindow, Possess, PostRender, PostRenderFlash, PostRenderWindows, PreRender, PreRenderWindows, RenderOverlays, SwitchWeapon |
| States Summary |
|---|
| Conversation Source code |
|---|
|
state Conversation |
| EndState, LoopHeadConvoAnim, PlayerTick |
| Dying Source code |
|---|
|
state Dying |
| BeginState, Fire, PlayerCalcView, PlayerTick, ShowMainMenu, TakeDamage |
| Interpolating Source code |
|---|
|
state Interpolating |
| Fire, InterpolateEnd, PlayerTick, TakeDamage |
| Paralyzed Source code |
|---|
|
state Paralyzed |
| Fire, PlayerTick, TakeDamage |
| PlayerFlying Source code |
|---|
|
state PlayerFlying |
| PlayerTick, ZoneChange |
| PlayerSwimming Source code |
|---|
|
state PlayerSwimming |
| BeginState, GrabDecoration, PlayerTick, ZoneChange |
| PlayerWalking Source code |
|---|
|
state PlayerWalking |
| PlayerTick, ProcessMove, ZoneChange |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
AbortConversation Source code
ActivateAllAugs Source code
ActivateAugmentation Source code
ActivateBelt Source code
ActivateKeypadWindow Source code
AddAugmentationDisplay Source code
AddChargedDisplay Source code
AddDamageDisplay Source code
AddGoal Source code
AddImage Source code
AddInventory Source code
AddLog Source code
AddNote Source code
AddObjectToBelt Source code
AllAugs Source code
AllCredits Source code
AllEnergy Source code
AllHealth Source code
AllImages Source code
AllSkillPoints Source code
AllSkills Source code
AllWeapons Source code
AugAdd Source code
BeginState Dying Source code
BeginState PlayerSwimming Source code
Bleed Source code
BuySkills Source code
BuySkillSound Source code
CalculatePlayerVisibility Source code
CalculateSkillHealAmount Source code
CanActorSeePlayer Source code
CanBeLifted Source code
CanStartConversation Source code
CatchFire Source code
ChargePlayer Source code
CheckActiveConversationRadius Source code
CheckActorDistances Source code
CheckConversationHeightDifference Source code
CheckConversationInvokeRadius Source code
CheckFlagRefs Source code
ClearAugmentationDisplay Source code
ClearBelt Source code
ClearInventorySlots Source code
ClearLog Source code
ClearPosition Source code
ClientDeath Source code
ClientFlash Source code
ClientPlayAnimation Source code
ClientPossessed Source code
ClientSpawnHits Source code
ClientSpawnProjectile Source code
ClientTurnOffScores Source code
CloseComputerScreen Source code
CloseThisComputer Source code
ConBindEvents Source code
CreateColorThemeManager Source code
CreateDataVaultImageNoteObject Source code
CreateDrone Source code
CreateDumpLocationObject Source code
CreateGameDirectoryObject Source code
CreateHistoryEvent Source code
CreateHistoryObject Source code
CreateKeyRing Source code
CreateKillerProfile Source code
CreateLogObject Source code
CreateNanoKeyInfo Source code
CreatePlayerTracker Source code
CreateShadow Source code
DamageAll Source code
DamagePart Source code
DeactivateAllAugs Source code
DebugCommand Source code
DeleteAllGoals Source code
DeleteAllNotes Source code
DeleteGoal Source code
DeleteInventory Source code
DeleteNote Source code
DeleteSaveGameFiles Source code
Destroyed Source code
Died Source code
DisconnectPlayer Source code
DoFrob Source code
DoJump Source code
DoneReloading Source code
DrawInvulnShield Source code
DrawShield Source code
DroneExplode Source code
DropDecoration Source code
DropItem Source code
DrugEffects Source code
DualmapF10 Source code
DualmapF11 Source code
DualmapF12 Source code
DualmapF3 Source code
DualmapF4 Source code
DualmapF5 Source code
DualmapF6 Source code
DualmapF7 Source code
DualmapF8 Source code
DualmapF9 Source code
DumpInventoryGrid Source code
DXDumpInfo Source code
DXReduceDamage Source code
EditFlags Source code
EndConversation Source code
EndState Conversation Source code
ExtinguishFire Source code
FailConsoleCheck Source code
FailRootWindowCheck Source code
FindGoal Source code
FindInventorySlot Source code
FindInventorySlotXY Source code
Fire Source code
Fire Dying Source code
Fire Interpolating Source code
Fire Paralyzed Source code
Fly Source code
ForceDisconnect Source code
ForceDroneOff Source code
GenerateTotalHealth Source code
GetActiveConversation Source code
GetActiveDataLink Source code
GetAugPriority Source code
GetCurrentGroundSpeed Source code
GetDebug Source code
GetDefaultCollisionHeight Source code
GetDeusExVersion Source code
GetDisplayName Source code
GetFloorMaterial Source code
GetHUDBackgroundTranslucency Source code
GetHUDBordersVisible Source code
GetHUDBorderTranslucency Source code
GetLevelInfo Source code
GetLogTimeout Source code
GetMaxLogLines Source code
GetMenuTranslucency Source code
GetMPHitLocation Source code
GetNote Source code
GetSkillInfoFromProj Source code
GetWallMaterial Source code
GetWeaponName Source code
GetWeaponOrAmmo Source code
Ghost Source code
GiveInitialInventory Source code
GiveNanoKey Source code
GoalAdd Source code
GoalCompleted Source code
GoalSetPrimary Source code
GrabDecoration Source code
GrabDecoration PlayerSwimming Source code
GrantAugs Source code
HandleItemPickup Source code
HandleWalking Source code
HeadZoneChange Source code
HealPart Source code
HealPlayer Source code
HighlightCenterObject Source code
IAmWarren Source code
InConversation Source code
IncreaseClientFlashLength Source code
InitializeSubSystems Source code
InterpolateEnd Interpolating Source code
InvokeComputerScreen Source code
InvokeConWindow Source code
InvokeUIScreen Source code
IsEmptyItemSlot Source code
IsEmptyItemSlotXY Source code
IsFrobbable Source code
IsHighlighted Source code
IsLeaning Source code
JoltView Source code
KeypadRunEvents Source code
KeypadRunUntriggers Source code
KeypadToggleLocks Source code
KillerProfile Source code
KillShadow Source code
Landed Source code
Legend Source code
LoadGame Source code
LoadMap Source code
LocalLog Source code
LogMsg Source code
LoopHeadConvoAnim Conversation Source code
MaintainEnergy Source code
MakeCameraAlly Source code
MakePlayerIgnored Source code
Matrix Source code
MoveActor Source code
MoveDrone Source code
MultiplayerDeathMsg Source code
MultiplayerNotifyMsg Source code
MultiplayerTick Source code
NewMultiplayerMatch Source code
NextBeltItem Source code
NextHUDColorTheme Source code
NextMenuColorTheme Source code
NintendoImmunityEffect Source code
NoteAdd Source code
OpenSesame Source code
ParseLeftClick Source code
ParseRightClick Source code
PickupNanoKey Source code
PlaceItemInSlot Source code
PlayBodyThud Source code
PlayDeathHit Source code
PlayDXTakeDamageHit Source code
PlayerCalcView Source code
PlayerCalcView Dying Source code
PlayerInput Source code
PlayerIsClient Source code
PlayerIsListenClient Source code
PlayerIsRemoteClient Source code
PlayerTick Conversation Source code
PlayerTick Dying Source code
PlayerTick Interpolating Source code
PlayerTick Paralyzed Source code
PlayerTick PlayerFlying Source code
PlayerTick PlayerSwimming Source code
PlayerTick PlayerWalking Source code
PlayFootStep Source code
PlayHit Source code
PlayMusic Source code
PlayMusicWindow Source code
PlayPickupAnim Source code
PopHealth Source code
Possess Source code
PostBeginPlay Source code
PostIntro Source code
PostNetBeginPlay Source code
PostPostBeginPlay Source code
PreTravel Source code
PrevBeltItem Source code
ProcessMove PlayerWalking Source code
PunishDetection Source code
PutCarriedDecorationInHand Source code
PutInHand Source code
QuickLoad Source code
QuickLoadConfirmed Source code
QuickSave Source code
ReceiveFirstOptionSync Source code
ReceiveSecondOptionSync Source code
RefreshChargedPickups Source code
RefreshSystems Source code
Reloading Source code
ReloadWeapon Source code
RemoveAugmentationDisplay Source code
RemoveChargedDisplay Source code
RemoveInventoryType Source code
RemoveItemDuringConversation Source code
RemoveItemFromSlot Source code
RemoveNanoKey Source code
RemoveObjectFromBelt Source code
RenderOverlays Source code
RepairInventory Source code
ResetBasedPawnSize Source code
ResetConversationHistory Source code
ResetGoals Source code
ResetPlayer Source code
ResetPlayerToDefaults Source code
RestartLevel Source code
RestoreAllHealth Source code
RestoreScopeView Source code
RestoreSkillPoints Source code
RestrictInput Source code
ResumeDataLinks Source code
SaveGame Source code
SaveSkillPoints Source code
ServerConditionalNotifyMsg Source code
ServerSetAutoReload Source code
ServerUpdateLean Source code
SetBasedPawnSize Source code
SetBoolFlagFromString Source code
SetComputerHackTime Source code
SetDamagePercent Source code
SetDebug Source code
SetHUDBackgroundTranslucency Source code
SetHUDBordersVisible Source code
SetHUDBorderTranslucency Source code
SetInHand Source code
SetInHandPending Source code
SetInvSlots Source code
SetLogTimeout Source code
SetMaxLogLines Source code
SetMenuTranslucency Source code
SetServerTimeDiff Source code
SetState Source code
SetTurretState Source code
SetTurretTrackMode Source code
ShowAcceleration Source code
ShowArea Source code
ShowAugmentationAddWindow Source code
ShowAugmentationsWindow Source code
ShowBase Source code
ShowBindName Source code
ShowClass Source code
ShowConversationsWindow Source code
ShowCredits Source code
ShowCylinder Source code
ShowData Source code
ShowDemoSplash Source code
ShowDist Source code
ShowEnemy Source code
ShowEnemyResponse Source code
ShowER Source code
ShowEyes Source code
ShowGoalsWindow Source code
ShowHealth Source code
ShowHealthWindow Source code
ShowHud Source code
ShowImagesWindow Source code
ShowInstigator Source code
ShowIntro Source code
ShowInventoryWindow Source code
ShowLight Source code
ShowLogsWindow Source code
ShowLOS Source code
ShowMainMenu Source code
ShowMainMenu Dying Source code
ShowMass Source code
ShowMesh Source code
ShowMultiplayerWin Source code
ShowPhysics Source code
ShowPlayerPawnList Source code
ShowPos Source code
ShowProgress Source code
ShowQuotesWindow Source code
ShowRGBDialog Source code
ShowScores Source code// ShowScores()
ShowSkillsWindow Source code
ShowState Source code
ShowVelocity Source code
ShowVisibility Source code
ShowZone Source code
SkillPointsAdd Source code
SpawnBlood Source code
SpawnCarcass Source code
SpawnEMPSparks Source code
SpawnMass Source code
StartAIBarkConversation Source code
StartConversation Source code
StartConversationByName Source code
StartDataLinkTransmission Source code
StartListenGame Source code
StartMultiplayerGame Source code
StartNewGame Source code
StartPoison Source code
StartTrainingMission Source code
StopPoison Source code
Summon Source code
SupportActor Source code
SwitchAmmo Source code
TakeDamage Source code
TakeDamage Dying Source code
TakeDamage Interpolating Source code
TakeDamage Paralyzed Source code
Tantalus Source code
TeamSay Source code
Timer Source code
ToggleAmmoDisplay Source code
ToggleAugDisplay Source code
ToggleCameraState Source code
ToggleCompass Source code
ToggleCrosshair Source code
ToggleHitDisplay Source code
ToggleLaser Source code
ToggleObjectBelt Source code
ToggleScope Source code
ToggleWalk Source code
ToggleWinFrames Source code
ToggleWinStats Source code
TravelPostAccept Source code
Trig Source code
UnloadTexture Source code
UnTrig Source code
UpdateAmmoBeltText Source code
UpdateAugmentationDisplayStatus Source code
UpdateBeltText Source code
UpdateCameraRotation Source code
UpdateCarcassEvent Source code
UpdateDynamicMusic Source code
UpdateEyeHeight Source code
UpdateInHand Source code
UpdatePlayerSkin Source code
UpdatePoison Source code
UpdateTimePlayed Source code
UpdateTranslucency Source code
UpdateWarrenEMPField Source code
UsingChargedPickup Source code
VerifyConsole Source code
VerifyRootWindow Source code
ViewFlash Source code
ViewModelAdd Source code
ViewModelBlendPlay Source code
ViewModelBlendStop Source code
ViewModelDestroy Source code
ViewModelGiveWeapon Source code
ViewModelLoop Source code
ViewModelPlay Source code
VMA Source code
VMBP Source code
VMBS Source code
VMD Source code
VMGW Source code
VML Source code
VMP Source code
Walk Source code
WhereActor Source code
WinFrames Source code
WinStats Source code
ZoneChange PlayerFlying Source code
ZoneChange PlayerSwimming Source code
ZoneChange PlayerWalking Source code| Defaultproperties |
|---|
defaultproperties { TruePlayerName="JC Denton" CombatDifficulty=1.000000 SkillPointsTotal=5000 SkillPointsAvail=5000 Credits=500 Energy=100.000000 EnergyMax=100.000000 MaxRegenPoint=25.000000 RegenRate=1.500000 MaxFrobDistance=112.000000 maxInvRows=6 maxInvCols=5 bBeltIsMPInventory=True RunSilentValue=1.000000 ClotPeriod=30.000000 strStartMap="01_NYC_UNATCOIsland" bObjectNames=True bNPCHighlighting=True bSubtitles=True bAlwaysRun=True logTimeout=5.000000 maxLogLines=4 bHelpMessages=True bObjectBeltVisible=True bHitDisplayVisible=True bAmmoDisplayVisible=True bAugDisplayVisible=True bDisplayAmmoByClip=True bCompassVisible=True bCrosshairVisible=True bAutoReload=True bDisplayAllGoals=True bHUDShowAllAugs=True bShowAmmoDescriptions=True bConfirmSaveDeletes=True bConfirmNoteDeletes=True AugPrefs(0)=AugVision AugPrefs(1)=AugHealing AugPrefs(2)=AugSpeed AugPrefs(3)=AugDefense AugPrefs(4)=AugBallistic AugPrefs(5)=AugShield AugPrefs(6)=AugEMP AugPrefs(7)=AugStealth AugPrefs(8)=AugAqualung MenuThemeName="Default" HUDThemeName="Default" bHUDBordersVisible=True bHUDBordersTranslucent=True bHUDBackgroundTranslucent=True bMenusTranslucent=True InventoryFull="You don't have enough room in your inventory to pick up the %s" TooMuchAmmo="You already have enough of that type of ammo" TooHeavyToLift="It's too heavy to lift" CannotLift="You can't lift that" NoRoomToLift="There's no room to lift that" CanCarryOnlyOne="You can only carry one %s" CannotDropHere="Can't drop that here" HandsFull="Your hands are full" NoteAdded="Note Received - Check DataVault For Details" GoalAdded="Goal Received - Check DataVault For Details" PrimaryGoalCompleted="Primary Goal Completed" SecondaryGoalCompleted="Secondary Goal Completed" EnergyDepleted="Bio-electric energy reserves depleted" AddedNanoKey="%s added to Nano Key Ring" HealedPointsLabel="Healed %d points" HealedPointLabel="Healed %d point" SkillPointsAward="%d skill points awarded" QuickSaveGameTitle="Quick Save" WeaponUnCloak="Weapon drawn... Uncloaking" TakenOverString="I've taken over the " HeadString="Head" TorsoString="Torso" LegsString="Legs" WithTheString=" with the " WithString=" with " PoisonString=" with deadly poison" BurnString=" with excessive burning" NoneString="None" MPDamageMult=1.000000 bCanStrafe=True MeleeRange=50.000000 AccelRate=2048.000000 FovAngle=75.000000 Intelligence=BRAINS_HUMAN AngularResolution=0.500000 Alliance=Player DrawType=DT_Mesh SoundVolume=64 RotationRate=(Pitch=3072,Yaw=65000,Roll=2048) BindName="JCDenton" FamiliarName="JC Denton" UnfamiliarName="JC Denton" } |
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