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DeusEx.DeusExPlayer

Extends
PlayerPawnExt
Modifiers
native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.PlayerPawn
         |   
         +-- Extension.PlayerPawnExt
            |   
            +-- DeusEx.DeusExPlayer

Direct Known Subclasses:

Human

Constants Summary
MPFLAG_FirstSpot=0x01
mpMsgDelay=4.0
MPMSG_CameraInv=7
MPMSG_CloseKills=8
MPMSG_DropItem=11
MPMSG_FirstBurn=5
MPMSG_FirstPoison=4
MPMSG_KilledTeammate=12
MPMSG_LostLegs=10
MPMSG_NoCloakWeapon=15
MPMSG_TeamComputer=14
MPMSG_TeamHackTurret=16
MPMSG_TeamHit=2
MPMSG_TeamLAM=13
MPMSG_TeamNsf=1
MPMSG_TeamSpot=3
MPMSG_TeamUnatco=0
MPMSG_TimeNearEnd=9
MPMSG_TurretInv=6
MPSERVERFLAG_CameraInv=0x08
MPSERVERFLAG_DropItem=0x20
MPSERVERFLAG_FirstBurn=0x02
MPSERVERFLAG_FirstPoison=0x01
MPSERVERFLAG_LostLegs=0x10
MPSERVERFLAG_NoCloakWeapon=0x40
MPSERVERFLAG_TurretInv=0x04
NintendoDelay=6.0

Variables Summary
ComputersActiveComputer
StringAddedNanoKey
SpyDroneaDrone
AugmentationManagerAugmentationSystem
boolbAlwaysRun
boolbAmmoDisplayVisible
BarkManagerbarkManager
boolbAskedToTrain
boolbAugDisplayVisible
boolbAutoReload
boolbBeltIsMPInventory
boolbBuySkills
boolbCanLean
boolbCompassVisible
boolbConfirmNoteDeletes
boolbConfirmSaveDeletes
boolbCrosshairVisible
boolbCrouchOn
boolbDisplayAllGoals
boolbDisplayAmmoByClip
boolbDisplayCompletedGoals
boolbFirstOptionsSynced
boolbForceDuck
boolbHelpMessages
boolbHitDisplayVisible
BoolbHUDBackgroundTranslucent
BoolbHUDBordersTranslucent
BoolbHUDBordersVisible
boolbHUDShowAllAugs
BoolbIgnoreNextShowMenu
boolbInHandTransition
boolbKillerProfile
floatBleedRate
BoolbMenusTranslucent
boolbNintendoImmunity
boolbNPCHighlighting
boolbObjectBeltVisible
boolbObjectNames
boolbQuotesEnabled
BoolbSavingSkillsAugs
boolbSecondOptionsSynced
boolbShowAmmoDescriptions
boolbSpyDroneActive
BoolbStartingNewGame
BoolbStartNewGameAfterIntro
boolbSubtitles
boolbToggleCrouch
boolbToggleWalk
StringBurnString
boolbWarrenEMPField
boolbWasCrouchOn
StringCanCarryOnlyOne
StringCannotDropHere
StringCannotLift
InventoryClientinHandPending
FloatCombatDifficulty
ConHistoryconHistory
ConPlayconPlay
ActorConversationActor
intCredits
floatcurLeanDist
ShieldEffectDamageShield
DataLinkPlaydataLinkPlay
floatDropCounter
floatdrugEffectTimer
GameInfoDXGame
floatEnergy
StringEnergyDepleted
floatEnergyDrain
floatEnergyDrainTotal
floatEnergyMax
DeusExGoalFirstGoal
DataVaultImageFirstImage
DeusExLogFirstLog
DeusExNoteFirstNote
floatFlashTimer
nameFloorMaterial
ActorFrobTarget
floatFrobTime
DebugInfoGlobalDebugObj
StringGoalAdded
StringHandsFull
StringHeadString
StringHealedPointLabel
StringHealedPointsLabel
StringHUDThemeName
InventoryinHand
InventoryinHandPending
StringInventoryFull
byteinvSlots[30]
InvulnSphereinvulnSph
floatJoltMagnitude
NanoKeyInfoKeyList
NanoKeyRingKeyRing
KillerProfilekillProfile
bytelastbDuck
ActorlastFirstPersonConvoActor
floatlastFirstPersonConvoTime
DeusExGoalLastGoal
InventoryLastinHand
DeusExLogLastLog
DeusExNoteLastNote
floatLastRefreshTime
ActorlastThirdPersonConvoActor
floatlastThirdPersonConvoTime
StringLegsString
floatlogTimeout
intmaxInvCols
intmaxInvRows
bytemaxLogLines
floatMaxRegenPoint
StringMenuThemeName
floatMPDamageMult
intmpMsgCode
intmpMsgFlags
intmpMsgOptionalParam
StringmpMsgOptionalString
intmpMsgServerFlags
floatmpMsgTime
floatmusicChangeTimer
floatmusicCheckTimer
EMusicModemusicMode
PawnmyBurner
ActormyKiller
PawnmyPoisoner
ActormyProjKiller
ActormyTurretKiller
StringNextMap
floatNintendoImmunityTime
floatNintendoImmunityTimeLeft
StringNoneString
StringNoRoomToLift
StringNoteAdded
intPlayerSkin
intpoisonCounter
intpoisonDamage
StringPoisonString
floatpoisonTimer
floatprevLeanDist
StringPrimaryGoalCompleted
StringQuickSaveGameTitle
floatRegenRate
floatRunSilentValue
intsaveCount
bytesavedSection
FloatsaveTime
StringSecondaryGoalCompleted
floatServerTimeDiff
floatServerTimeLastRefresh
EShieldStatusShieldStatus
floatShieldTimer
StringSkillPointsAward
SkillManagerSkillSystem
intspyDroneLevel
floatspyDroneLevelValue
StringstrStartMap
floatswimBubbleTimer
floatswimDuration
floatswimTimer
StringTakenOverString
ColorThemeManagerThemeManager
StringTooHeavyToLift
StringTooMuchAmmo
StringTorsoString
bytetranslucencyLevel
StringTruePlayerName
intUIBackground
ActorViewModelActor[8]
nameWallMaterial
VectorWallNormal
intWarrenSlot
floatWarrenTimer
StringWeaponUnCloak
StringWithString
StringWithTheString
DeusExPlayer
NameAugPrefs[9]
floatClotPeriod
floatMaxFrobDistance
intSkillPointsAvail
intSkillPointsTotal
Inherited Variables from Extension.PlayerPawnExt
actorCount, actorList[32], flagBase, rootWindow
Inherited Variables from Engine.PlayerPawn
aBaseX, aBaseY, aBaseZ, AdditionalViews[3], aExtra0, aExtra1, aExtra2, aExtra3, aExtra4, aForward, aLookUp, aMouseX, aMouseY, AppliedBob, aStrafe, aTurn, aUp, bAdmin, bAlwaysMouseLook, bAnimTransition, bBadConnectionAlert, bCenterView, bCheatsEnabled, bDelayedCommand, bEdgeBack, bEdgeForward, bEdgeLeft, bEdgeRight, bFixedCamera, bFrozen, bInvertMouse, bIsCrouching, bIsTurning, bIsTyping, bJumpStatus, bJustAltFired, bJustFired, bKeyboardLook, bLookUpStairs, bMaxMouseSmoothing, bMessageBeep, bMouseZeroed, bNeverAutoSwitch, bNoFlash, bNoVoices, Bob, bobtime, BorrowedMouseX, BorrowedMouseY, bPressedJump, bReadyToPlay, bReducedVis, bRising, bShakeDir, bShowMenu, bShowScores, bSinglePlayer, bSnapToLevel, bSpecialMenu, bUpdatePosition, bUpdating, bWasBack, bWasForward, bWasLeft, bWasRight, bWokeUp, bZooming, CarcassType, CdTrack, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentTimeStamp, DefaultFOV, DelayedCommand, DemoViewPitch, DemoViewYaw, DesiredFlashFog, DesiredFlashScale, DesiredFOV, DodgeClickTime, DodgeClickTimer, FailedView, FlashFog, FlashScale, FreeMoves, GameReplicationInfo, Handedness, HUDType, InstantFlash, InstantFog, JumpSound, LandBob, LastPlaySound, LastUpdateTime, maxshake, MaxTimeMargin, Misc1, Misc2, MouseSensitivity, MouseSmoothThreshold, MouseZeroTime, MyAutoAim, myHUD, ngSecretSet, ngWorldSecret, NoPauseMessage, OwnCamera, Password, PendingMove, Player, ProgressColor[8], ProgressMessage[8], ProgressTimeOut, QuickSaveString, RendMap, SavedMoves, Scoring, ScoringType, ServerTimeStamp, shakemag, shaketimer, shakevert, ShowFlags, SmoothMouseX, SmoothMouseY, Song, SongSection, SpecialMenu, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TimeMargin, Transition, TurnRateAdjuster, verttimer, ViewingFrom, ViewTarget, WeaponPriority[20], ZoomLevel

Enumerations Summary
EInvokeMethod
IM_Bump, IM_Frob, IM_Sight, IM_Radius, IM_Named, IM_Other
EMusicMode
MUS_Ambient, MUS_Combat, MUS_Conversation, MUS_Outro, MUS_Dying
EShieldStatus
SS_Off, SS_Fade, SS_Strong

Structures Summary
Inherited Structures from Extension.PlayerPawnExt
ActorRef

Functions Summary
function AbortConversation (optional bool bNoPlayedFlag))
function ActivateAllAugs ()))
function ActivateAugmentation (int num))
function ActivateBelt (int objectNum))
function ActivateKeypadWindow (Keypad KPad, bool bHacked))
function AddAugmentationDisplay (Augmentation aug))
function AddChargedDisplay (ChargedPickup item))
function AddDamageDisplay (name damageType, vector hitOffset))
functionDeusExGoal AddGoal (Name goalName, bool bPrimaryGoal ))
functionbool AddImage (DataVaultImage newImage))
functionbool AddInventory (inventory item))
functionDeusExLog AddLog (String logText))
functionDeusExNote AddNote (optional String strNote, optional Bool bUserNote, optional bool bShowInLog ))
function AddObjectToBelt (Inventory item, int pos, bool bOverride))
function AllAugs ()))
function AllCredits ()))
function AllEnergy ()))
function AllHealth ()))
function AllImages ()))
function AllSkillPoints ()))
function AllSkills ()))
function AllWeapons ()))
function AugAdd (class<Augmentation> aWantedAug))
function BeginState ()))
Dying
function BeginState ()))
PlayerSwimming
function Bleed (float deltaTime))
function BuySkills ()))
function BuySkillSound (int code ))
functionfloat CalculatePlayerVisibility (ScriptedPawn P))
functionint CalculateSkillHealAmount (int baseHealPoints))
functionbool CanActorSeePlayer (Actor invokeActor))
functionbool CanBeLifted (Decoration deco))
functionbool CanStartConversation ()))
function CatchFire (Pawn burner ))
functionint ChargePlayer (int baseChargePoints))
function CheckActiveConversationRadius ()))
functionbool CheckActorDistances ()))
functionbool CheckConversationHeightDifference (Actor invokeActor, int heightOffset))
functionbool CheckConversationInvokeRadius (Actor invokeActor, Conversation con))
functionbool CheckFlagRefs (ConFlagRef flagRef ))
function ClearAugmentationDisplay ()))
function ClearBelt ()))
function ClearInventorySlots ()))
function ClearLog ()))
function ClearPosition (int pos))
function ClientDeath ()))
function ClientFlash (float scale, vector fog))
function ClientPlayAnimation (Actor src, Name anim, float rate, bool bLoop ))
function ClientPossessed ()))
function ClientSpawnHits (bool bPenetrating, bool bHandToHand, Vector HitLocation, Vector HitNormal, Actor Other, float Damage))
function ClientSpawnProjectile (class<projectile> ProjClass, Actor owner, Vector Start, Rotator AdjustedAim ))
function ClientTurnOffScores ()))
function CloseComputerScreen (Computers computerToClose))
function CloseThisComputer (Computers comp ))
function ConBindEvents ()
function CreateColorThemeManager ()))
functionDataVaultImageNote CreateDataVaultImageNoteObject ()
function CreateDrone ()))
functionDumpLocation CreateDumpLocationObject ()
functionGameDirectory CreateGameDirectoryObject ()
functionConHistoryEvent CreateHistoryEvent ()
functionConHistory CreateHistoryObject ()
function CreateKeyRing ()))
function CreateKillerProfile (Pawn killer, int damage, name damageType, String bodyPart ))
functionDeusExLog CreateLogObject ()
functionNanoKeyInfo CreateNanoKeyInfo ()))
function CreatePlayerTracker ()))
function CreateShadow ()))
function DamageAll (optional int amount))
function DamagePart (int partIndex, optional int amount))
function DeactivateAllAugs ()))
function DebugCommand (string teststr))
function DeleteAllGoals ()))
function DeleteAllNotes ()))
functionBool DeleteGoal (DeusExGoal goalToDelete ))
functionbool DeleteInventory (inventory item))
functionBool DeleteNote (DeusExNote noteToDelete ))
function DeleteSaveGameFiles (optional String saveDirectory)
event Destroyed ()))
function Died (pawn Killer, name damageType, vector HitLocation))
function DisconnectPlayer ()))
function DoFrob (Actor Frobber, Inventory frobWith))
function DoJump (optional float F ))
function DoneReloading (DeusExWeapon weapon)
function DrawInvulnShield ()))
function DrawShield ()))
function DroneExplode ()))
function DropDecoration ()))
functionbool DropItem (optional Inventory inv, optional bool bDrop))
function DrugEffects (float deltaTime))
function DualmapF10 ()))
function DualmapF11 ()))
function DualmapF12 ()))
function DualmapF3 ()))
function DualmapF4 ()))
function DualmapF5 ()))
function DualmapF6 ()))
function DualmapF7 ()))
function DualmapF8 ()))
function DualmapF9 ()))
function DumpInventoryGrid ()))
function DXDumpInfo ()))
functionbool DXReduceDamage (int Damage, name damageType, vector hitLocation, out int adjustedDamage, bool bCheckOnly))
function EditFlags ()))
function EndConversation ()))
function EndState ()))
Conversation
function ExtinguishFire ()))
function FailConsoleCheck ()))
function FailRootWindowCheck ()))
functionDeusExGoal FindGoal (Name goalName ))
functionBool FindInventorySlot (Inventory anItem, optional Bool bSearchOnly))
functionBool FindInventorySlotXY (int invSlotsX, int invSlotsY, out int newSlotX, out int newSlotY))
function Fire (optional float F))
function Fire (optional float F))
Dying
function Fire (optional float F))
Interpolating
function Fire (optional float F))
Paralyzed
function Fly ()))
function ForceDisconnect (string Message))
function ForceDroneOff ()))
function GenerateTotalHealth ()))
functionConversation GetActiveConversation (Actor invokeActor, EInvokeMethod invokeMethod ))
functionConversation GetActiveDataLink (String datalinkName))
functionint GetAugPriority (Augmentation AugToCheck))
functionfloat GetCurrentGroundSpeed ()))
function GetDebug (name cmd))
functionfloat GetDefaultCollisionHeight ()))
functionstring GetDeusExVersion ()
functionString GetDisplayName (Actor actor, optional Bool bUseFamiliar))
functionname GetFloorMaterial ()))
functionbool GetHUDBackgroundTranslucency ()))
functionbool GetHUDBordersVisible ()))
functionbool GetHUDBorderTranslucency ()))
functionDeusExLevelInfo GetLevelInfo ()))
functionFloat GetLogTimeout ()))
functionByte GetMaxLogLines ()))
functionbool GetMenuTranslucency ()))
functionint GetMPHitLocation (Vector HitLocation))
functionDeusExNote GetNote (Name textTag))
function GetSkillInfoFromProj (DeusExPlayer killer, Actor proj ))
functionname GetWallMaterial (out vector wallNormal))
function GetWeaponName (DeusExWeapon w, out String name ))
functionInventory GetWeaponOrAmmo (Inventory queryItem))
function Ghost ()))
function GiveInitialInventory ()))
function GiveNanoKey (Name newKeyID, String newDescription))
function GoalAdd (Name goalName, String goalText, optional bool bPrimaryGoal ))
function GoalCompleted (Name goalName ))
function GoalSetPrimary (Name goalName, bool bPrimaryGoal ))
function GrabDecoration ()))
function GrabDecoration ()))
PlayerSwimming
function GrantAugs (int NumAugs))
functionbool HandleItemPickup (Actor FrobTarget, optional bool bSearchOnly))
function HandleWalking ()))
event HeadZoneChange (ZoneInfo newHeadZone))
function HealPart (out int points, out int amt))
functionint HealPlayer (int baseHealPoints, optional Bool bUseMedicineSkill))
function HighlightCenterObject ()))
function IAmWarren ()))
functionbool InConversation ()))
function IncreaseClientFlashLength (float NewFlashTime))
function InitializeSubSystems ()))
event InterpolateEnd (Actor Other))
Interpolating
function InvokeComputerScreen (Computers computerToActivate, float CompHackTime, float ServerLevelTime))
function InvokeConWindow ()))
function InvokeUIScreen (Class<DeusExBaseWindow> windowClass))
functionBool IsEmptyItemSlot (Inventory anItem, int col, int row ))
functionBool IsEmptyItemSlotXY (int invSlotsX, int invSlotsY, int col, int row ))
functionbool IsFrobbable (actor A))
functionbool IsHighlighted (actor A))
functionbool IsLeaning ()))
event JoltView (float newJoltMagnitude))
function KeypadRunEvents (Keypad KPad, bool bSuccess))
function KeypadRunUntriggers (Keypad KPad))
function KeypadToggleLocks (Keypad KPad))
function KillerProfile ()))
function KillShadow ()))
function Landed (vector HitNormal))
function Legend ()))
function LoadGame (int saveIndex))
function LoadMap ()))
function LocalLog (String S))
function LogMsg (string msg))
function LoopHeadConvoAnim ()))
Conversation
function MaintainEnergy (float deltaTime))
function MakeCameraAlly (SecurityCamera camera))
function MakePlayerIgnored (bool bNewIgnore))
function Matrix ()))
function MoveActor (int xPos, int yPos, int zPos))
function MoveDrone (float DeltaTime, Vector loc ))
function MultiplayerDeathMsg (Pawn killer, bool killedSelf, bool valid, String killerName, String killerMethod ))
function MultiplayerNotifyMsg (int code, optional int param, optional string str ))
function MultiplayerTick (float DeltaTime))
function NewMultiplayerMatch ()))
function NextBeltItem ()))
function NextHUDColorTheme ()))
function NextMenuColorTheme ()))
function NintendoImmunityEffect (bool on ))
function NoteAdd (String noteText, optional bool bUserNote ))
function OpenSesame ()))
function ParseLeftClick ()))
function ParseRightClick ()))
function PickupNanoKey (NanoKey newKey))
function PlaceItemInSlot (Inventory anItem, int col, int row ))
function PlayBodyThud ()))
function PlayDeathHit (float Damage, vector HitLocation, name damageType, vector Momentum))
function PlayDXTakeDamageHit (float Damage, vector HitLocation, name damageType, vector Momentum, bool DamageReduced))
event PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
function PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation))
Dying
event PlayerInput (float DeltaTime ))
functionbool PlayerIsClient ()))
functionbool PlayerIsListenClient ()))
functionbool PlayerIsRemoteClient ()))
event PlayerTick (float deltaTime))
Conversation
event PlayerTick (float deltaTime))
Dying
event PlayerTick (float deltaTime))
Interpolating
event PlayerTick (float deltaTime))
Paralyzed
event PlayerTick (float deltaTime))
PlayerFlying
event PlayerTick (float deltaTime))
PlayerSwimming
event PlayerTick (float deltaTime))
PlayerWalking
function PlayFootStep ()))
function PlayHit (float Damage, vector HitLocation, name damageType, vector Momentum))
function PlayMusic (String musicToPlay, optional int sectionToPlay))
function PlayMusicWindow ()))
function PlayPickupAnim (Vector locPickup))
function PopHealth (float health0, float health1, float health2, float health3, float health4, float health5 ))
event Possess ()))
function PostBeginPlay ()))
function PostIntro ()))
function PostNetBeginPlay ()))
function PostPostBeginPlay ()))
function PreTravel ()))
function PrevBeltItem ()))
function ProcessMove (float DeltaTime, vector newAccel, eDodgeDir DodgeMove, rotator DeltaRot))
PlayerWalking
function PunishDetection (int DamageAmount))
function PutCarriedDecorationInHand ()))
function PutInHand (optional Inventory inv))
function QuickLoad ()))
function QuickLoadConfirmed ()))
function QuickSave ()))
function ReceiveFirstOptionSync (Name PrefZero, Name PrefOne, Name PrefTwo, Name PrefThree, Name PrefFour))
function ReceiveSecondOptionSync (Name PrefFive, Name PrefSix, Name PrefSeven, Name PrefEight))
function RefreshChargedPickups ()))
function RefreshSystems (float DeltaTime))
function Reloading (DeusExWeapon weapon, float reloadTime))
function ReloadWeapon ()))
function RemoveAugmentationDisplay (Augmentation aug))
function RemoveChargedDisplay (ChargedPickup item))
function RemoveInventoryType (Class<Inventory> removeType))
function RemoveItemDuringConversation (Inventory item))
function RemoveItemFromSlot (Inventory anItem))
function RemoveNanoKey (Name KeyToRemove))
function RemoveObjectFromBelt (Inventory item))
event RenderOverlays (canvas Canvas ))
function RepairInventory ()))
functionbool ResetBasedPawnSize ()))
function ResetConversationHistory ()))
function ResetGoals ()))
function ResetPlayer (optional bool bTraining))
function ResetPlayerToDefaults ()))
function RestartLevel ()))
function RestoreAllHealth ()))
function RestoreScopeView ()))
function RestoreSkillPoints ()))
functionbool RestrictInput ()))
function ResumeDataLinks ()))
function SaveGame (int saveIndex, optional String saveDesc)
function SaveSkillPoints ()))
function ServerConditionalNotifyMsg (int code, optional int param, optional string str ))
function ServerSetAutoReload (bool bAuto ))
function ServerUpdateLean (Vector desiredLoc ))
functionbool SetBasedPawnSize (float newRadius, float newHeight))
functionname SetBoolFlagFromString (String flagNameString, bool bValue)
function SetComputerHackTime (Computers computerToSet, float HackTime, float ClientLevelTime))
function SetDamagePercent (float percent))
function SetDebug (name cmd, name val))
function SetHUDBackgroundTranslucency (bool bNewTranslucency))
function SetHUDBordersVisible (bool bVisible))
function SetHUDBorderTranslucency (bool bNewTranslucency))
function SetInHand (Inventory newInHand))
function SetInHandPending (Inventory newInHandPending))
function SetInvSlots (Inventory anItem, int newValue ))
function SetLogTimeout (Float newLogTimeout))
function SetMaxLogLines (Byte newLogLines))
function SetMenuTranslucency (bool bNewTranslucency))
function SetServerTimeDiff (float sTime ))
function SetState (name state))
function SetTurretState (AutoTurret turret, bool bActive, bool bDisabled))
function SetTurretTrackMode (ComputerSecurity computer, AutoTurret turret, bool bTrackPlayers, bool bTrackPawns))
function ShowAcceleration (bool bShow))
function ShowArea (bool bShow))
function ShowAugmentationAddWindow ()))
function ShowAugmentationsWindow ()))
function ShowBase (bool bShow))
function ShowBindName (bool bShow))
function ShowClass (Class<Actor> newClass))
function ShowConversationsWindow ()))
function ShowCredits (optional bool bLoadIntro))
function ShowCylinder (bool bShow))
function ShowData (bool bShow))
function ShowDemoSplash ()))
function ShowDist (bool bShow))
function ShowEnemy (bool bShow))
function ShowEnemyResponse (bool bShow))
function ShowER (bool bShow))
function ShowEyes (bool bShow))
function ShowGoalsWindow ()))
function ShowHealth (bool bShow))
function ShowHealthWindow ()))
function ShowHud (bool bShow))
function ShowImagesWindow ()))
function ShowInstigator (bool bShow))
function ShowIntro (optional bool bStartNewGame))
function ShowInventoryWindow ()))
function ShowLight (bool bShow))
function ShowLogsWindow ()))
function ShowLOS (bool bShow))
function ShowMainMenu ()))
function ShowMainMenu ()))
Dying
function ShowMass (bool bShow))
function ShowMesh (bool bShow))
function ShowMultiplayerWin (String winnerName, int winningTeam, String Killer, String Killee, String Method ))
function ShowPhysics (bool bShow))
function ShowPlayerPawnList ()))
function ShowPos (bool bShow))
function ShowProgress ()))
function ShowQuotesWindow ()))
function ShowRGBDialog ()))
function ShowScores ()))
function ShowSkillsWindow ()))
function ShowState (bool bShow))
function ShowVelocity (bool bShow))
function ShowVisibility (bool bShow))
function ShowZone (bool bShow))
function SkillPointsAdd (int numPoints))
function SpawnBlood (Vector HitLocation, float Damage))
functionCarcass SpawnCarcass ()))
function SpawnEMPSparks (Actor empActor, Rotator rot))
function SpawnMass (Name ClassName, optional int TotalCount))
functionbool StartAIBarkConversation (Actor conOwner, EBarkModes barkMode ))
functionbool StartConversation (Actor invokeActor, EInvokeMethod invokeMethod, optional Conversation con, optional bool bAvoidState, optional bool bForcePlay ))
functionbool StartConversationByName (Name conName, Actor conOwner, optional bool bAvoidState, optional bool bForcePlay ))
functionBool StartDataLinkTransmission (String datalinkName, Optional DataLinkTrigger datalinkTrigger))
function StartListenGame (string options))
function StartMultiplayerGame (string command))
function StartNewGame (String startMap))
function StartPoison (Pawn poisoner, int Damage ))
function StartTrainingMission ()))
function StopPoison ()))
function Summon (string ClassName))
function SupportActor (Actor standingActor))
function SwitchAmmo ()))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
Dying
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
Interpolating
function TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType))
Paralyzed
function Tantalus ()))
function TeamSay (string Msg ))
function Timer ()))
function ToggleAmmoDisplay ()))
function ToggleAugDisplay ()))
function ToggleCameraState (SecurityCamera cam, ElectronicDevices compOwner))
function ToggleCompass ()))
function ToggleCrosshair ()))
function ToggleHitDisplay ()))
function ToggleLaser ()))
function ToggleObjectBelt ()))
function ToggleScope ()))
function ToggleWalk ()))
function ToggleWinFrames ()))
function ToggleWinStats ()))
event TravelPostAccept ()))
function Trig (name ev))
function UnloadTexture (Texture texture)
function UnTrig (name ev))
function UpdateAmmoBeltText (Ammo ammo))
function UpdateAugmentationDisplayStatus (Augmentation aug))
function UpdateBeltText (Inventory item))
function UpdateCameraRotation (SecurityCamera camera, Rotator rot))
function UpdateCarcassEvent ()))
function UpdateDynamicMusic (float deltaTime))
event UpdateEyeHeight (float DeltaTime))
function UpdateInHand ()))
function UpdatePlayerSkin ()))
function UpdatePoison (float deltaTime))
function UpdateTimePlayed (float deltaTime))
function UpdateTranslucency (float DeltaTime))
function UpdateWarrenEMPField (float deltaTime))
functionbool UsingChargedPickup (class<ChargedPickup> itemclass))
function VerifyConsole (Class<Console> ConsoleClass))
function VerifyRootWindow (Class<DeusExRootWindow> WindowClass))
function ViewFlash (float DeltaTime))
function ViewModelAdd (int num, string ClassName))
function ViewModelBlendPlay (int num, name anim, optional float fps, optional int slot))
function ViewModelBlendStop (int num))
function ViewModelDestroy (int num))
function ViewModelGiveWeapon (int num, string weaponClass))
function ViewModelLoop (int num, name anim, optional float fps))
function ViewModelPlay (int num, name anim, optional float fps))
function VMA (int num, string ClassName))
function VMBP (int num, name anim, optional float fps, optional int slot))
function VMBS (int num))
function VMD (int num))
function VMGW (int num, string weaponClass))
function VML (int num, name anim, optional float fps))
function VMP (int num, name anim, optional float fps))
function Walk ()))
function WhereActor (optional int Me))
function WinFrames (bool bFramesOn))
function WinStats (bool bStatsOn))
function ZoneChange (ZoneInfo NewZone))
PlayerFlying
function ZoneChange (ZoneInfo NewZone))
PlayerSwimming
function ZoneChange (ZoneInfo NewZone))
PlayerWalking
Inherited Functions from Extension.PlayerPawnExt
ClientMessage, Destroyed, InitRootWindow, Possess, PostRender, PostRenderFlash, PostRenderWindows, PreRender, PreRenderWindows, RenderOverlays, SwitchWeapon
Inherited Functions from Engine.PlayerPawn
ActivateHint, ActivateInventoryItem, ActivateItem, ActivateTranslator, AddBots, AdjustAim, AdjustHitLocation, Admin, AdminLogin, AdminLogout, AllAmmo, AltFire, AlwaysMouseLook, Amphibious, AnimEnd, AttitudeTo, BeginState, BehindView, CalcBehindView, CallForHelp, CauseEvent, ChangeAlwaysMouseLook, ChangeAutoAim, ChangeCrosshair, ChangeDodgeClickTime, ChangedWeapon, ChangeHud, ChangeName, ChangeSetHand, ChangeSnapView, ChangeStairLook, ChangeTeam, CheatView, CheckBob, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientChangeTeam, ClientFlash, ClientInstantFlash, ClientMessage, ClientPlaySound, ClientReliablePlaySound, ClientReplicateSkins, ClientSetMusic, ClientShake, ClientTravel, ClientUpdatePosition, ClientVoiceMessage, ClientWeaponEvent, CompressAccel, ConsoleCommand, CopyToClipboard, damageAttitudeTo, Destroyed, Died, Dodge, DoJump, EndState, EndZoom, Falling, FeignDeath, FindGoodView, Fire, Fly, FOV, FunctionKey, GetDefaultURL, GetEntryLevel, GetFreeMove, GetPlayerNetworkAddress, GetWeapon, Ghost, Gibbed, God, Grab, HandleWalking, InitPlayerReplicationInfo, InvertMouse, Invisible, Jump, JumpOffPawn, Kick, KickBan, KillAll, KilledBy, KillMessage, KillPawns, Landed, LocalTravel, MoveAutonomous, MultiplayerTick, Mutate, Name, NeverSwitchOnPickup, NextWeapon, PasteFromClipboard, Pause, Ping, PlayBeepSound, PlayChatting, PlayDodge, PlayDying, PlayerCalcView, PlayerInput, PlayerList, PlayerMove, PlayersOnly, PlayerTick, PlayerTimeOut, PlayFeignDeath, PlayHit, PlayRising, PlaySwimming, PlayTakeHit, PlayTurning, PlayWaiting, Possess, PostBeginPlay, PostRender, PostRenderFlash, PreBeginPlay, PreClientTravel, PreRender, PrevItem, PrevWeapon, ProcessMove, Profile, QuickLoad, QuickSave, ReceiveLocalizedMessage, RememberSpot, RenderOverlays, ReplicateMove, ResetKeyboard, RestartLevel, Rise, Say, SendVoiceMessage, ServerAddBots, ServerChangeSkin, ServerFeignDeath, ServerMove, ServerNeverSwitchOnPickup, ServerReStartGame, ServerReStartPlayer, ServerSetHandedness, ServerSetSloMo, ServerSetWeaponPriority, ServerTaunt, ServerUpdateWeapons, SetAutoAim, SetBob, SetDesiredFOV, SetDodgeClickTime, SetFOVAngle, SetFriction, SetHand, SetJumpZ, SetMaxMouseSmoothing, SetMouseSmoothThreshold, SetName, SetPause, SetProgressColor, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpeed, SetViewFlash, SetWeaponStay, ShakeView, ShowInventory, ShowLoadMenu, ShowMenu, ShowPath, ShowProgress, ShowSpecialMenu, ShowUpgradeMenu, SloMo, SnapView, SpawnCarcass, SpawnGibbedCarcass, Speech, SShot, StairLook, StartWalk, StartZoom, StopZoom, Suicide, Summon, SwimAnimUpdate, SwitchCoopLevel, SwitchLevel, SwitchWeapon, TakeDamage, Taunt, TeamMessage, ThrowWeapon, Timer, ToggleZoom, TravelPostAccept, Type, Typing, UnPossess, UpdateBob, UpdateEyeHeight, UpdateRotation, UpdateSensitivity, UpdateURL, UpdateWeaponPriorities, VelocityChanged, ViewClass, ViewFlash, ViewPlayer, ViewPlayerNum, ViewSelf, ViewShake, Walk, ZoneChange

States Summary
Conversation Source code
state Conversation
EndState, LoopHeadConvoAnim, PlayerTick
Dying Source code
state Dying
BeginState, Fire, PlayerCalcView, PlayerTick, ShowMainMenu, TakeDamage
Interpolating Source code
state Interpolating
Fire, InterpolateEnd, PlayerTick, TakeDamage
Paralyzed Source code
state Paralyzed
Fire, PlayerTick, TakeDamage
PlayerFlying Source code
state PlayerFlying
PlayerTick, ZoneChange
PlayerSwimming Source code
state PlayerSwimming
BeginState, GrabDecoration, PlayerTick, ZoneChange
PlayerWalking Source code
state PlayerWalking
PlayerTick, ProcessMove, ZoneChange


Constants Detail

MPFLAG_FirstSpot Source code

const MPFLAG_FirstSpot = 0x01;

mpMsgDelay Source code

const mpMsgDelay = 4.0;

MPMSG_CameraInv Source code

const MPMSG_CameraInv = 7;

MPMSG_CloseKills Source code

const MPMSG_CloseKills = 8;

MPMSG_DropItem Source code

const MPMSG_DropItem = 11;

MPMSG_FirstBurn Source code

const MPMSG_FirstBurn = 5;

MPMSG_FirstPoison Source code

const MPMSG_FirstPoison = 4;

MPMSG_KilledTeammate Source code

const MPMSG_KilledTeammate = 12;

MPMSG_LostLegs Source code

const MPMSG_LostLegs = 10;

MPMSG_NoCloakWeapon Source code

const MPMSG_NoCloakWeapon = 15;

MPMSG_TeamComputer Source code

const MPMSG_TeamComputer = 14;

MPMSG_TeamHackTurret Source code

const MPMSG_TeamHackTurret = 16;

MPMSG_TeamHit Source code

const MPMSG_TeamHit = 2;

MPMSG_TeamLAM Source code

const MPMSG_TeamLAM = 13;

MPMSG_TeamNsf Source code

const MPMSG_TeamNsf = 1;

MPMSG_TeamSpot Source code

const MPMSG_TeamSpot = 3;

MPMSG_TeamUnatco Source code

const MPMSG_TeamUnatco = 0;

MPMSG_TimeNearEnd Source code

const MPMSG_TimeNearEnd = 9;

MPMSG_TurretInv Source code

const MPMSG_TurretInv = 6;

MPSERVERFLAG_CameraInv Source code

const MPSERVERFLAG_CameraInv = 0x08;

MPSERVERFLAG_DropItem Source code

const MPSERVERFLAG_DropItem = 0x20;

MPSERVERFLAG_FirstBurn Source code

const MPSERVERFLAG_FirstBurn = 0x02;

MPSERVERFLAG_FirstPoison Source code

const MPSERVERFLAG_FirstPoison = 0x01;

MPSERVERFLAG_LostLegs Source code

const MPSERVERFLAG_LostLegs = 0x10;

MPSERVERFLAG_NoCloakWeapon Source code

const MPSERVERFLAG_NoCloakWeapon = 0x40;

MPSERVERFLAG_TurretInv Source code

const MPSERVERFLAG_TurretInv = 0x04;

NintendoDelay Source code

const NintendoDelay = 6.0;


Variables Detail

ActiveComputer Source code

var Computers ActiveComputer;

AddedNanoKey Source code

var localized String AddedNanoKey;

aDrone Source code

var SpyDrone aDrone;

AugmentationSystem Source code

var travel AugmentationManager AugmentationSystem;

bAlwaysRun Source code

var globalconfig bool bAlwaysRun;

bAmmoDisplayVisible Source code

var globalconfig bool bAmmoDisplayVisible;

barkManager Source code

var travel BarkManager barkManager;

bAskedToTrain Source code

var globalconfig bool bAskedToTrain;

bAugDisplayVisible Source code

var globalconfig bool bAugDisplayVisible;

bAutoReload Source code

var globalconfig bool bAutoReload;

bBeltIsMPInventory Source code

var bool bBeltIsMPInventory;

bBuySkills Source code

var bool bBuySkills;

bCanLean Source code

var bool bCanLean;

bCompassVisible Source code

var globalconfig bool bCompassVisible;

bConfirmNoteDeletes Source code

var globalconfig bool bConfirmNoteDeletes;

bConfirmSaveDeletes Source code

var globalconfig bool bConfirmSaveDeletes;

bCrosshairVisible Source code

var globalconfig bool bCrosshairVisible;

bCrouchOn Source code

var travel bool bCrouchOn;

bDisplayAllGoals Source code

var globalconfig bool bDisplayAllGoals;

bDisplayAmmoByClip Source code

var globalconfig bool bDisplayAmmoByClip;

bDisplayCompletedGoals Source code

var globalconfig bool bDisplayCompletedGoals;

bFirstOptionsSynced Source code

var bool bFirstOptionsSynced;

bForceDuck Source code

var travel bool bForceDuck;

bHelpMessages Source code

var globalconfig bool bHelpMessages;

bHitDisplayVisible Source code

var globalconfig bool bHitDisplayVisible;

bHUDBackgroundTranslucent Source code

var globalconfig Bool bHUDBackgroundTranslucent;

bHUDBordersTranslucent Source code

var globalconfig Bool bHUDBordersTranslucent;

bHUDBordersVisible Source code

var globalconfig Bool bHUDBordersVisible;

bHUDShowAllAugs Source code

var globalconfig bool bHUDShowAllAugs;

bIgnoreNextShowMenu Source code

var travel Bool bIgnoreNextShowMenu;

bInHandTransition Source code

var travel bool bInHandTransition;

bKillerProfile Source code

var bool bKillerProfile;

BleedRate Source code

var float BleedRate;

bMenusTranslucent Source code

var globalconfig Bool bMenusTranslucent;

bNintendoImmunity Source code

var bool bNintendoImmunity;

bNPCHighlighting Source code

var globalconfig bool bNPCHighlighting;

bObjectBeltVisible Source code

var globalconfig bool bObjectBeltVisible;

bObjectNames Source code

var globalconfig bool bObjectNames;

bQuotesEnabled Source code

var globalconfig bool bQuotesEnabled;

bSavingSkillsAugs Source code

var Bool bSavingSkillsAugs;

bSecondOptionsSynced Source code

var bool bSecondOptionsSynced;

bShowAmmoDescriptions Source code

var globalconfig bool bShowAmmoDescriptions;

bSpyDroneActive Source code

var bool bSpyDroneActive;

bStartingNewGame Source code

var Bool bStartingNewGame;

bStartNewGameAfterIntro Source code

var travel Bool bStartNewGameAfterIntro;

bSubtitles Source code

var globalconfig bool bSubtitles;

bToggleCrouch Source code

var globalconfig bool bToggleCrouch;

bToggleWalk Source code

var bool bToggleWalk;

BurnString Source code

var localized String BurnString;

bWarrenEMPField Source code

var bool bWarrenEMPField;

bWasCrouchOn Source code

var travel bool bWasCrouchOn;

CanCarryOnlyOne Source code

var localized String CanCarryOnlyOne;

CannotDropHere Source code

var localized String CannotDropHere;

CannotLift Source code

var localized String CannotLift;

ClientinHandPending Source code

var travel Inventory ClientinHandPending;

CombatDifficulty Source code

var travel Float CombatDifficulty;

conHistory Source code

var travel ConHistory conHistory;

conPlay Source code

var ConPlay conPlay;

ConversationActor Source code

var Actor ConversationActor;

Credits Source code

var travel int Credits;

curLeanDist Source code

var float curLeanDist;

DamageShield Source code

var ShieldEffect DamageShield;

dataLinkPlay Source code

var DataLinkPlay dataLinkPlay;

DropCounter Source code

var float DropCounter;

drugEffectTimer Source code

var float drugEffectTimer;

DXGame Source code

var GameInfo DXGame;

Energy Source code

var travel float Energy;

EnergyDepleted Source code

var localized String EnergyDepleted;

EnergyDrain Source code

var travel float EnergyDrain;

EnergyDrainTotal Source code

var travel float EnergyDrainTotal;

EnergyMax Source code

var travel float EnergyMax;

FirstGoal Source code

var travel DeusExGoal FirstGoal;

FirstImage Source code

var travel DataVaultImage FirstImage;

FirstLog Source code

var DeusExLog FirstLog;

FirstNote Source code

var travel DeusExNote FirstNote;

FlashTimer Source code

var float FlashTimer;

FloorMaterial Source code

var name FloorMaterial;

FrobTarget Source code

var Actor FrobTarget;

FrobTime Source code

var float FrobTime;

GlobalDebugObj Source code

var DebugInfo GlobalDebugObj;

GoalAdded Source code

var localized String GoalAdded;

HandsFull Source code

var localized String HandsFull;

HeadString Source code

var localized String HeadString;

HealedPointLabel Source code

var localized String HealedPointLabel;

HealedPointsLabel Source code

var localized String HealedPointsLabel;

HUDThemeName Source code

var globalconfig String HUDThemeName;

inHand Source code

var travel Inventory inHand;

inHandPending Source code

var travel Inventory inHandPending;

InventoryFull Source code

var localized String InventoryFull;

invSlots[30] Source code

var travel byte invSlots[30];

invulnSph Source code

var InvulnSphere invulnSph;

JoltMagnitude Source code

var float JoltMagnitude;

KeyList Source code

var travel NanoKeyInfo KeyList;

KeyRing Source code

var travel NanoKeyRing KeyRing;

killProfile Source code

var KillerProfile killProfile;

lastbDuck Source code

var travel byte lastbDuck;

lastFirstPersonConvoActor Source code

var Actor lastFirstPersonConvoActor;

lastFirstPersonConvoTime Source code

var float lastFirstPersonConvoTime;

LastGoal Source code

var travel DeusExGoal LastGoal;

LastinHand Source code

var travel Inventory LastinHand;

LastLog Source code

var DeusExLog LastLog;

LastNote Source code

var travel DeusExNote LastNote;

LastRefreshTime Source code

var float LastRefreshTime;

lastThirdPersonConvoActor Source code

var Actor lastThirdPersonConvoActor;

lastThirdPersonConvoTime Source code

var float lastThirdPersonConvoTime;

LegsString Source code

var localized String LegsString;

logTimeout Source code

var globalconfig float logTimeout;

maxInvCols Source code

var int maxInvCols;

maxInvRows Source code

var int maxInvRows;

maxLogLines Source code

var globalconfig byte maxLogLines;

MaxRegenPoint Source code

var float MaxRegenPoint;

MenuThemeName Source code

var globalconfig String MenuThemeName;

MPDamageMult Source code

var float MPDamageMult;

mpMsgCode Source code

var int mpMsgCode;

mpMsgFlags Source code

var int mpMsgFlags;

mpMsgOptionalParam Source code

var int mpMsgOptionalParam;

mpMsgOptionalString Source code

var String mpMsgOptionalString;

mpMsgServerFlags Source code

var int mpMsgServerFlags;

mpMsgTime Source code

var float mpMsgTime;

musicChangeTimer Source code

var float musicChangeTimer;

musicCheckTimer Source code

var float musicCheckTimer;

musicMode Source code

var EMusicMode musicMode;

myBurner Source code

var Pawn myBurner;

myKiller Source code

var Actor myKiller;

myPoisoner Source code

var Pawn myPoisoner;

myProjKiller Source code

var Actor myProjKiller;

myTurretKiller Source code

var Actor myTurretKiller;

NextMap Source code

var String NextMap;

NintendoImmunityTime Source code

var float NintendoImmunityTime;

NintendoImmunityTimeLeft Source code

var float NintendoImmunityTimeLeft;

NoneString Source code

var localized String NoneString;

NoRoomToLift Source code

var localized String NoRoomToLift;

NoteAdded Source code

var localized String NoteAdded;

PlayerSkin Source code

var travel int PlayerSkin;

poisonCounter Source code

var int poisonCounter;

poisonDamage Source code

var int poisonDamage;

PoisonString Source code

var localized String PoisonString;

poisonTimer Source code

var float poisonTimer;

prevLeanDist Source code

var float prevLeanDist;

PrimaryGoalCompleted Source code

var localized String PrimaryGoalCompleted;

QuickSaveGameTitle Source code

var localized String QuickSaveGameTitle;

RegenRate Source code

var float RegenRate;

RunSilentValue Source code

var float RunSilentValue;

saveCount Source code

var travel int saveCount;

savedSection Source code

var byte savedSection;

saveTime Source code

var travel Float saveTime;

SecondaryGoalCompleted Source code

var localized String SecondaryGoalCompleted;

ServerTimeDiff Source code

var float ServerTimeDiff;

ServerTimeLastRefresh Source code

var float ServerTimeLastRefresh;

ShieldStatus Source code

var EShieldStatus ShieldStatus;

ShieldTimer Source code

var float ShieldTimer;

SkillPointsAward Source code

var localized String SkillPointsAward;

SkillSystem Source code

var travel SkillManager SkillSystem;

spyDroneLevel Source code

var int spyDroneLevel;

spyDroneLevelValue Source code

var float spyDroneLevelValue;

strStartMap Source code

var String strStartMap;

swimBubbleTimer Source code

var float swimBubbleTimer;

swimDuration Source code

var float swimDuration;

swimTimer Source code

var float swimTimer;

TakenOverString Source code

var localized String TakenOverString;

ThemeManager Source code

var travel ColorThemeManager ThemeManager;

TooHeavyToLift Source code

var localized String TooHeavyToLift;

TooMuchAmmo Source code

var localized String TooMuchAmmo;

TorsoString Source code

var localized String TorsoString;

translucencyLevel Source code

var globalconfig byte translucencyLevel;

TruePlayerName Source code

var travel String TruePlayerName;

UIBackground Source code

var globalconfig int UIBackground;

ViewModelActor[8] Source code

var Actor ViewModelActor[8];

WallMaterial Source code

var name WallMaterial;

WallNormal Source code

var Vector WallNormal;

WarrenSlot Source code

var int WarrenSlot;

WarrenTimer Source code

var float WarrenTimer;

WeaponUnCloak Source code

var localized String WeaponUnCloak;

WithString Source code

var localized String WithString;

WithTheString Source code

var localized String WithTheString;

DeusExPlayer

AugPrefs[9] Source code

var(DeusExPlayer) globalconfig Name AugPrefs[9];

ClotPeriod Source code

var(DeusExPlayer) float ClotPeriod;

MaxFrobDistance Source code

var(DeusExPlayer) float MaxFrobDistance;

SkillPointsAvail Source code

var(DeusExPlayer) travel int SkillPointsAvail;

SkillPointsTotal Source code

var(DeusExPlayer) travel int SkillPointsTotal;


Enumerations Detail

EInvokeMethod Source code

enum EInvokeMethod
{
IM_Bump, IM_Frob, IM_Sight, IM_Radius, IM_Named, IM_Other
};

EMusicMode Source code

enum EMusicMode
{
MUS_Ambient, MUS_Combat, MUS_Conversation, MUS_Outro, MUS_Dying
};

EShieldStatus Source code

enum EShieldStatus
{
SS_Off, SS_Fade, SS_Strong
};


Functions Detail

AbortConversation Source code

function AbortConversation ( optional bool bNoPlayedFlag) )

ActivateAllAugs Source code

exec function ActivateAllAugs ( ) )

ActivateAugmentation Source code

exec function ActivateAugmentation ( int num) )

ActivateBelt Source code

exec function ActivateBelt ( int objectNum) )

ActivateKeypadWindow Source code

function ActivateKeypadWindow ( Keypad KPad, bool bHacked) )

AddAugmentationDisplay Source code

function AddAugmentationDisplay ( Augmentation aug) )

AddChargedDisplay Source code

function AddChargedDisplay ( ChargedPickup item) )

AddDamageDisplay Source code

function AddDamageDisplay ( name damageType, vector hitOffset) )

AddGoal Source code

function DeusExGoal AddGoal ( Name goalName, bool bPrimaryGoal ) )

AddImage Source code

function bool AddImage ( DataVaultImage newImage) )

AddInventory Source code

function bool AddInventory ( inventory item) )

AddLog Source code

function DeusExLog AddLog ( String logText) )

AddNote Source code

function DeusExNote AddNote ( optional String strNote, optional Bool bUserNote, optional bool bShowInLog ) )

AddObjectToBelt Source code

function AddObjectToBelt ( Inventory item, int pos, bool bOverride) )

AllAugs Source code

exec function AllAugs ( ) )

AllCredits Source code

exec function AllCredits ( ) )

AllEnergy Source code

exec function AllEnergy ( ) )

AllHealth Source code

exec function AllHealth ( ) )

AllImages Source code

exec function AllImages ( ) )

AllSkillPoints Source code

exec function AllSkillPoints ( ) )

AllSkills Source code

exec function AllSkills ( ) )

AllWeapons Source code

exec function AllWeapons ( ) )

AugAdd Source code

exec function AugAdd ( class<Augmentation> aWantedAug) )

BeginState Dying Source code

function BeginState ( ) )

BeginState PlayerSwimming Source code

function BeginState ( ) )

Bleed Source code

function Bleed ( float deltaTime) )

BuySkills Source code

exec function BuySkills ( ) )

BuySkillSound Source code

function BuySkillSound ( int code ) )

CalculatePlayerVisibility Source code

function float CalculatePlayerVisibility ( ScriptedPawn P) )

CalculateSkillHealAmount Source code

function int CalculateSkillHealAmount ( int baseHealPoints) )

CanActorSeePlayer Source code

function bool CanActorSeePlayer ( Actor invokeActor) )

CanBeLifted Source code

function bool CanBeLifted ( Decoration deco) )

CanStartConversation Source code

function bool CanStartConversation ( ) )

CatchFire Source code

function CatchFire ( Pawn burner ) )

ChargePlayer Source code

function int ChargePlayer ( int baseChargePoints) )

CheckActiveConversationRadius Source code

function CheckActiveConversationRadius ( ) )

CheckActorDistances Source code

function bool CheckActorDistances ( ) )

CheckConversationHeightDifference Source code

function bool CheckConversationHeightDifference ( Actor invokeActor, int heightOffset) )

CheckConversationInvokeRadius Source code

function bool CheckConversationInvokeRadius ( Actor invokeActor, Conversation con) )

CheckFlagRefs Source code

function bool CheckFlagRefs ( ConFlagRef flagRef ) )

ClearAugmentationDisplay Source code

function ClearAugmentationDisplay ( ) )

ClearBelt Source code

function ClearBelt ( ) )

ClearInventorySlots Source code

function ClearInventorySlots ( ) )

ClearLog Source code

function ClearLog ( ) )

ClearPosition Source code

function ClearPosition ( int pos) )

ClientDeath Source code

function ClientDeath ( ) )

ClientFlash Source code

simulated function ClientFlash ( float scale, vector fog) )

ClientPlayAnimation Source code

simulated function ClientPlayAnimation ( Actor src, Name anim, float rate, bool bLoop ) )

ClientPossessed Source code

function ClientPossessed ( ) )

ClientSpawnHits Source code

simulated function ClientSpawnHits ( bool bPenetrating, bool bHandToHand, Vector HitLocation, Vector HitNormal, Actor Other, float Damage) )

ClientSpawnProjectile Source code

simulated function ClientSpawnProjectile ( class<projectile> ProjClass, Actor owner, Vector Start, Rotator AdjustedAim ) )

ClientTurnOffScores Source code

function ClientTurnOffScores ( ) )

CloseComputerScreen Source code

function CloseComputerScreen ( Computers computerToClose) )

CloseThisComputer Source code

function CloseThisComputer ( Computers comp ) )

ConBindEvents Source code

native(2100) final function ConBindEvents ( )

CreateColorThemeManager Source code

function CreateColorThemeManager ( ) )

CreateDataVaultImageNoteObject Source code

native(3014) final function DataVaultImageNote CreateDataVaultImageNoteObject ( )

CreateDrone Source code

function CreateDrone ( ) )

CreateDumpLocationObject Source code

native(3015) final function DumpLocation CreateDumpLocationObject ( )

CreateGameDirectoryObject Source code

native(3013) final function GameDirectory CreateGameDirectoryObject ( )

CreateHistoryEvent Source code

native(3003) final function ConHistoryEvent CreateHistoryEvent ( )

CreateHistoryObject Source code

native(3002) final function ConHistory CreateHistoryObject ( )

CreateKeyRing Source code

function CreateKeyRing ( ) )

CreateKillerProfile Source code

function CreateKillerProfile ( Pawn killer, int damage, name damageType, String bodyPart ) )

CreateLogObject Source code

native(3010) final function DeusExLog CreateLogObject ( )

CreateNanoKeyInfo Source code

function NanoKeyInfo CreateNanoKeyInfo ( ) )

CreatePlayerTracker Source code

simulated function CreatePlayerTracker ( ) )

CreateShadow Source code

simulated function CreateShadow ( ) )

DamageAll Source code

exec function DamageAll ( optional int amount) )

DamagePart Source code

exec function DamagePart ( int partIndex, optional int amount) )

DeactivateAllAugs Source code

exec function DeactivateAllAugs ( ) )

DebugCommand Source code

exec function DebugCommand ( string teststr) )

DeleteAllGoals Source code

function DeleteAllGoals ( ) )

DeleteAllNotes Source code

function DeleteAllNotes ( ) )

DeleteGoal Source code

function Bool DeleteGoal ( DeusExGoal goalToDelete ) )

DeleteInventory Source code

function bool DeleteInventory ( inventory item) )

DeleteNote Source code

function Bool DeleteNote ( DeusExNote noteToDelete ) )

DeleteSaveGameFiles Source code

native(3012) final function DeleteSaveGameFiles ( optional String saveDirectory )

Destroyed Source code

simulated event Destroyed ( ) )

Died Source code

function Died ( pawn Killer, name damageType, vector HitLocation) )

DisconnectPlayer Source code

exec function DisconnectPlayer ( ) )

DoFrob Source code

function DoFrob ( Actor Frobber, Inventory frobWith) )

DoJump Source code

function DoJump ( optional float F ) )

DoneReloading Source code

function DoneReloading ( DeusExWeapon weapon )

DrawInvulnShield Source code

simulated function DrawInvulnShield ( ) )

DrawShield Source code

simulated function DrawShield ( ) )

DroneExplode Source code

function DroneExplode ( ) )

DropDecoration Source code

function DropDecoration ( ) )

DropItem Source code

exec function bool DropItem ( optional Inventory inv, optional bool bDrop) )

DrugEffects Source code

simulated function DrugEffects ( float deltaTime) )

DualmapF10 Source code

exec function DualmapF10 ( ) )

DualmapF11 Source code

exec function DualmapF11 ( ) )

DualmapF12 Source code

exec function DualmapF12 ( ) )

DualmapF3 Source code

exec function DualmapF3 ( ) )

DualmapF4 Source code

exec function DualmapF4 ( ) )

DualmapF5 Source code

exec function DualmapF5 ( ) )

DualmapF6 Source code

exec function DualmapF6 ( ) )

DualmapF7 Source code

exec function DualmapF7 ( ) )

DualmapF8 Source code

exec function DualmapF8 ( ) )

DualmapF9 Source code

exec function DualmapF9 ( ) )

DumpInventoryGrid Source code

exec function DumpInventoryGrid ( ) )

DXDumpInfo Source code

exec function DXDumpInfo ( ) )

DXReduceDamage Source code

function bool DXReduceDamage ( int Damage, name damageType, vector hitLocation, out int adjustedDamage, bool bCheckOnly) )

EditFlags Source code

exec function EditFlags ( ) )

EndConversation Source code

function EndConversation ( ) )

EndState Conversation Source code

function EndState ( ) )

ExtinguishFire Source code

function ExtinguishFire ( ) )

FailConsoleCheck Source code

function FailConsoleCheck ( ) )

FailRootWindowCheck Source code

function FailRootWindowCheck ( ) )

FindGoal Source code

function DeusExGoal FindGoal ( Name goalName ) )

FindInventorySlot Source code

function Bool FindInventorySlot ( Inventory anItem, optional Bool bSearchOnly) )

FindInventorySlotXY Source code

function Bool FindInventorySlotXY ( int invSlotsX, int invSlotsY, out int newSlotX, out int newSlotY) )

Fire Source code

exec function Fire ( optional float F) )

Fire Dying Source code

exec function Fire ( optional float F) )

Fire Interpolating Source code

exec function Fire ( optional float F) )

Fire Paralyzed Source code

exec function Fire ( optional float F) )

Fly Source code

exec function Fly ( ) )

ForceDisconnect Source code

function ForceDisconnect ( string Message) )

ForceDroneOff Source code

function ForceDroneOff ( ) )

GenerateTotalHealth Source code

function GenerateTotalHealth ( ) )

GetActiveConversation Source code

function Conversation GetActiveConversation ( Actor invokeActor, EInvokeMethod invokeMethod ) )

GetActiveDataLink Source code

function Conversation GetActiveDataLink ( String datalinkName) )

GetAugPriority Source code

function int GetAugPriority ( Augmentation AugToCheck) )

GetCurrentGroundSpeed Source code

function float GetCurrentGroundSpeed ( ) )

GetDebug Source code

exec function GetDebug ( name cmd) )

GetDefaultCollisionHeight Source code

function float GetDefaultCollisionHeight ( ) )

GetDeusExVersion Source code

native(1099) final function string GetDeusExVersion ( )

GetDisplayName Source code

function String GetDisplayName ( Actor actor, optional Bool bUseFamiliar) )

GetFloorMaterial Source code

function name GetFloorMaterial ( ) )

GetHUDBackgroundTranslucency Source code

function bool GetHUDBackgroundTranslucency ( ) )

GetHUDBordersVisible Source code

function bool GetHUDBordersVisible ( ) )

GetHUDBorderTranslucency Source code

function bool GetHUDBorderTranslucency ( ) )

GetLevelInfo Source code

function DeusExLevelInfo GetLevelInfo ( ) )

GetLogTimeout Source code

function Float GetLogTimeout ( ) )

GetMaxLogLines Source code

function Byte GetMaxLogLines ( ) )

GetMenuTranslucency Source code

function bool GetMenuTranslucency ( ) )

GetMPHitLocation Source code

simulated function int GetMPHitLocation ( Vector HitLocation) )

GetNote Source code

function DeusExNote GetNote ( Name textTag) )

GetSkillInfoFromProj Source code

function GetSkillInfoFromProj ( DeusExPlayer killer, Actor proj ) )

GetWallMaterial Source code

function name GetWallMaterial ( out vector wallNormal) )

GetWeaponName Source code

function GetWeaponName ( DeusExWeapon w, out String name ) )

GetWeaponOrAmmo Source code

function Inventory GetWeaponOrAmmo ( Inventory queryItem) )

Ghost Source code

exec function Ghost ( ) )

GiveInitialInventory Source code

function GiveInitialInventory ( ) )

GiveNanoKey Source code

exec function GiveNanoKey ( Name newKeyID, String newDescription) )

GoalAdd Source code

exec function GoalAdd ( Name goalName, String goalText, optional bool bPrimaryGoal ) )

GoalCompleted Source code

function GoalCompleted ( Name goalName ) )

GoalSetPrimary Source code

exec function GoalSetPrimary ( Name goalName, bool bPrimaryGoal ) )

GrabDecoration Source code

function GrabDecoration ( ) )

GrabDecoration PlayerSwimming Source code

function GrabDecoration ( ) )

GrantAugs Source code

function GrantAugs ( int NumAugs) )

HandleItemPickup Source code

function bool HandleItemPickup ( Actor FrobTarget, optional bool bSearchOnly) )

HandleWalking Source code

function HandleWalking ( ) )

HeadZoneChange Source code

event HeadZoneChange ( ZoneInfo newHeadZone) )

HealPart Source code

function HealPart ( out int points, out int amt) )

HealPlayer Source code

function int HealPlayer ( int baseHealPoints, optional Bool bUseMedicineSkill) )

HighlightCenterObject Source code

function HighlightCenterObject ( ) )

IAmWarren Source code

exec function IAmWarren ( ) )

InConversation Source code

function bool InConversation ( ) )

IncreaseClientFlashLength Source code

function IncreaseClientFlashLength ( float NewFlashTime) )

InitializeSubSystems Source code

function InitializeSubSystems ( ) )

InterpolateEnd Interpolating Source code

event InterpolateEnd ( Actor Other) )

InvokeComputerScreen Source code

function InvokeComputerScreen ( Computers computerToActivate, float CompHackTime, float ServerLevelTime) )

InvokeConWindow Source code

exec function InvokeConWindow ( ) )

InvokeUIScreen Source code

function InvokeUIScreen ( Class<DeusExBaseWindow> windowClass) )

IsEmptyItemSlot Source code

function Bool IsEmptyItemSlot ( Inventory anItem, int col, int row ) )

IsEmptyItemSlotXY Source code

function Bool IsEmptyItemSlotXY ( int invSlotsX, int invSlotsY, int col, int row ) )

IsFrobbable Source code

function bool IsFrobbable ( actor A) )

IsHighlighted Source code

function bool IsHighlighted ( actor A) )

IsLeaning Source code

function bool IsLeaning ( ) )

JoltView Source code

event JoltView ( float newJoltMagnitude) )

KeypadRunEvents Source code

function KeypadRunEvents ( Keypad KPad, bool bSuccess) )

KeypadRunUntriggers Source code

function KeypadRunUntriggers ( Keypad KPad) )

KeypadToggleLocks Source code

function KeypadToggleLocks ( Keypad KPad) )

KillerProfile Source code

exec function KillerProfile ( ) )

KillShadow Source code

simulated function KillShadow ( ) )

Landed Source code

function Landed ( vector HitNormal) )

Legend Source code

exec function Legend ( ) )

LoadGame Source code

exec function LoadGame ( int saveIndex) )

LoadMap Source code

exec function LoadMap ( ) )

LocalLog Source code

function LocalLog ( String S) )

LogMsg Source code

exec function LogMsg ( string msg) )

LoopHeadConvoAnim Conversation Source code

function LoopHeadConvoAnim ( ) )

MaintainEnergy Source code

function MaintainEnergy ( float deltaTime) )

MakeCameraAlly Source code

function MakeCameraAlly ( SecurityCamera camera) )

MakePlayerIgnored Source code

function MakePlayerIgnored ( bool bNewIgnore) )

Matrix Source code

function Matrix ( ) )

MoveActor Source code

exec function MoveActor ( int xPos, int yPos, int zPos) )

MoveDrone Source code

simulated function MoveDrone ( float DeltaTime, Vector loc ) )

MultiplayerDeathMsg Source code

function MultiplayerDeathMsg ( Pawn killer, bool killedSelf, bool valid, String killerName, String killerMethod ) )

MultiplayerNotifyMsg Source code

function MultiplayerNotifyMsg ( int code, optional int param, optional string str ) )

MultiplayerTick Source code

function MultiplayerTick ( float DeltaTime) )

NewMultiplayerMatch Source code

function NewMultiplayerMatch ( ) )

NextBeltItem Source code

exec function NextBeltItem ( ) )

NextHUDColorTheme Source code

exec function NextHUDColorTheme ( ) )

NextMenuColorTheme Source code

exec function NextMenuColorTheme ( ) )

NintendoImmunityEffect Source code

function NintendoImmunityEffect ( bool on ) )

NoteAdd Source code

exec function NoteAdd ( String noteText, optional bool bUserNote ) )

OpenSesame Source code

exec function OpenSesame ( ) )

ParseLeftClick Source code

exec function ParseLeftClick ( ) )

ParseRightClick Source code

exec function ParseRightClick ( ) )

PickupNanoKey Source code

function PickupNanoKey ( NanoKey newKey) )

PlaceItemInSlot Source code

function PlaceItemInSlot ( Inventory anItem, int col, int row ) )

PlayBodyThud Source code

function PlayBodyThud ( ) )

PlayDeathHit Source code

function PlayDeathHit ( float Damage, vector HitLocation, name damageType, vector Momentum) )

PlayDXTakeDamageHit Source code

function PlayDXTakeDamageHit ( float Damage, vector HitLocation, name damageType, vector Momentum, bool DamageReduced) )

PlayerCalcView Source code

event PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ) )

PlayerCalcView Dying Source code

function PlayerCalcView ( out actor ViewActor, out vector CameraLocation, out rotator CameraRotation) )

PlayerInput Source code

event PlayerInput ( float DeltaTime ) )

PlayerIsClient Source code

function bool PlayerIsClient ( ) )

PlayerIsListenClient Source code

function bool PlayerIsListenClient ( ) )

PlayerIsRemoteClient Source code

function bool PlayerIsRemoteClient ( ) )

PlayerTick Conversation Source code

event PlayerTick ( float deltaTime) )

PlayerTick Dying Source code

event PlayerTick ( float deltaTime) )

PlayerTick Interpolating Source code

event PlayerTick ( float deltaTime) )

PlayerTick Paralyzed Source code

event PlayerTick ( float deltaTime) )

PlayerTick PlayerFlying Source code

event PlayerTick ( float deltaTime) )

PlayerTick PlayerSwimming Source code

event PlayerTick ( float deltaTime) )

PlayerTick PlayerWalking Source code

event PlayerTick ( float deltaTime) )

PlayFootStep Source code

simulated function PlayFootStep ( ) )

PlayHit Source code

function PlayHit ( float Damage, vector HitLocation, name damageType, vector Momentum) )

PlayMusic Source code

function PlayMusic ( String musicToPlay, optional int sectionToPlay) )

PlayMusicWindow Source code

exec function PlayMusicWindow ( ) )

PlayPickupAnim Source code

function PlayPickupAnim ( Vector locPickup) )

PopHealth Source code

function PopHealth ( float health0, float health1, float health2, float health3, float health4, float health5 ) )

Possess Source code

event Possess ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostIntro Source code

function PostIntro ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PostPostBeginPlay Source code

function PostPostBeginPlay ( ) )

PreTravel Source code

function PreTravel ( ) )

PrevBeltItem Source code

exec function PrevBeltItem ( ) )

ProcessMove PlayerWalking Source code

function ProcessMove ( float DeltaTime, vector newAccel, eDodgeDir DodgeMove, rotator DeltaRot) )

PunishDetection Source code

function PunishDetection ( int DamageAmount) )

PutCarriedDecorationInHand Source code

function PutCarriedDecorationInHand ( ) )

PutInHand Source code

exec function PutInHand ( optional Inventory inv) )

QuickLoad Source code

exec function QuickLoad ( ) )

QuickLoadConfirmed Source code

function QuickLoadConfirmed ( ) )

QuickSave Source code

exec function QuickSave ( ) )

ReceiveFirstOptionSync Source code

function ReceiveFirstOptionSync ( Name PrefZero, Name PrefOne, Name PrefTwo, Name PrefThree, Name PrefFour) )

ReceiveSecondOptionSync Source code

function ReceiveSecondOptionSync ( Name PrefFive, Name PrefSix, Name PrefSeven, Name PrefEight) )

RefreshChargedPickups Source code

function RefreshChargedPickups ( ) )

RefreshSystems Source code

simulated function RefreshSystems ( float DeltaTime) )

Reloading Source code

function Reloading ( DeusExWeapon weapon, float reloadTime) )

ReloadWeapon Source code

exec function ReloadWeapon ( ) )

RemoveAugmentationDisplay Source code

function RemoveAugmentationDisplay ( Augmentation aug) )

RemoveChargedDisplay Source code

function RemoveChargedDisplay ( ChargedPickup item) )

RemoveInventoryType Source code

function RemoveInventoryType ( Class<Inventory> removeType) )

RemoveItemDuringConversation Source code

function RemoveItemDuringConversation ( Inventory item) )

RemoveItemFromSlot Source code

function RemoveItemFromSlot ( Inventory anItem) )

RemoveNanoKey Source code

exec function RemoveNanoKey ( Name KeyToRemove) )

RemoveObjectFromBelt Source code

function RemoveObjectFromBelt ( Inventory item) )

RenderOverlays Source code

simulated event RenderOverlays ( canvas Canvas ) )

RepairInventory Source code

function RepairInventory ( ) )

ResetBasedPawnSize Source code

function bool ResetBasedPawnSize ( ) )

ResetConversationHistory Source code

function ResetConversationHistory ( ) )

ResetGoals Source code

function ResetGoals ( ) )

ResetPlayer Source code

function ResetPlayer ( optional bool bTraining) )

ResetPlayerToDefaults Source code

function ResetPlayerToDefaults ( ) )

RestartLevel Source code

exec function RestartLevel ( ) )

RestoreAllHealth Source code

function RestoreAllHealth ( ) )

RestoreScopeView Source code

function RestoreScopeView ( ) )

RestoreSkillPoints Source code

function RestoreSkillPoints ( ) )

RestrictInput Source code

function bool RestrictInput ( ) )

ResumeDataLinks Source code

function ResumeDataLinks ( ) )

SaveGame Source code

native(3011) final function SaveGame ( int saveIndex, optional String saveDesc )

SaveSkillPoints Source code

function SaveSkillPoints ( ) )

ServerConditionalNotifyMsg Source code

function ServerConditionalNotifyMsg ( int code, optional int param, optional string str ) )

ServerSetAutoReload Source code

function ServerSetAutoReload ( bool bAuto ) )

ServerUpdateLean Source code

function ServerUpdateLean ( Vector desiredLoc ) )

SetBasedPawnSize Source code

function bool SetBasedPawnSize ( float newRadius, float newHeight) )

SetBoolFlagFromString Source code

native(3001) final function name SetBoolFlagFromString ( String flagNameString, bool bValue )

SetComputerHackTime Source code

function SetComputerHackTime ( Computers computerToSet, float HackTime, float ClientLevelTime) )

SetDamagePercent Source code

function SetDamagePercent ( float percent) )

SetDebug Source code

exec function SetDebug ( name cmd, name val) )

SetHUDBackgroundTranslucency Source code

exec function SetHUDBackgroundTranslucency ( bool bNewTranslucency) )

SetHUDBordersVisible Source code

exec function SetHUDBordersVisible ( bool bVisible) )

SetHUDBorderTranslucency Source code

exec function SetHUDBorderTranslucency ( bool bNewTranslucency) )

SetInHand Source code

function SetInHand ( Inventory newInHand) )

SetInHandPending Source code

function SetInHandPending ( Inventory newInHandPending) )

SetInvSlots Source code

function SetInvSlots ( Inventory anItem, int newValue ) )

SetLogTimeout Source code

function SetLogTimeout ( Float newLogTimeout) )

SetMaxLogLines Source code

function SetMaxLogLines ( Byte newLogLines) )

SetMenuTranslucency Source code

exec function SetMenuTranslucency ( bool bNewTranslucency) )

SetServerTimeDiff Source code

function SetServerTimeDiff ( float sTime ) )

SetState Source code

exec function SetState ( name state) )

SetTurretState Source code

function SetTurretState ( AutoTurret turret, bool bActive, bool bDisabled) )

SetTurretTrackMode Source code

function SetTurretTrackMode ( ComputerSecurity computer, AutoTurret turret, bool bTrackPlayers, bool bTrackPawns) )

ShowAcceleration Source code

exec function ShowAcceleration ( bool bShow) )

ShowArea Source code

exec function ShowArea ( bool bShow) )

ShowAugmentationAddWindow Source code

exec function ShowAugmentationAddWindow ( ) )

ShowAugmentationsWindow Source code

exec function ShowAugmentationsWindow ( ) )

ShowBase Source code

exec function ShowBase ( bool bShow) )

ShowBindName Source code

exec function ShowBindName ( bool bShow) )

ShowClass Source code

exec function ShowClass ( Class<Actor> newClass) )

ShowConversationsWindow Source code

exec function ShowConversationsWindow ( ) )

ShowCredits Source code

function ShowCredits ( optional bool bLoadIntro) )

ShowCylinder Source code

exec function ShowCylinder ( bool bShow) )

ShowData Source code

exec function ShowData ( bool bShow) )

ShowDemoSplash Source code

function ShowDemoSplash ( ) )

ShowDist Source code

exec function ShowDist ( bool bShow) )

ShowEnemy Source code

exec function ShowEnemy ( bool bShow) )

ShowEnemyResponse Source code

exec function ShowEnemyResponse ( bool bShow) )

ShowER Source code

exec function ShowER ( bool bShow) )

ShowEyes Source code

exec function ShowEyes ( bool bShow) )

ShowGoalsWindow Source code

exec function ShowGoalsWindow ( ) )

ShowHealth Source code

exec function ShowHealth ( bool bShow) )

ShowHealthWindow Source code

exec function ShowHealthWindow ( ) )

ShowHud Source code

exec function ShowHud ( bool bShow) )

ShowImagesWindow Source code

exec function ShowImagesWindow ( ) )

ShowInstigator Source code

exec function ShowInstigator ( bool bShow) )

ShowIntro Source code

function ShowIntro ( optional bool bStartNewGame) )

ShowInventoryWindow Source code

exec function ShowInventoryWindow ( ) )

ShowLight Source code

exec function ShowLight ( bool bShow) )

ShowLogsWindow Source code

exec function ShowLogsWindow ( ) )

ShowLOS Source code

exec function ShowLOS ( bool bShow) )

ShowMainMenu Source code

exec function ShowMainMenu ( ) )

ShowMainMenu Dying Source code

exec function ShowMainMenu ( ) )

ShowMass Source code

exec function ShowMass ( bool bShow) )

ShowMesh Source code

exec function ShowMesh ( bool bShow) )

ShowMultiplayerWin Source code

function ShowMultiplayerWin ( String winnerName, int winningTeam, String Killer, String Killee, String Method ) )

ShowPhysics Source code

exec function ShowPhysics ( bool bShow) )

ShowPlayerPawnList Source code

exec function ShowPlayerPawnList ( ) )

ShowPos Source code

exec function ShowPos ( bool bShow) )

ShowProgress Source code

function ShowProgress ( ) )

ShowQuotesWindow Source code

exec function ShowQuotesWindow ( ) )

ShowRGBDialog Source code

exec function ShowRGBDialog ( ) )

ShowScores Source code

exec function ShowScores ( ) )
// ShowScores()

ShowSkillsWindow Source code

exec function ShowSkillsWindow ( ) )

ShowState Source code

exec function ShowState ( bool bShow) )

ShowVelocity Source code

exec function ShowVelocity ( bool bShow) )

ShowVisibility Source code

exec function ShowVisibility ( bool bShow) )

ShowZone Source code

exec function ShowZone ( bool bShow) )

SkillPointsAdd Source code

function SkillPointsAdd ( int numPoints) )

SpawnBlood Source code

function SpawnBlood ( Vector HitLocation, float Damage) )

SpawnCarcass Source code

function Carcass SpawnCarcass ( ) )

SpawnEMPSparks Source code

function SpawnEMPSparks ( Actor empActor, Rotator rot) )

SpawnMass Source code

exec function SpawnMass ( Name ClassName, optional int TotalCount) )

StartAIBarkConversation Source code

function bool StartAIBarkConversation ( Actor conOwner, EBarkModes barkMode ) )

StartConversation Source code

function bool StartConversation ( Actor invokeActor, EInvokeMethod invokeMethod, optional Conversation con, optional bool bAvoidState, optional bool bForcePlay ) )

StartConversationByName Source code

function bool StartConversationByName ( Name conName, Actor conOwner, optional bool bAvoidState, optional bool bForcePlay ) )

StartDataLinkTransmission Source code

function Bool StartDataLinkTransmission ( String datalinkName, Optional DataLinkTrigger datalinkTrigger) )

StartListenGame Source code

function StartListenGame ( string options) )

StartMultiplayerGame Source code

function StartMultiplayerGame ( string command) )

StartNewGame Source code

exec function StartNewGame ( String startMap) )

StartPoison Source code

function StartPoison ( Pawn poisoner, int Damage ) )

StartTrainingMission Source code

function StartTrainingMission ( ) )

StopPoison Source code

function StopPoison ( ) )

Summon Source code

exec function Summon ( string ClassName) )

SupportActor Source code

function SupportActor ( Actor standingActor) )

SwitchAmmo Source code

exec function SwitchAmmo ( ) )

TakeDamage Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

TakeDamage Dying Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

TakeDamage Interpolating Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

TakeDamage Paralyzed Source code

function TakeDamage ( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) )

Tantalus Source code

exec function Tantalus ( ) )

TeamSay Source code

exec function TeamSay ( string Msg ) )

Timer Source code

function Timer ( ) )

ToggleAmmoDisplay Source code

exec function ToggleAmmoDisplay ( ) )

ToggleAugDisplay Source code

exec function ToggleAugDisplay ( ) )

ToggleCameraState Source code

function ToggleCameraState ( SecurityCamera cam, ElectronicDevices compOwner) )

ToggleCompass Source code

exec function ToggleCompass ( ) )

ToggleCrosshair Source code

exec function ToggleCrosshair ( ) )

ToggleHitDisplay Source code

exec function ToggleHitDisplay ( ) )

ToggleLaser Source code

exec function ToggleLaser ( ) )

ToggleObjectBelt Source code

exec function ToggleObjectBelt ( ) )

ToggleScope Source code

exec function ToggleScope ( ) )

ToggleWalk Source code

exec function ToggleWalk ( ) )

ToggleWinFrames Source code

exec function ToggleWinFrames ( ) )

ToggleWinStats Source code

exec function ToggleWinStats ( ) )

TravelPostAccept Source code

event TravelPostAccept ( ) )

Trig Source code

exec function Trig ( name ev) )

UnloadTexture Source code

native(3016) final function UnloadTexture ( Texture texture )

UnTrig Source code

exec function UnTrig ( name ev) )

UpdateAmmoBeltText Source code

function UpdateAmmoBeltText ( Ammo ammo) )

UpdateAugmentationDisplayStatus Source code

function UpdateAugmentationDisplayStatus ( Augmentation aug) )

UpdateBeltText Source code

function UpdateBeltText ( Inventory item) )

UpdateCameraRotation Source code

function UpdateCameraRotation ( SecurityCamera camera, Rotator rot) )

UpdateCarcassEvent Source code

function UpdateCarcassEvent ( ) )

UpdateDynamicMusic Source code

function UpdateDynamicMusic ( float deltaTime) )

UpdateEyeHeight Source code

event UpdateEyeHeight ( float DeltaTime) )

UpdateInHand Source code

function UpdateInHand ( ) )

UpdatePlayerSkin Source code

function UpdatePlayerSkin ( ) )

UpdatePoison Source code

function UpdatePoison ( float deltaTime) )

UpdateTimePlayed Source code

final function UpdateTimePlayed ( float deltaTime) )

UpdateTranslucency Source code

function UpdateTranslucency ( float DeltaTime) )

UpdateWarrenEMPField Source code

function UpdateWarrenEMPField ( float deltaTime) )

UsingChargedPickup Source code

function bool UsingChargedPickup ( class<ChargedPickup> itemclass) )

VerifyConsole Source code

function VerifyConsole ( Class<Console> ConsoleClass) )

VerifyRootWindow Source code

function VerifyRootWindow ( Class<DeusExRootWindow> WindowClass) )

ViewFlash Source code

function ViewFlash ( float DeltaTime) )

ViewModelAdd Source code

exec function ViewModelAdd ( int num, string ClassName) )

ViewModelBlendPlay Source code

exec function ViewModelBlendPlay ( int num, name anim, optional float fps, optional int slot) )

ViewModelBlendStop Source code

exec function ViewModelBlendStop ( int num) )

ViewModelDestroy Source code

exec function ViewModelDestroy ( int num) )

ViewModelGiveWeapon Source code

exec function ViewModelGiveWeapon ( int num, string weaponClass) )

ViewModelLoop Source code

exec function ViewModelLoop ( int num, name anim, optional float fps) )

ViewModelPlay Source code

exec function ViewModelPlay ( int num, name anim, optional float fps) )

VMA Source code

exec function VMA ( int num, string ClassName) )

VMBP Source code

exec function VMBP ( int num, name anim, optional float fps, optional int slot) )

VMBS Source code

exec function VMBS ( int num) )

VMD Source code

exec function VMD ( int num) )

VMGW Source code

exec function VMGW ( int num, string weaponClass) )

VML Source code

exec function VML ( int num, name anim, optional float fps) )

VMP Source code

exec function VMP ( int num, name anim, optional float fps) )

Walk Source code

exec function Walk ( ) )

WhereActor Source code

exec function WhereActor ( optional int Me) )

WinFrames Source code

exec function WinFrames ( bool bFramesOn) )

WinStats Source code

exec function WinStats ( bool bStatsOn) )

ZoneChange PlayerFlying Source code

function ZoneChange ( ZoneInfo NewZone) )

ZoneChange PlayerSwimming Source code

function ZoneChange ( ZoneInfo NewZone) )

ZoneChange PlayerWalking Source code

function ZoneChange ( ZoneInfo NewZone) )


Defaultproperties

defaultproperties
{
     TruePlayerName="JC Denton"
     CombatDifficulty=1.000000
     SkillPointsTotal=5000
     SkillPointsAvail=5000
     Credits=500
     Energy=100.000000
     EnergyMax=100.000000
     MaxRegenPoint=25.000000
     RegenRate=1.500000
     MaxFrobDistance=112.000000
     maxInvRows=6
     maxInvCols=5
     bBeltIsMPInventory=True
     RunSilentValue=1.000000
     ClotPeriod=30.000000
     strStartMap="01_NYC_UNATCOIsland"
     bObjectNames=True
     bNPCHighlighting=True
     bSubtitles=True
     bAlwaysRun=True
     logTimeout=5.000000
     maxLogLines=4
     bHelpMessages=True
     bObjectBeltVisible=True
     bHitDisplayVisible=True
     bAmmoDisplayVisible=True
     bAugDisplayVisible=True
     bDisplayAmmoByClip=True
     bCompassVisible=True
     bCrosshairVisible=True
     bAutoReload=True
     bDisplayAllGoals=True
     bHUDShowAllAugs=True
     bShowAmmoDescriptions=True
     bConfirmSaveDeletes=True
     bConfirmNoteDeletes=True
     AugPrefs(0)=AugVision
     AugPrefs(1)=AugHealing
     AugPrefs(2)=AugSpeed
     AugPrefs(3)=AugDefense
     AugPrefs(4)=AugBallistic
     AugPrefs(5)=AugShield
     AugPrefs(6)=AugEMP
     AugPrefs(7)=AugStealth
     AugPrefs(8)=AugAqualung
     MenuThemeName="Default"
     HUDThemeName="Default"
     bHUDBordersVisible=True
     bHUDBordersTranslucent=True
     bHUDBackgroundTranslucent=True
     bMenusTranslucent=True
     InventoryFull="You don't have enough room in your inventory to pick up the %s"
     TooMuchAmmo="You already have enough of that type of ammo"
     TooHeavyToLift="It's too heavy to lift"
     CannotLift="You can't lift that"
     NoRoomToLift="There's no room to lift that"
     CanCarryOnlyOne="You can only carry one %s"
     CannotDropHere="Can't drop that here"
     HandsFull="Your hands are full"
     NoteAdded="Note Received - Check DataVault For Details"
     GoalAdded="Goal Received - Check DataVault For Details"
     PrimaryGoalCompleted="Primary Goal Completed"
     SecondaryGoalCompleted="Secondary Goal Completed"
     EnergyDepleted="Bio-electric energy reserves depleted"
     AddedNanoKey="%s added to Nano Key Ring"
     HealedPointsLabel="Healed %d points"
     HealedPointLabel="Healed %d point"
     SkillPointsAward="%d skill points awarded"
     QuickSaveGameTitle="Quick Save"
     WeaponUnCloak="Weapon drawn... Uncloaking"
     TakenOverString="I've taken over the "
     HeadString="Head"
     TorsoString="Torso"
     LegsString="Legs"
     WithTheString=" with the "
     WithString=" with "
     PoisonString=" with deadly poison"
     BurnString=" with excessive burning"
     NoneString="None"
     MPDamageMult=1.000000
     bCanStrafe=True
     MeleeRange=50.000000
     AccelRate=2048.000000
     FovAngle=75.000000
     Intelligence=BRAINS_HUMAN
     AngularResolution=0.500000
     Alliance=Player
     DrawType=DT_Mesh
     SoundVolume=64
     RotationRate=(Pitch=3072,Yaw=65000,Roll=2048)
     BindName="JCDenton"
     FamiliarName="JC Denton"
     UnfamiliarName="JC Denton"
}

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Creation time: Mon 8/11/2021 16:31:05.950 - Created with UnCodeX