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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.ChargedPickup
AdaptiveArmor, BallisticArmor, HazMatSuit, Rebreather, TechGoggles
| Variables Summary | |
|---|---|
| bool | bIsActive |
| Texture | ChargedIcon |
| String | ChargeRemainingLabel |
| ChargedPickup | |
| sound | ActivateSound |
| bool | bOneUseOnly |
| sound | DeactivateSound |
| sound | LoopSound |
| class<Skill> | skillNeeded |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Activate ())) Activated | |
![]() | BeginState ())) Activated | |
![]() | int | CalcChargeDrain (DeusExPlayer Player)) |
![]() | ChargedPickupBegin (DeusExPlayer Player)) | |
![]() | ChargedPickupEnd (DeusExPlayer Player)) | |
![]() | ChargedPickupUpdate (DeusExPlayer Player)) | |
![]() | EndState ())) Activated | |
![]() | Float | GetCurrentCharge ())) |
![]() | bool | IsActive ())) |
![]() | Timer ())) Activated | |
![]() | bool | UpdateInfo (Object winObject)) |
![]() | UsedUp ())) | |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| Activate, BeginState, EndState, Timer |
| DeActivated Source code |
|---|
|
state DeActivated |
| Variables Detail |
|---|
| Functions Detail |
|---|
Activate Activated Source code
BeginState Activated Source code
CalcChargeDrain Source code
ChargedPickupBegin Source code
ChargedPickupEnd Source code
ChargedPickupUpdate Source code
EndState Activated Source code
GetCurrentCharge Source code
IsActive Source code
Timer Activated Source code
UpdateInfo Source code
UsedUp Source code| Defaultproperties |
|---|
defaultproperties { bOneUseOnly=True ActivateSound=Sound'DeusExSounds.Pickup.PickupActivate' DeActivateSound=Sound'DeusExSounds.Pickup.PickupDeactivate' ChargeRemainingLabel="Charge remaining:" bActivatable=True Charge=2000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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