Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.ChargedPickup
AdaptiveArmor, BallisticArmor, HazMatSuit, Rebreather, TechGoggles
Variables Summary | |
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bool | bIsActive |
Texture | ChargedIcon |
String | ChargeRemainingLabel |
ChargedPickup | |
sound | ActivateSound |
bool | bOneUseOnly |
sound | DeactivateSound |
sound | LoopSound |
class<Skill> | skillNeeded |
Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | Activate ())) Activated | |
![]() | BeginState ())) Activated | |
![]() | int | CalcChargeDrain (DeusExPlayer Player)) |
![]() | ChargedPickupBegin (DeusExPlayer Player)) | |
![]() | ChargedPickupEnd (DeusExPlayer Player)) | |
![]() | ChargedPickupUpdate (DeusExPlayer Player)) | |
![]() | EndState ())) Activated | |
![]() | Float | GetCurrentCharge ())) |
![]() | bool | IsActive ())) |
![]() | Timer ())) Activated | |
![]() | bool | UpdateInfo (Object winObject)) |
![]() | UsedUp ())) |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
Activate, BeginState, EndState, Timer |
DeActivated Source code |
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state DeActivated |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bOneUseOnly=True ActivateSound=Sound'DeusExSounds.Pickup.PickupActivate' DeActivateSound=Sound'DeusExSounds.Pickup.PickupDeactivate' ChargeRemainingLabel="Charge remaining:" bActivatable=True Charge=2000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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