| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
AugmentationCannister, AugmentationUpgradeCannister, Binoculars, BioelectricCell, Candybar, ChargedPickup, Cigarettes, Credits, FireExtinguisher, Flare, Liquor40oz, LiquorBottle, MedKit, NanoKey, POVCorpse, SkilledTool, Sodacan, SoyFood, VialAmbrosia, VialCrack, WeaponMod, WineBottle
| Variables Summary | |
|---|---|
| bool | bBreakable |
| String | CountLabel |
| class<Fragment> | fragType |
| int | maxCopies |
| String | msgTooMany |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BaseChange ())) | |
![]() | BreakItSmashIt (class<fragment> FragType, float size)) | |
![]() | bool | HandlePickupQuery (inventory Item )) |
![]() | Landed (Vector HitNormal)) Pickup | |
![]() | PlayLandingSound ())) | |
![]() | UpdateBeltText ())) | |
![]() | bool | UpdateInfo (Object winObject)) |
![]() | UseOnce ())) | |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| DeActivated Source code |
|---|
|
state DeActivated |
| Pickup Source code |
|---|
|
auto state Pickup |
| Landed |
| Variables Detail |
|---|
| Functions Detail |
|---|
BaseChange Source code
BreakItSmashIt Source code
HandlePickupQuery Source code
Landed Pickup Source code
PlayLandingSound Source code
UpdateBeltText Source code
UpdateInfo Source code
UseOnce Source code| Defaultproperties |
|---|
defaultproperties { FragType=Class'DeusEx.GlassFragment' CountLabel="COUNT:" msgTooMany="You can't carry any more of those" NumCopies=1 PickupMessage="You found" ItemName="DEFAULT PICKUP NAME - REPORT THIS AS A BUG" RespawnTime=30.000000 LandSound=Sound'DeusExSounds.Generic.PaperHit1' } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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