| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.Flare
| Variables Summary | |
|---|---|
| ParticleGenerator | gen |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Activate ())) Activated | |
![]() | BeginState ())) Activated | |
![]() | ExtinguishFlare ())) | |
![]() | Frob (Actor Frobber, Inventory frobWith)) Pickup | |
![]() | LightFlare ())) | |
![]() | ZoneChange (ZoneInfo NewZone)) Activated | |
![]() | ZoneChange (ZoneInfo NewZone)) Pickup | |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| Activate, BeginState, ZoneChange |
| Pickup Source code |
|---|
|
auto state Pickup |
| Frob, ZoneChange |
| Variables Detail |
|---|
| Functions Detail |
|---|
Activate Activated Source code
BeginState Activated Source code
ExtinguishFlare Source code
Frob Pickup Source code
LightFlare Source code
ZoneChange Activated Source code
ZoneChange Pickup Source code| Defaultproperties |
|---|
defaultproperties { maxCopies=50 bCanHaveMultipleCopies=True ExpireMessage="It's already been used" bActivatable=True ItemName="Flare" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.Flare' PickupViewMesh=LodMesh'DeusExItems.Flare' ThirdPersonMesh=LodMesh'DeusExItems.Flare' Icon=Texture'DeusExUI.Icons.BeltIconFlare' largeIcon=Texture'DeusExUI.Icons.LargeIconFlare' largeIconWidth=42 largeIconHeight=43 Description="A flare." beltDescription="FLARE" Mesh=LodMesh'DeusExItems.Flare' SoundRadius=16 SoundVolume=96 CollisionRadius=6.200000 CollisionHeight=1.200000 LightEffect=LE_TorchWaver LightBrightness=255 LightHue=16 LightSaturation=96 LightRadius=8 Mass=2.000000 Buoyancy=1.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||