Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.Flare
Variables Summary | |
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ParticleGenerator | gen |
Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | Activate ())) Activated | |
![]() | BeginState ())) Activated | |
![]() | ExtinguishFlare ())) | |
![]() | Frob (Actor Frobber, Inventory frobWith)) Pickup | |
![]() | LightFlare ())) | |
![]() | ZoneChange (ZoneInfo NewZone)) Activated | |
![]() | ZoneChange (ZoneInfo NewZone)) Pickup |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
Activate, BeginState, ZoneChange |
Pickup Source code |
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auto state Pickup |
Frob, ZoneChange |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { maxCopies=50 bCanHaveMultipleCopies=True ExpireMessage="It's already been used" bActivatable=True ItemName="Flare" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.Flare' PickupViewMesh=LodMesh'DeusExItems.Flare' ThirdPersonMesh=LodMesh'DeusExItems.Flare' Icon=Texture'DeusExUI.Icons.BeltIconFlare' largeIcon=Texture'DeusExUI.Icons.LargeIconFlare' largeIconWidth=42 largeIconHeight=43 Description="A flare." beltDescription="FLARE" Mesh=LodMesh'DeusExItems.Flare' SoundRadius=16 SoundVolume=96 CollisionRadius=6.200000 CollisionHeight=1.200000 LightEffect=LE_TorchWaver LightBrightness=255 LightHue=16 LightSaturation=96 LightRadius=8 Mass=2.000000 Buoyancy=1.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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