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DeusEx.Flare

Extends
DeusExPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.Flare

Variables Summary
ParticleGeneratorgen
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function Activate ()))
Activated
function BeginState ()))
Activated
function ExtinguishFlare ()))
function Frob (Actor Frobber, Inventory frobWith))
Pickup
function LightFlare ()))
function ZoneChange (ZoneInfo NewZone))
Activated
function ZoneChange (ZoneInfo NewZone))
Pickup
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce
Inherited Functions from Engine.Pickup
Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp

States Summary
Activated Source code
state Activated
Activate, BeginState, ZoneChange
Pickup Source code
auto state Pickup
Frob, ZoneChange


Variables Detail

gen Source code

var ParticleGenerator gen;


Functions Detail

Activate Activated Source code

function Activate ( ) )

BeginState Activated Source code

function BeginState ( ) )

ExtinguishFlare Source code

function ExtinguishFlare ( ) )

Frob Pickup Source code

function Frob ( Actor Frobber, Inventory frobWith) )

LightFlare Source code

function LightFlare ( ) )

ZoneChange Activated Source code

function ZoneChange ( ZoneInfo NewZone) )

ZoneChange Pickup Source code

function ZoneChange ( ZoneInfo NewZone) )


Defaultproperties

defaultproperties
{
     maxCopies=50
     bCanHaveMultipleCopies=True
     ExpireMessage="It's already been used"
     bActivatable=True
     ItemName="Flare"
     PlayerViewOffset=(X=30.000000,Z=-12.000000)
     PlayerViewMesh=LodMesh'DeusExItems.Flare'
     PickupViewMesh=LodMesh'DeusExItems.Flare'
     ThirdPersonMesh=LodMesh'DeusExItems.Flare'
     Icon=Texture'DeusExUI.Icons.BeltIconFlare'
     largeIcon=Texture'DeusExUI.Icons.LargeIconFlare'
     largeIconWidth=42
     largeIconHeight=43
     Description="A flare."
     beltDescription="FLARE"
     Mesh=LodMesh'DeusExItems.Flare'
     SoundRadius=16
     SoundVolume=96
     CollisionRadius=6.200000
     CollisionHeight=1.200000
     LightEffect=LE_TorchWaver
     LightBrightness=255
     LightHue=16
     LightSaturation=96
     LightRadius=8
     Mass=2.000000
     Buoyancy=1.000000
}

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Creation time: Mon 8/11/2021 16:31:07.200 - Created with UnCodeX