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DeusEx.ParticleGenerator

Extends
Effects

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Effects
      |   
      +-- DeusEx.ParticleGenerator

Direct Known Subclasses:

WaterDrips

Variables Summary
boolbDying
boolbFrozen
boolbSpewing
vectorpLoc
rotatorpRot
ParticleProxyproxy
floattime
ParticleGenerator
nameattachTag
boolbAmbientSound
boolbFade
boolbGravity
boolbInitiallyOn
boolbModulated
boolbParticlesUnlit
boolbRandomEject
boolbScale
boolbTranslucent
boolbTriggered
floatcheckTime
floatejectSpeed
floatfrequency
intnumPerSpawn
floatparticleDrawScale
floatparticleLifeSpan
textureparticleTexture
floatriseRate
soundspawnSound
floatspewTime
Inherited Variables from Engine.Effects
bOnlyTriggerable, EffectSound1, EffectSound2
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, BarkBindName, Base, bAssimilated, bBlockActors, bBlockPlayers, bBlockSight, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDetectable, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bIgnore, BindName, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, BlendAnimFrame[4], BlendAnimLast[4], BlendAnimMinRate[4], BlendAnimRate[4], BlendAnimSequence[4], BlendTweenRate[4], bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwned, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTransient, bTravel, bUnlit, Buoyancy, bVisionImportant, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConListItems, ConStartInterval, CurrentVisibility, Deleted, DesiredRotation, DistanceFromPlayer, DodgeDir, DrawScale, DrawType, Event, ExtraTag, FamiliarName, Fatness, Group, InitialState, Instigator, Inventory, LastConEndTime, LastRenderTime, LastSmellNode, LastVisibility, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldBlendAnimRate[4], OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RelevantRadius, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SimBlendAnim[4], Skin, SmellClass, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, UnfamiliarName, Velocity, VisibilityHeight, VisibilityRadius, VisUpdateTime, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion, XAIParams

Functions Summary
function DelayedDestroy ()))
function Destroyed ()))
function PostBeginPlay ()))
function SetProxyData ()))
function Tick (float deltaTime))
function Timer ()))
function Trigger (Actor Other, Pawn EventInstigator))
function UnTrigger (Actor Other, Pawn EventInstigator))
Inherited Functions from Engine.Actor
*, +, -, AIClearEvent, AIClearEventCallback, AIEndEvent, AIGetLightLevel, AISendEvent, AISetEventCallback, AIStartEvent, AIVisibility, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, BumpWall, ChildActors, ConsoleCommand, CycleActors, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndConversation, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, Frob, GainedChild, GetAnimGroup, GetBoundingBox, GetHumanName, GetItemName, GetMapName, GetMeshTexture, GetNextInt, GetNextIntDesc, GetNextSkin, GetPlayerPawn, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InStasis, InterpolateEnd, IsAnimating, IsOverlapping, KillCredit, KilledBy, Landed, LastRendered, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, ParabolicTrace, PlayAnim, PlayBlendAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostPostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RandomBiasedRotation, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetInstantMusicVolume, SetInstantSoundVolume, SetInstantSpeechVolume, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, StopBlendAnims, StopSound, SupportActor, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceTexture, TraceVisibleActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, TweenBlendAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange


Variables Detail

bDying Source code

var bool bDying;

bFrozen Source code

var bool bFrozen;

bSpewing Source code

var bool bSpewing;

pLoc Source code

var vector pLoc;

pRot Source code

var rotator pRot;

proxy Source code

var ParticleProxy proxy;

time Source code

var float time;

ParticleGenerator

attachTag Source code

var(ParticleGenerator) name attachTag;

bAmbientSound Source code

var(ParticleGenerator) bool bAmbientSound;

bFade Source code

var(ParticleGenerator) bool bFade;

bGravity Source code

var(ParticleGenerator) bool bGravity;

bInitiallyOn Source code

var(ParticleGenerator) bool bInitiallyOn;

bModulated Source code

var(ParticleGenerator) bool bModulated;

bParticlesUnlit Source code

var(ParticleGenerator) bool bParticlesUnlit;

bRandomEject Source code

var(ParticleGenerator) bool bRandomEject;

bScale Source code

var(ParticleGenerator) bool bScale;

bTranslucent Source code

var(ParticleGenerator) bool bTranslucent;

bTriggered Source code

var(ParticleGenerator) bool bTriggered;

checkTime Source code

var(ParticleGenerator) float checkTime;

ejectSpeed Source code

var(ParticleGenerator) float ejectSpeed;

frequency Source code

var(ParticleGenerator) float frequency;

numPerSpawn Source code

var(ParticleGenerator) int numPerSpawn;

particleDrawScale Source code

var(ParticleGenerator) float particleDrawScale;

particleLifeSpan Source code

var(ParticleGenerator) float particleLifeSpan;

particleTexture Source code

var(ParticleGenerator) texture particleTexture;

riseRate Source code

var(ParticleGenerator) float riseRate;

spawnSound Source code

var(ParticleGenerator) sound spawnSound;

spewTime Source code

var(ParticleGenerator) float spewTime;


Functions Detail

DelayedDestroy Source code

function DelayedDestroy ( ) )

Destroyed Source code

function Destroyed ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

SetProxyData Source code

simulated function SetProxyData ( ) )

Tick Source code

simulated function Tick ( float deltaTime) )

Timer Source code

function Timer ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn EventInstigator) )

UnTrigger Source code

function UnTrigger ( Actor Other, Pawn EventInstigator) )


Defaultproperties

defaultproperties
{
     Frequency=1.000000
     RiseRate=10.000000
     ejectSpeed=10.000000
     particleLifeSpan=4.000000
     particleDrawScale=0.100000
     bParticlesUnlit=True
     bScale=True
     bFade=True
     checkTime=0.100000
     bTranslucent=True
     numPerSpawn=1
     bInitiallyOn=True
     bSpewing=True
     bDirectional=True
     DrawType=DT_Sprite
     Texture=Texture'Engine.S_Inventory'
     CollisionRadius=80.000000
     CollisionHeight=80.000000
     RenderIteratorClass=Class'DeusEx.ParticleIterator'
}

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Creation time: Mon 8/11/2021 16:31:13.433 - Created with UnCodeX