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DeusEx.ParticleIterator

Extends
RenderIterator
Modifiers
native

Core.Object
|   
+-- Engine.RenderIterator
   |   
   +-- DeusEx.ParticleIterator

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
boolbOwnerFades
boolbOwnerScales
boolbOwnerUsesGravity
intnextFreeParticle
floatOwnerDrawScale
floatOwnerLifeSpan
floatOwnerRiseRate
floatOwnerZoneGravity
sParticleParticles[64]
Actorproxy
Inherited Variables from Engine.RenderIterator
Index, MaxItems, Observer
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
sParticle
bActive, initVel, Velocity, Location, DrawScale, ScaleGlow, LifeSpan
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector

Functions Summary
function AddParticle ()))
function DeleteParticle (int i))
function Init (PlayerPawn Camera))
functionbool IsListEmpty ()))
function Update (float deltaTime))
function UpdateParticles (float DeltaTime)
Inherited Functions from Engine.RenderIterator
CurrentItem, Init, IsDone
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bOwnerFades Source code

var bool bOwnerFades;

bOwnerScales Source code

var bool bOwnerScales;

bOwnerUsesGravity Source code

var bool bOwnerUsesGravity;

nextFreeParticle Source code

var int nextFreeParticle;

OwnerDrawScale Source code

var float OwnerDrawScale;

OwnerLifeSpan Source code

var float OwnerLifeSpan;

OwnerRiseRate Source code

var float OwnerRiseRate;

OwnerZoneGravity Source code

var float OwnerZoneGravity;

Particles[64] Source code

var sParticle Particles[64];

proxy Source code

var Actor proxy;


Structures Detail

sParticle Source code

struct sParticle
{
var bool bActive;
var float DrawScale;
var Vector initVel;
var float LifeSpan;
var Vector Location;
var float ScaleGlow;
var Vector Velocity;
};



Functions Detail

AddParticle Source code

simulated function AddParticle ( ) )

DeleteParticle Source code

simulated function DeleteParticle ( int i) )

Init Source code

function Init ( PlayerPawn Camera) )

IsListEmpty Source code

function bool IsListEmpty ( ) )

Update Source code

simulated function Update ( float deltaTime) )

UpdateParticles Source code

native(3017) final function UpdateParticles ( float DeltaTime )


Defaultproperties

defaultproperties
{
     MaxItems=64
}

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Creation time: Mon 8/11/2021 16:31:13.445 - Created with UnCodeX