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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.WineBottle
Variables Summary |
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Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | Activate ())) Activated | |
![]() | BeginState ())) Activated |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Activated Source code |
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state Activated |
Activate, BeginState |
Functions Detail |
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Defaultproperties |
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defaultproperties { bBreakable=True maxCopies=10 bCanHaveMultipleCopies=True bActivatable=True ItemName="Wine" ItemArticle="some" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.WineBottle' PickupViewMesh=LodMesh'DeusExItems.WineBottle' ThirdPersonMesh=LodMesh'DeusExItems.WineBottle' LandSound=Sound'DeusExSounds.Generic.GlassHit1' Icon=Texture'DeusExUI.Icons.BeltIconWineBottle' largeIcon=Texture'DeusExUI.Icons.LargeIconWineBottle' largeIconWidth=36 largeIconHeight=48 Description="A nice bottle of wine." beltDescription="WINE" Mesh=LodMesh'DeusExItems.WineBottle' CollisionRadius=4.060000 CollisionHeight=16.180000 Mass=10.000000 Buoyancy=8.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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