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DeusEx.BioelectricCell

Extends
DeusExPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.BioelectricCell

Variables Summary
intmpRechargeAmount
StringmsgRecharged
intrechargeAmount
StringRechargesLabel
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function Activate ()))
Activated
function BeginState ()))
Activated
function PostBeginPlay ()))
function PreBeginPlay ()))
functionbool TestMPBeltSpot (int BeltSpot))
functionbool UpdateInfo (Object winObject))
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce
Inherited Functions from Engine.Pickup
Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp

States Summary
Activated Source code
state Activated
Activate, BeginState


Variables Detail

mpRechargeAmount Source code

var int mpRechargeAmount;

msgRecharged Source code

var localized String msgRecharged;

rechargeAmount Source code

var int rechargeAmount;

RechargesLabel Source code

var localized String RechargesLabel;


Functions Detail

Activate Activated Source code

function Activate ( ) )

BeginState Activated Source code

function BeginState ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

TestMPBeltSpot Source code

simulated function bool TestMPBeltSpot ( int BeltSpot) )

UpdateInfo Source code

function bool UpdateInfo ( Object winObject) )


Defaultproperties

defaultproperties
{
     rechargeAmount=25
     mpRechargeAmount=50
     msgRecharged="Recharged %d points"
     RechargesLabel="Recharges %d Energy Units"
     maxCopies=30
     bCanHaveMultipleCopies=True
     bActivatable=True
     ItemName="Bioelectric Cell"
     PlayerViewOffset=(X=30.000000,Z=-12.000000)
     PlayerViewMesh=LodMesh'DeusExItems.BioCell'
     PickupViewMesh=LodMesh'DeusExItems.BioCell'
     ThirdPersonMesh=LodMesh'DeusExItems.BioCell'
     LandSound=Sound'DeusExSounds.Generic.PlasticHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconBioCell'
     largeIcon=Texture'DeusExUI.Icons.LargeIconBioCell'
     largeIconWidth=44
     largeIconHeight=43
     Description="A bioelectric cell provides efficient storage of energy in a form that can be utilized by a number of different devices.|n|n<UNATCO OPS FILE NOTE JR289-VIOLET> Augmented agents have been equipped with an interface that allows them to transparently absorb energy from bioelectric cells. -- Jaime Reyes <END NOTE>"
     beltDescription="BIOCELL"
     Mesh=LodMesh'DeusExItems.BioCell'
     CollisionRadius=4.700000
     CollisionHeight=0.930000
     Mass=5.000000
     Buoyancy=4.000000
}

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Creation time: Mon 8/11/2021 16:31:02.808 - Created with UnCodeX