DeusEx.BioelectricCell
- Extends
- DeusExPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Pickup
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+-- DeusEx.DeusExPickup
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+-- DeusEx.BioelectricCell
var int mpRechargeAmount;
var localized String msgRecharged;
var int rechargeAmount;
var localized String RechargesLabel;
function Activate ( ) )
function BeginState ( ) )
function PostBeginPlay ( ) )
simulated function PreBeginPlay ( ) )
simulated function bool TestMPBeltSpot ( int BeltSpot) )
function bool UpdateInfo (
Object winObject) )
defaultproperties
{
rechargeAmount=25
mpRechargeAmount=50
msgRecharged="Recharged %d points"
RechargesLabel="Recharges %d Energy Units"
maxCopies=30
bCanHaveMultipleCopies=True
bActivatable=True
ItemName="Bioelectric Cell"
PlayerViewOffset=(X=30.000000,Z=-12.000000)
PlayerViewMesh=LodMesh'DeusExItems.BioCell'
PickupViewMesh=LodMesh'DeusExItems.BioCell'
ThirdPersonMesh=LodMesh'DeusExItems.BioCell'
LandSound=Sound'DeusExSounds.Generic.PlasticHit2'
Icon=Texture'DeusExUI.Icons.BeltIconBioCell'
largeIcon=Texture'DeusExUI.Icons.LargeIconBioCell'
largeIconWidth=44
largeIconHeight=43
Description="A bioelectric cell provides efficient storage of energy in a form that can be utilized by a number of different devices.|n|n<UNATCO OPS FILE NOTE JR289-VIOLET> Augmented agents have been equipped with an interface that allows them to transparently absorb energy from bioelectric cells. -- Jaime Reyes <END NOTE>"
beltDescription="BIOCELL"
Mesh=LodMesh'DeusExItems.BioCell'
CollisionRadius=4.700000
CollisionHeight=0.930000
Mass=5.000000
Buoyancy=4.000000
}
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Creation time: Mon 8/11/2021 16:31:02.808 - Created with
UnCodeX