| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.Binoculars
| Variables Summary |
|---|
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Activate ())) Activated | |
![]() | BeginState ())) Activated | |
![]() | BeginState ())) DeActivated | |
![]() | RefreshScopeDisplay (DeusExPlayer player, optional bool bInstant)) | |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Activated Source code |
|---|
|
state Activated |
| Activate, BeginState |
| DeActivated Source code |
|---|
|
state DeActivated |
| BeginState |
| Functions Detail |
|---|
Activate Activated Source code
BeginState Activated Source code
BeginState DeActivated Source code
RefreshScopeDisplay Source code| Defaultproperties |
|---|
defaultproperties { bActivatable=True ItemName="Binoculars" ItemArticle="some" PlayerViewOffset=(X=18.000000,Z=-6.000000) PlayerViewMesh=LodMesh'DeusExItems.Binoculars' PickupViewMesh=LodMesh'DeusExItems.Binoculars' ThirdPersonMesh=LodMesh'DeusExItems.Binoculars' LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconBinoculars' largeIcon=Texture'DeusExUI.Icons.LargeIconBinoculars' largeIconWidth=49 largeIconHeight=34 Description="A pair of military binoculars." beltDescription="BINOCS" Mesh=LodMesh'DeusExItems.Binoculars' CollisionRadius=7.000000 CollisionHeight=2.060000 Mass=5.000000 Buoyancy=6.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||