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DeusEx.Binoculars

Extends
DeusExPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.Binoculars

Variables Summary
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function Activate ()))
Activated
function BeginState ()))
Activated
function BeginState ()))
DeActivated
function RefreshScopeDisplay (DeusExPlayer player, optional bool bInstant))
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce
Inherited Functions from Engine.Pickup
Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp

States Summary
Activated Source code
state Activated
Activate, BeginState
DeActivated Source code
state DeActivated
BeginState


Functions Detail

Activate Activated Source code

function Activate ( ) )

BeginState Activated Source code

function BeginState ( ) )

BeginState DeActivated Source code

function BeginState ( ) )

RefreshScopeDisplay Source code

function RefreshScopeDisplay ( DeusExPlayer player, optional bool bInstant) )


Defaultproperties

defaultproperties
{
     bActivatable=True
     ItemName="Binoculars"
     ItemArticle="some"
     PlayerViewOffset=(X=18.000000,Z=-6.000000)
     PlayerViewMesh=LodMesh'DeusExItems.Binoculars'
     PickupViewMesh=LodMesh'DeusExItems.Binoculars'
     ThirdPersonMesh=LodMesh'DeusExItems.Binoculars'
     LandSound=Sound'DeusExSounds.Generic.PaperHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconBinoculars'
     largeIcon=Texture'DeusExUI.Icons.LargeIconBinoculars'
     largeIconWidth=49
     largeIconHeight=34
     Description="A pair of military binoculars."
     beltDescription="BINOCS"
     Mesh=LodMesh'DeusExItems.Binoculars'
     CollisionRadius=7.000000
     CollisionHeight=2.060000
     Mass=5.000000
     Buoyancy=6.000000
}

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Creation time: Mon 8/11/2021 16:31:02.805 - Created with UnCodeX