| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.AugmentationCannister
| Variables Summary | |
|---|---|
| string | AugsAvailable |
| string | MustBeUsedOn |
| AugmentationCannister | |
| Name | AddAugs[2] |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Pickup | |
![]() | Frob (Actor Other, Inventory frobWith)) Pickup | |
![]() | Augmentation | GetAugmentation (int augIndex)) |
![]() | inventory | SpawnCopy (pawn Other )) |
![]() | bool | UpdateInfo (Object winObject)) |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| BeginState, Frob |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState Pickup Source code
Frob Pickup Source code
GetAugmentation Source code
SpawnCopy Source code
UpdateInfo Source code| Defaultproperties |
|---|
defaultproperties { AugsAvailable="Can Add:" MustBeUsedOn="Can only be installed with the help of a MedBot." ItemName="Augmentation Canister" ItemArticle="an" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.AugmentationCannister' PickupViewMesh=LodMesh'DeusExItems.AugmentationCannister' ThirdPersonMesh=LodMesh'DeusExItems.AugmentationCannister' LandSound=Sound'DeusExSounds.Generic.PlasticHit1' Icon=Texture'DeusExUI.Icons.BeltIconAugmentationCannister' largeIcon=Texture'DeusExUI.Icons.LargeIconAugmentationCannister' largeIconWidth=19 largeIconHeight=49 Description="An augmentation canister teems with nanoscale mecanocarbon ROM modules suspended in a carrier serum. When injected into a compatible host subject, these modules augment an individual with extra-sapient abilities. However, proper programming of augmentations must be conducted by a medical robot, otherwise terminal damage may occur. For more information, please see 'Face of the New Man' by Kelley Chance." beltDescription="AUG CAN" Mesh=LodMesh'DeusExItems.AugmentationCannister' CollisionRadius=4.310000 CollisionHeight=10.240000 Mass=10.000000 Buoyancy=12.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||