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DeusEx.Augmentation

Extends
Actor
Modifiers
intrinsic

Core.Object
|   
+-- Engine.Actor
   |   
   +-- DeusEx.Augmentation

Direct Known Subclasses:

AugAqualung, AugBallistic, AugCloak, AugCombat, AugDatalink, AugDefense, AugDrone, AugEMP, AugEnviro, AugHealing, AugHeartLung, AugIFF, AugLight, AugMuscle, AugPower, AugRadarTrans, AugShield, AugSpeed, AugStealth, AugTarget, AugVision

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Transactional, RF_Transient

Variables Summary
stringAugLocsText[7]
boolbAlwaysActive
boolbBoosted
boolbHasIt
boolbIsActive
boolbUsingMedbot
intCurrentLevel
StringEnergyRateLabel
intHotKeyNum
textureicon
intIconHeight
intIconWidth
intMaxLevel
Augmentationnext
stringOccupiesSlotLabel
DeusExPlayerPlayer
texturesmallIcon
Augmentation
soundActivateSound
stringAlwaysActiveLabel
stringAugActivated
stringAugAlreadyHave
stringAugDeactivated
EAugmentationLocationAugmentationLocation
stringAugmentationName
stringAugNowHave
stringAugNowHaveAtLevel
boolbAutomatic
StringCanUpgradeLabel
StringCurrentLevelLabel
soundDeactivateSound
stringDescription
floatEnergyRate
floatLevelValues[4]
soundLoopSound
StringMaximumLabel
intMPConflictSlot
stringMPInfo
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, BarkBindName, Base, bAssimilated, bBlockActors, bBlockPlayers, bBlockSight, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDetectable, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bIgnore, BindName, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, BlendAnimFrame[4], BlendAnimLast[4], BlendAnimMinRate[4], BlendAnimRate[4], BlendAnimSequence[4], BlendTweenRate[4], bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwned, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTransient, bTravel, bUnlit, Buoyancy, bVisionImportant, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConListItems, ConStartInterval, CurrentVisibility, Deleted, DesiredRotation, DistanceFromPlayer, DodgeDir, DrawScale, DrawType, Event, ExtraTag, FamiliarName, Fatness, Group, InitialState, Instigator, Inventory, LastConEndTime, LastRenderTime, LastSmellNode, LastVisibility, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldBlendAnimRate[4], OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RelevantRadius, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SimBlendAnim[4], Skin, SmellClass, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, UnfamiliarName, Velocity, VisibilityHeight, VisibilityRadius, VisUpdateTime, VolumeBrightness, VolumeFog, VolumeRadius, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[6], Outer

Enumerations Summary
EAugmentationLocation
LOC_Cranial, LOC_Eye, LOC_Torso, LOC_Arm, LOC_Leg, LOC_Subdermal, LOC_Default
Inherited Enumerations from Engine.Actor
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType
Inherited Enumerations from Core.Object
ESheerAxis

Structures Summary
Inherited Structures from Engine.Actor
PointRegion, XAIParams
Inherited Structures from Core.Object
BoundingBox, BoundingVolume, Color, Coords, Guid, Plane, Rotator, Scale, Vector

Functions Summary
function Activate ()))
functionbool CanBeUpgraded ()))
function Deactivate ()))
functionint GetCurrentLevel ()))
functionfloat GetEnergyRate ()))
functionint GetHotKey ()))
functionbool IncLevel ()))
functionbool IsActive ()))
functionbool IsAlwaysActive ()))
functionbool UpdateInfo (Object winObject))
function UsingMedBot (bool bNewUsingMedbot))
Inherited Functions from Engine.Actor
*, +, -, AIClearEvent, AIClearEventCallback, AIEndEvent, AIGetLightLevel, AISendEvent, AISetEventCallback, AIStartEvent, AIVisibility, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, BumpWall, ChildActors, ConsoleCommand, CycleActors, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndConversation, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, Frob, GainedChild, GetAnimGroup, GetBoundingBox, GetHumanName, GetItemName, GetMapName, GetMeshTexture, GetNextInt, GetNextIntDesc, GetNextSkin, GetPlayerPawn, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InStasis, InterpolateEnd, IsAnimating, IsOverlapping, KillCredit, KilledBy, Landed, LastRendered, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, ParabolicTrace, PlayAnim, PlayBlendAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostPostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RandomBiasedRotation, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetInstantMusicVolume, SetInstantSoundVolume, SetInstantSpeechVolume, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, StopBlendAnims, StopSound, SupportActor, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceTexture, TraceVisibleActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, TweenBlendAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, Abs, AllObjects, Asc, Atan, BeginState, Caps, Chr, Clamp, ClassIsChildOf, clock, Cos, CriticalDelete, Cross, CyclesToSeconds, Disable, Dot, DynamicLoadObject, Enable, EndState, Exp, FClamp, FMax, FMin, FRand, GetAxes, GetConfig, GetEnum, GetPropertyText, GetStateName, GetUnAxes, GotoState, InStr, Invert, IsA, IsInState, Left, Len, Lerp, Localize, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, Rand, RandRange, ResetConfig, Right, RotRand, SaveConfig, SetPropertyText, Sin, Smerp, Sprintf, Sqrt, Square, StaticSaveConfig, Tan, unclock, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=

States Summary
Active Source code
state Active
Inactive Source code
auto state Inactive


Variables Detail

AugLocsText[7] Source code

var localized string AugLocsText[7];

bAlwaysActive Source code

var bool bAlwaysActive;

bBoosted Source code

var travel bool bBoosted;

bHasIt Source code

var travel bool bHasIt;

bIsActive Source code

var travel bool bIsActive;

bUsingMedbot Source code

var bool bUsingMedbot;

CurrentLevel Source code

var travel int CurrentLevel;

EnergyRateLabel Source code

var localized String EnergyRateLabel;

HotKeyNum Source code

var travel int HotKeyNum;

icon Source code

var texture icon;

IconHeight Source code

var int IconHeight;

IconWidth Source code

var int IconWidth;

MaxLevel Source code

var int MaxLevel;

next Source code

var travel Augmentation next;

OccupiesSlotLabel Source code

var localized string OccupiesSlotLabel;

Player Source code

var DeusExPlayer Player;

smallIcon Source code

var texture smallIcon;

Augmentation

ActivateSound Source code

var(Augmentation) sound ActivateSound;

AlwaysActiveLabel Source code

var(Augmentation) localized string AlwaysActiveLabel;

AugActivated Source code

var(Augmentation) localized string AugActivated;

AugAlreadyHave Source code

var(Augmentation) localized string AugAlreadyHave;

AugDeactivated Source code

var(Augmentation) localized string AugDeactivated;

AugmentationLocation Source code

var(Augmentation) EAugmentationLocation AugmentationLocation;

AugmentationName Source code

var(Augmentation) localized string AugmentationName;

AugNowHave Source code

var(Augmentation) localized string AugNowHave;

AugNowHaveAtLevel Source code

var(Augmentation) localized string AugNowHaveAtLevel;

bAutomatic Source code

var(Augmentation) bool bAutomatic;

CanUpgradeLabel Source code

var(Augmentation) localized String CanUpgradeLabel;

CurrentLevelLabel Source code

var(Augmentation) localized String CurrentLevelLabel;

DeactivateSound Source code

var(Augmentation) sound DeactivateSound;

Description Source code

var(Augmentation) localized string Description;

EnergyRate Source code

var(Augmentation) float EnergyRate;

LevelValues[4] Source code

var(Augmentation) float LevelValues[4];

LoopSound Source code

var(Augmentation) sound LoopSound;

MaximumLabel Source code

var(Augmentation) localized String MaximumLabel;

MPConflictSlot Source code

var(Augmentation) int MPConflictSlot;

MPInfo Source code

var(Augmentation) localized string MPInfo;


Enumerations Detail

EAugmentationLocation Source code

enum EAugmentationLocation
{
LOC_Cranial, LOC_Eye, LOC_Torso, LOC_Arm, LOC_Leg, LOC_Subdermal, LOC_Default
};


Functions Detail

Activate Source code

function Activate ( ) )

CanBeUpgraded Source code

simulated function bool CanBeUpgraded ( ) )

Deactivate Source code

function Deactivate ( ) )

GetCurrentLevel Source code

simulated function int GetCurrentLevel ( ) )

GetEnergyRate Source code

simulated function float GetEnergyRate ( ) )

GetHotKey Source code

simulated function int GetHotKey ( ) )

IncLevel Source code

function bool IncLevel ( ) )

IsActive Source code

simulated function bool IsActive ( ) )

IsAlwaysActive Source code

simulated function bool IsAlwaysActive ( ) )

UpdateInfo Source code

simulated function bool UpdateInfo ( Object winObject) )

UsingMedBot Source code

function UsingMedBot ( bool bNewUsingMedbot) )


Defaultproperties

defaultproperties
{
     EnergyRate=50.000000
     MaxLevel=3
     IconWidth=52
     IconHeight=52
     HotKeyNum=-1
     EnergyRateLabel="Energy Rate: %d Units/Minute"
     OccupiesSlotLabel="Occupies Slot: %s"
     AugLocsText(0)="Cranial"
     AugLocsText(1)="Eyes"
     AugLocsText(2)="Torso"
     AugLocsText(3)="Arms"
     AugLocsText(4)="Legs"
     AugLocsText(5)="Subdermal"
     AugLocsText(6)="Default"
     AugActivated="%s activated"
     AugDeactivated="%s deactivated"
     MPInfo="DEFAULT AUG MP INFO - REPORT THIS AS A BUG"
     AugAlreadyHave="You already have the %s at the maximum level"
     AugNowHave="%s upgraded to level %d"
     AugNowHaveAtLevel="Augmentation %s at level %d"
     AlwaysActiveLabel="[Always Active]"
     CanUpgradeLabel="(Can Upgrade)"
     CurrentLevelLabel="Current Level: %d"
     MaximumLabel="(Maximum)"
     ActivateSound=Sound'DeusExSounds.Augmentation.AugActivate'
     DeActivateSound=Sound'DeusExSounds.Augmentation.AugDeactivate'
     LoopSound=Sound'DeusExSounds.Augmentation.AugLoop'
     bHidden=True
     bTravel=True
     NetUpdateFrequency=5.000000
}

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Creation time: Mon 8/11/2021 16:31:02.440 - Created with UnCodeX