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DeusEx.AugTarget

Extends
Augmentation

Core.Object
|   
+-- Engine.Actor
   |   
   +-- DeusEx.Augmentation
      |   
      +-- DeusEx.AugTarget

Variables Summary
floatmpAugValue
floatmpEnergyDrain
Inherited Variables from DeusEx.Augmentation
ActivateSound, AlwaysActiveLabel, AugActivated, AugAlreadyHave, AugDeactivated, AugLocsText[7], AugmentationLocation, AugmentationName, AugNowHave, AugNowHaveAtLevel, bAlwaysActive, bAutomatic, bBoosted, bHasIt, bIsActive, bUsingMedbot, CanUpgradeLabel, CurrentLevel, CurrentLevelLabel, DeactivateSound, Description, EnergyRate, EnergyRateLabel, HotKeyNum, icon, IconHeight, IconWidth, LevelValues[4], LoopSound, MaximumLabel, MaxLevel, MPConflictSlot, MPInfo, next, OccupiesSlotLabel, Player, smallIcon
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, BarkBindName, Base, bAssimilated, bBlockActors, bBlockPlayers, bBlockSight, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDetectable, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bIgnore, BindName, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, BlendAnimFrame[4], BlendAnimLast[4], BlendAnimMinRate[4], BlendAnimRate[4], BlendAnimSequence[4], BlendTweenRate[4], bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwned, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTransient, bTravel, bUnlit, Buoyancy, bVisionImportant, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConListItems, ConStartInterval, CurrentVisibility, Deleted, DesiredRotation, DistanceFromPlayer, DodgeDir, DrawScale, DrawType, Event, ExtraTag, FamiliarName, Fatness, Group, InitialState, Instigator, Inventory, LastConEndTime, LastRenderTime, LastSmellNode, LastVisibility, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldBlendAnimRate[4], OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RelevantRadius, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SimBlendAnim[4], Skin, SmellClass, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, UnfamiliarName, Velocity, VisibilityHeight, VisibilityRadius, VisUpdateTime, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from DeusEx.Augmentation
EAugmentationLocation
Inherited Enumerations from Engine.Actor
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion, XAIParams

Functions Summary
function Deactivate ()))
function PreBeginPlay ()))
function SetTargetingAugStatus (int Level, bool IsActive))
Inherited Functions from DeusEx.Augmentation
Activate, CanBeUpgraded, Deactivate, GetCurrentLevel, GetEnergyRate, GetHotKey, IncLevel, IsActive, IsAlwaysActive, UpdateInfo, UsingMedBot
Inherited Functions from Engine.Actor
*, +, -, AIClearEvent, AIClearEventCallback, AIEndEvent, AIGetLightLevel, AISendEvent, AISetEventCallback, AIStartEvent, AIVisibility, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, BumpWall, ChildActors, ConsoleCommand, CycleActors, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndConversation, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, Frob, GainedChild, GetAnimGroup, GetBoundingBox, GetHumanName, GetItemName, GetMapName, GetMeshTexture, GetNextInt, GetNextIntDesc, GetNextSkin, GetPlayerPawn, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InStasis, InterpolateEnd, IsAnimating, IsOverlapping, KillCredit, KilledBy, Landed, LastRendered, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, ParabolicTrace, PlayAnim, PlayBlendAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostPostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RandomBiasedRotation, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetInstantMusicVolume, SetInstantSoundVolume, SetInstantSpeechVolume, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, StopBlendAnims, StopSound, SupportActor, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceTexture, TraceVisibleActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, TweenBlendAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Active Source code
state Active


Variables Detail

mpAugValue Source code

var float mpAugValue;

mpEnergyDrain Source code

var float mpEnergyDrain;


Functions Detail

Deactivate Source code

function Deactivate ( ) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )

SetTargetingAugStatus Source code

simulated function SetTargetingAugStatus ( int Level, bool IsActive) )


Defaultproperties

defaultproperties
{
     mpAugValue=-0.125000
     mpEnergyDrain=40.000000
     EnergyRate=40.000000
     Icon=Texture'DeusExUI.UserInterface.AugIconTarget'
     smallIcon=Texture'DeusExUI.UserInterface.AugIconTarget_Small'
     AugmentationName="Targeting"
     Description="Image-scaling and recognition provided by multiplexing the optic nerve with doped polyacetylene 'quantum wires' not only increases accuracy, but also delivers limited situational info about a target.|n|nTECH ONE: Slight increase in accuracy and general target information.|n|nTECH TWO: Additional increase in accuracy and more target information.|n|nTECH THREE: Additional increase in accuracy and specific target information.|n|nTECH FOUR: Additional increase in accuracy and telescopic vision."
     MPInfo="When active, all weapon skills are effectively increased by one level, and you can see an enemy's health.  The skill increases allow you to effectively surpass skill level 3.  Energy Drain: Moderate"
     LevelValues(0)=-0.050000
     LevelValues(1)=-0.100000
     LevelValues(2)=-0.150000
     LevelValues(3)=-0.200000
     AugmentationLocation=LOC_Eye
     MPConflictSlot=4
}

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Creation time: Mon 8/11/2021 16:31:02.580 - Created with UnCodeX