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DeusEx.AugRadarTrans

Extends
Augmentation

Core.Object
|   
+-- Engine.Actor
   |   
   +-- DeusEx.Augmentation
      |   
      +-- DeusEx.AugRadarTrans

Variables Summary
floatmpAugValue
floatmpEnergyDrain
Inherited Variables from DeusEx.Augmentation
ActivateSound, AlwaysActiveLabel, AugActivated, AugAlreadyHave, AugDeactivated, AugLocsText[7], AugmentationLocation, AugmentationName, AugNowHave, AugNowHaveAtLevel, bAlwaysActive, bAutomatic, bBoosted, bHasIt, bIsActive, bUsingMedbot, CanUpgradeLabel, CurrentLevel, CurrentLevelLabel, DeactivateSound, Description, EnergyRate, EnergyRateLabel, HotKeyNum, icon, IconHeight, IconWidth, LevelValues[4], LoopSound, MaximumLabel, MaxLevel, MPConflictSlot, MPInfo, next, OccupiesSlotLabel, Player, smallIcon
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, BarkBindName, Base, bAssimilated, bBlockActors, bBlockPlayers, bBlockSight, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDetectable, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bIgnore, BindName, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, BlendAnimFrame[4], BlendAnimLast[4], BlendAnimMinRate[4], BlendAnimRate[4], BlendAnimSequence[4], BlendTweenRate[4], bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwned, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTransient, bTravel, bUnlit, Buoyancy, bVisionImportant, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConListItems, ConStartInterval, CurrentVisibility, Deleted, DesiredRotation, DistanceFromPlayer, DodgeDir, DrawScale, DrawType, Event, ExtraTag, FamiliarName, Fatness, Group, InitialState, Instigator, Inventory, LastConEndTime, LastRenderTime, LastSmellNode, LastVisibility, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldBlendAnimRate[4], OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RelevantRadius, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SimBlendAnim[4], Skin, SmellClass, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, UnfamiliarName, Velocity, VisibilityHeight, VisibilityRadius, VisUpdateTime, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from DeusEx.Augmentation
EAugmentationLocation
Inherited Enumerations from Engine.Actor
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion, XAIParams

Functions Summary
function Deactivate ()))
functionfloat GetEnergyRate ()))
function PreBeginPlay ()))
Inherited Functions from DeusEx.Augmentation
Activate, CanBeUpgraded, Deactivate, GetCurrentLevel, GetEnergyRate, GetHotKey, IncLevel, IsActive, IsAlwaysActive, UpdateInfo, UsingMedBot
Inherited Functions from Engine.Actor
*, +, -, AIClearEvent, AIClearEventCallback, AIEndEvent, AIGetLightLevel, AISendEvent, AISetEventCallback, AIStartEvent, AIVisibility, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, BumpWall, ChildActors, ConsoleCommand, CycleActors, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndConversation, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, Frob, GainedChild, GetAnimGroup, GetBoundingBox, GetHumanName, GetItemName, GetMapName, GetMeshTexture, GetNextInt, GetNextIntDesc, GetNextSkin, GetPlayerPawn, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InStasis, InterpolateEnd, IsAnimating, IsOverlapping, KillCredit, KilledBy, Landed, LastRendered, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, ParabolicTrace, PlayAnim, PlayBlendAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostPostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RandomBiasedRotation, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetInstantMusicVolume, SetInstantSoundVolume, SetInstantSpeechVolume, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, StopBlendAnims, StopSound, SupportActor, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceTexture, TraceVisibleActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, TweenBlendAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Active Source code
state Active


Variables Detail

mpAugValue Source code

var float mpAugValue;

mpEnergyDrain Source code

var float mpEnergyDrain;


Functions Detail

Deactivate Source code

function Deactivate ( ) )

GetEnergyRate Source code

function float GetEnergyRate ( ) )

PreBeginPlay Source code

simulated function PreBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     mpAugValue=0.500000
     mpEnergyDrain=30.000000
     EnergyRate=300.000000
     Icon=Texture'DeusExUI.UserInterface.AugIconRadarTrans'
     smallIcon=Texture'DeusExUI.UserInterface.AugIconRadarTrans_Small'
     AugmentationName="Radar Transparency"
     Description="Radar-absorbent resin augments epithelial proteins; microprojection units distort agent's visual signature. Provides highly effective concealment from automated detection systems -- bots, cameras, turrets.|n|nTECH ONE: Power drain is normal.|n|nTECH TWO: Power drain is reduced slightly.|n|nTECH THREE: Power drain is reduced moderately.|n|nTECH FOUR: Power drain is reduced significantly."
     MPInfo="When active, you are invisible to electronic devices such as cameras, turrets, and proximity mines.  Energy Drain: Very Low"
     LevelValues(0)=1.000000
     LevelValues(1)=0.830000
     LevelValues(2)=0.660000
     LevelValues(3)=0.500000
     AugmentationLocation=LOC_Subdermal
     MPConflictSlot=2
}

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Creation time: Mon 8/11/2021 16:31:02.515 - Created with UnCodeX