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//============================================================================= // AugRadarTrans. //============================================================================= class AugRadarTrans extends Augmentation; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: } function Deactivate() { Super.Deactivate(); } function float GetEnergyRate() { return energyRate * LevelValues[CurrentLevel]; } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; AugmentationLocation = LOC_Torso; } } defaultproperties { mpAugValue=0.500000 mpEnergyDrain=30.000000 EnergyRate=300.000000 Icon=Texture'DeusExUI.UserInterface.AugIconRadarTrans' smallIcon=Texture'DeusExUI.UserInterface.AugIconRadarTrans_Small' AugmentationName="Radar Transparency" Description="Radar-absorbent resin augments epithelial proteins; microprojection units distort agent's visual signature. Provides highly effective concealment from automated detection systems -- bots, cameras, turrets.|n|nTECH ONE: Power drain is normal.|n|nTECH TWO: Power drain is reduced slightly.|n|nTECH THREE: Power drain is reduced moderately.|n|nTECH FOUR: Power drain is reduced significantly." MPInfo="When active, you are invisible to electronic devices such as cameras, turrets, and proximity mines. Energy Drain: Very Low" LevelValues(0)=1.000000 LevelValues(1)=0.830000 LevelValues(2)=0.660000 LevelValues(3)=0.500000 AugmentationLocation=LOC_Subdermal MPConflictSlot=2 } |
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