Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 |
//============================================================================= // AugPower. //============================================================================= class AugPower extends Augmentation; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: } function Deactivate() { Super.Deactivate(); } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; } } defaultproperties { mpAugValue=0.650000 EnergyRate=10.000000 Icon=Texture'DeusExUI.UserInterface.AugIconPowerRecirc' smallIcon=Texture'DeusExUI.UserInterface.AugIconPowerRecirc_Small' AugmentationName="Power Recirculator" Description="Power consumption for all augmentations is reduced by polyanilene circuits, plugged directly into cell membranes, that allow nanite particles to interconnect electronically without leaving their host cells.|n|nTECH ONE: Power drain of augmentations is reduced slightly.|n|nTECH TWO: Power drain of augmentations is reduced moderately.|n|nTECH THREE: Power drain of augmentations is reduced.|n|nTECH FOUR: Power drain of augmentations is reduced significantly." MPInfo="Reduces the cost of other augs. Automatically used when needed. Energy Drain: None" LevelValues(0)=0.900000 LevelValues(1)=0.800000 LevelValues(2)=0.600000 LevelValues(3)=0.400000 AugmentationLocation=LOC_Torso MPConflictSlot=5 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |