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DeusEx.AugPower


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//=============================================================================
// AugPower.
//=============================================================================
class AugPower extends Augmentation;

var float mpAugValue;
var float mpEnergyDrain;

state Active
{
Begin:
}

function Deactivate()
{
    Super.Deactivate();
}

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
    {
        LevelValues[3] = mpAugValue;
        EnergyRate = mpEnergyDrain;
    }
}

defaultproperties
{
     mpAugValue=0.650000
     EnergyRate=10.000000
     Icon=Texture'DeusExUI.UserInterface.AugIconPowerRecirc'
     smallIcon=Texture'DeusExUI.UserInterface.AugIconPowerRecirc_Small'
     AugmentationName="Power Recirculator"
     Description="Power consumption for all augmentations is reduced by polyanilene circuits, plugged directly into cell membranes, that allow nanite particles to interconnect electronically without leaving their host cells.|n|nTECH ONE: Power drain of augmentations is reduced slightly.|n|nTECH TWO: Power drain of augmentations is reduced moderately.|n|nTECH THREE: Power drain of augmentations is reduced.|n|nTECH FOUR: Power drain of augmentations is reduced significantly."
     MPInfo="Reduces the cost of other augs.  Automatically used when needed.  Energy Drain: None"
     LevelValues(0)=0.900000
     LevelValues(1)=0.800000
     LevelValues(2)=0.600000
     LevelValues(3)=0.400000
     AugmentationLocation=LOC_Torso
     MPConflictSlot=5
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:22.745 - Created with UnCodeX