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DeusEx.AugMuscle


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//=============================================================================
// AugMuscle.
//=============================================================================
class AugMuscle extends Augmentation;

var float mpAugValue;
var float mpEnergyDrain;

state Active
{
Begin:
}

function Deactivate()
{
    Super.Deactivate();

    // check to see if the player is carrying something too heavy for him
    if (Player.CarriedDecoration != None)
        if (!Player.CanBeLifted(Player.CarriedDecoration))
            Player.DropDecoration();
}

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
    {
        LevelValues[3] = mpAugValue;
        EnergyRate = mpEnergyDrain;
      //Lift with your legs, not with your back.
      AugmentationLocation = LOC_Leg;
    }
}

defaultproperties
{
     mpAugValue=2.000000
     mpEnergyDrain=20.000000
     EnergyRate=20.000000
     Icon=Texture'DeusExUI.UserInterface.AugIconMuscle'
     smallIcon=Texture'DeusExUI.UserInterface.AugIconMuscle_Small'
     AugmentationName="Microfibral Muscle"
     Description="Muscle strength is amplified with ionic polymeric gel myofibrils that allow the agent to push and lift extraordinarily heavy objects.|n|nTECH ONE: Strength is increased slightly.|n|nTECH TWO: Strength is increased moderately.|n|nTECH THREE: Strength is increased significantly.|n|nTECH FOUR: An agent is inhumanly strong."
     MPInfo="When active, you can pick up large crates.  Energy Drain: Low"
     LevelValues(0)=1.250000
     LevelValues(1)=1.500000
     LevelValues(2)=1.750000
     LevelValues(3)=2.000000
     AugmentationLocation=LOC_Arm
     MPConflictSlot=8
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:22.740 - Created with UnCodeX