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DeusEx.AugShield


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//=============================================================================
// AugShield.
//=============================================================================
class AugShield extends Augmentation;

var float mpAugValue;
var float mpEnergyDrain;

state Active
{
Begin:
}

function Deactivate()
{
    Super.Deactivate();
}

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
    {
        LevelValues[3] = mpAugValue;
        EnergyRate = mpEnergyDrain;
      AugmentationLocation = LOC_Arm;
    }
}

defaultproperties
{
     mpAugValue=0.500000
     mpEnergyDrain=25.000000
     EnergyRate=40.000000
     Icon=Texture'DeusExUI.UserInterface.AugIconShield'
     smallIcon=Texture'DeusExUI.UserInterface.AugIconShield_Small'
     AugmentationName="Energy Shield"
     Description="Polyanilene capacitors below the skin absorb heat and electricity, reducing the damage received from flame, electrical, and plasma attacks.|n|nTECH ONE: Damage from energy attacks is reduced slightly.|n|nTECH TWO: Damage from energy attacks is reduced moderately.|n|nTECH THREE: Damage from energy attacks is reduced significantly.|n|nTECH FOUR: An agent is nearly invulnerable to damage from energy attacks."
     MPInfo="When active, you only take 50% damage from flame and plasma attacks.  Energy Drain: Low"
     LevelValues(0)=0.800000
     LevelValues(1)=0.600000
     LevelValues(2)=0.400000
     LevelValues(3)=0.200000
     AugmentationLocation=LOC_Torso
     MPConflictSlot=1
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:22.752 - Created with UnCodeX