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//============================================================================= // AugShield. //============================================================================= class AugShield extends Augmentation; var float mpAugValue; var float mpEnergyDrain; state Active { Begin: } function Deactivate() { Super.Deactivate(); } simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { LevelValues[3] = mpAugValue; EnergyRate = mpEnergyDrain; AugmentationLocation = LOC_Arm; } } defaultproperties { mpAugValue=0.500000 mpEnergyDrain=25.000000 EnergyRate=40.000000 Icon=Texture'DeusExUI.UserInterface.AugIconShield' smallIcon=Texture'DeusExUI.UserInterface.AugIconShield_Small' AugmentationName="Energy Shield" Description="Polyanilene capacitors below the skin absorb heat and electricity, reducing the damage received from flame, electrical, and plasma attacks.|n|nTECH ONE: Damage from energy attacks is reduced slightly.|n|nTECH TWO: Damage from energy attacks is reduced moderately.|n|nTECH THREE: Damage from energy attacks is reduced significantly.|n|nTECH FOUR: An agent is nearly invulnerable to damage from energy attacks." MPInfo="When active, you only take 50% damage from flame and plasma attacks. Energy Drain: Low" LevelValues(0)=0.800000 LevelValues(1)=0.600000 LevelValues(2)=0.400000 LevelValues(3)=0.200000 AugmentationLocation=LOC_Torso MPConflictSlot=1 } |
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