- Extends
- DeusExPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Pickup
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+-- DeusEx.DeusExPickup
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+-- DeusEx.POVCorpse
var travel Name Alliance;
var travel bool bEmitCarcass;
var travel bool bNotDead;
var travel Name CarcassName;
var travel String carcClassString;
var travel string CorpseItemName;
var travel int CumulativeDamage;
var travel Name KillerAlliance;
var travel String KillerBindName;
var travel int MaxDamage;
defaultproperties
{
MaxDamage=10
bDisplayableInv=False
ItemName="body"
PlayerViewOffset=(X=20.000000,Y=12.000000,Z=-5.000000)
PlayerViewMesh=LodMesh'DeusExItems.POVCorpse'
PickupViewMesh=LodMesh'DeusExItems.TestBox'
LandSound=Sound'DeusExSounds.Generic.FleshHit1'
Mesh=LodMesh'DeusExItems.TestBox'
CollisionRadius=1.000000
CollisionHeight=1.000000
Mass=40.000000
Buoyancy=30.000000
}
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Creation time: Mon 8/11/2021 16:31:14.659 - Created with
UnCodeX