Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.POVCorpse


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
//=============================================================================
// POVCorpse.
//=============================================================================
class POVCorpse extends DeusExPickup;

var travel String carcClassString;
var travel String KillerBindName;
var travel Name   KillerAlliance;
var travel Name   Alliance;
var travel bool   bNotDead;
var travel bool   bEmitCarcass;
var travel int    CumulativeDamage;
var travel int    MaxDamage;
var travel string CorpseItemName;
var travel Name   CarcassName;

defaultproperties
{
     MaxDamage=10
     bDisplayableInv=False
     ItemName="body"
     PlayerViewOffset=(X=20.000000,Y=12.000000,Z=-5.000000)
     PlayerViewMesh=LodMesh'DeusExItems.POVCorpse'
     PickupViewMesh=LodMesh'DeusExItems.TestBox'
     LandSound=Sound'DeusExSounds.Generic.FleshHit1'
     Mesh=LodMesh'DeusExItems.TestBox'
     CollisionRadius=1.000000
     CollisionHeight=1.000000
     Mass=40.000000
     Buoyancy=30.000000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:31.554 - Created with UnCodeX