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//============================================================================= // POVCorpse. //============================================================================= class POVCorpse extends DeusExPickup; var travel String carcClassString; var travel String KillerBindName; var travel Name KillerAlliance; var travel Name Alliance; var travel bool bNotDead; var travel bool bEmitCarcass; var travel int CumulativeDamage; var travel int MaxDamage; var travel string CorpseItemName; var travel Name CarcassName; defaultproperties { MaxDamage=10 bDisplayableInv=False ItemName="body" PlayerViewOffset=(X=20.000000,Y=12.000000,Z=-5.000000) PlayerViewMesh=LodMesh'DeusExItems.POVCorpse' PickupViewMesh=LodMesh'DeusExItems.TestBox' LandSound=Sound'DeusExSounds.Generic.FleshHit1' Mesh=LodMesh'DeusExItems.TestBox' CollisionRadius=1.000000 CollisionHeight=1.000000 Mass=40.000000 Buoyancy=30.000000 } |
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