- Extends
- DeusExPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Pickup
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+-- DeusEx.DeusExPickup
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+-- DeusEx.MedKit
var bool bNoPrintMustBeUsed;
var int healAmount;
var localized string MustBeUsedOn;
function Activate ( ) )
function BeginState ( ) )
function float GetHealAmount (
int bodyPart,
optional float pointsToHeal) )
function NoPrintMustBeUsed ( ) )
simulated function PreBeginPlay ( ) )
simulated function bool TestMPBeltSpot ( int BeltSpot) )
function bool UpdateInfo (
Object winObject) )
defaultproperties
{
healAmount=30
MustBeUsedOn="Use to heal critical body parts, or use on character screen to direct healing at a certain body part."
maxCopies=15
bCanHaveMultipleCopies=True
bActivatable=True
ItemName="Medkit"
PlayerViewOffset=(X=30.000000,Z=-12.000000)
PlayerViewMesh=LodMesh'DeusExItems.MedKit'
PickupViewMesh=LodMesh'DeusExItems.MedKit'
ThirdPersonMesh=LodMesh'DeusExItems.MedKit3rd'
LandSound=Sound'DeusExSounds.Generic.PlasticHit2'
Icon=Texture'DeusExUI.Icons.BeltIconMedKit'
largeIcon=Texture'DeusExUI.Icons.LargeIconMedKit'
largeIconWidth=39
largeIconHeight=46
Description="A first-aid kit.|n|n<UNATCO OPS FILE NOTE JR095-VIOLET> The nanomachines of an augmented agent will automatically metabolize the contents of a medkit to efficiently heal damaged areas. An agent with medical training could greatly expedite this process. -- Jaime Reyes <END NOTE>"
beltDescription="MEDKIT"
Mesh=LodMesh'DeusExItems.MedKit'
CollisionRadius=7.500000
CollisionHeight=1.000000
Mass=10.000000
Buoyancy=8.000000
}
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Creation time: Mon 8/11/2021 16:31:10.977 - Created with
UnCodeX