| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.WeaponMod
WeaponModAccuracy, WeaponModClip, WeaponModLaser, WeaponModRange, WeaponModRecoil, WeaponModReload, WeaponModScope, WeaponModSilencer
| Variables Summary | |
|---|---|
| String | DragToUpgrade |
| WeaponMod | |
| Float | WeaponModifier |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | ApplyMod (DeusExWeapon weapon)) | |
![]() | bool | CanUpgradeWeapon (DeusExWeapon weapon)) |
![]() | DestroyMod ())) | |
![]() | PostBeginPlay ())) | |
![]() | bool | UpdateInfo (Object winObject)) |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
| Variables Detail |
|---|
| Functions Detail |
|---|
ApplyMod Source code
CanUpgradeWeapon Source code
DestroyMod Source code
PostBeginPlay Source code
UpdateInfo Source code| Defaultproperties |
|---|
defaultproperties { DragToUpgrade="Drag over weapon to upgrade. Weapons highlighted in GREEN can be upgraded with this mod." PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.WeaponMod' PickupViewMesh=LodMesh'DeusExItems.WeaponMod' ThirdPersonMesh=LodMesh'DeusExItems.WeaponMod' LandSound=Sound'DeusExSounds.Generic.PlasticHit1' largeIconWidth=34 largeIconHeight=49 Mesh=LodMesh'DeusExItems.WeaponMod' CollisionRadius=3.500000 CollisionHeight=4.420000 Mass=1.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||