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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.WeaponMod
WeaponModAccuracy, WeaponModClip, WeaponModLaser, WeaponModRange, WeaponModRecoil, WeaponModReload, WeaponModScope, WeaponModSilencer
Variables Summary | |
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String | DragToUpgrade |
WeaponMod | |
Float | WeaponModifier |
Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | ApplyMod (DeusExWeapon weapon)) | |
![]() | bool | CanUpgradeWeapon (DeusExWeapon weapon)) |
![]() | DestroyMod ())) | |
![]() | PostBeginPlay ())) | |
![]() | bool | UpdateInfo (Object winObject)) |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DragToUpgrade="Drag over weapon to upgrade. Weapons highlighted in GREEN can be upgraded with this mod." PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.WeaponMod' PickupViewMesh=LodMesh'DeusExItems.WeaponMod' ThirdPersonMesh=LodMesh'DeusExItems.WeaponMod' LandSound=Sound'DeusExSounds.Generic.PlasticHit1' largeIconWidth=34 largeIconHeight=49 Mesh=LodMesh'DeusExItems.WeaponMod' CollisionRadius=3.500000 CollisionHeight=4.420000 Mass=1.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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