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DeusEx.WeaponModRecoil

Extends
WeaponMod

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.WeaponMod
               |   
               +-- DeusEx.WeaponModRecoil

Variables Summary
Inherited Variables from DeusEx.WeaponMod
DragToUpgrade, WeaponModifier
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany

Functions Summary
function ApplyMod (DeusExWeapon weapon))
functionbool CanUpgradeWeapon (DeusExWeapon weapon))
Inherited Functions from DeusEx.WeaponMod
ApplyMod, CanUpgradeWeapon, DestroyMod, PostBeginPlay, UpdateInfo
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce


Functions Detail

ApplyMod Source code

function ApplyMod ( DeusExWeapon weapon) )

CanUpgradeWeapon Source code

simulated function bool CanUpgradeWeapon ( DeusExWeapon weapon) )


Defaultproperties

defaultproperties
{
     WeaponModifier=-0.100000
     ItemName="Weapon Modification (Recoil)"
     Icon=Texture'DeusExUI.Icons.BeltIconWeaponModRecoil'
     largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModRecoil'
     Description="A stock cushioned with polycellular shock absorbing material will significantly reduce perceived recoil."
     beltDescription="MOD RECOL"
     Skin=Texture'DeusExItems.Skins.WeaponModTex5'
}

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Creation time: Mon 8/11/2021 16:31:19.579 - Created with UnCodeX