Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.WeaponMod | +-- DeusEx.WeaponModRecoil
Variables Summary |
---|
Inherited Variables from DeusEx.WeaponMod |
---|
DragToUpgrade, WeaponModifier |
Inherited Variables from DeusEx.DeusExPickup |
---|
bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Functions Summary | ||
---|---|---|
![]() | ApplyMod (DeusExWeapon weapon)) | |
![]() | bool | CanUpgradeWeapon (DeusExWeapon weapon)) |
Inherited Functions from DeusEx.WeaponMod |
---|
ApplyMod, CanUpgradeWeapon, DestroyMod, PostBeginPlay, UpdateInfo |
Inherited Functions from DeusEx.DeusExPickup |
---|
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { WeaponModifier=-0.100000 ItemName="Weapon Modification (Recoil)" Icon=Texture'DeusExUI.Icons.BeltIconWeaponModRecoil' largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModRecoil' Description="A stock cushioned with polycellular shock absorbing material will significantly reduce perceived recoil." beltDescription="MOD RECOL" Skin=Texture'DeusExItems.Skins.WeaponModTex5' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |