Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.WeaponMod | +-- DeusEx.WeaponModRange
Variables Summary |
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Inherited Variables from DeusEx.WeaponMod |
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DragToUpgrade, WeaponModifier |
Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Functions Summary | ||
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![]() | ApplyMod (DeusExWeapon weapon)) | |
![]() | bool | CanUpgradeWeapon (DeusExWeapon weapon)) |
Inherited Functions from DeusEx.WeaponMod |
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ApplyMod, CanUpgradeWeapon, DestroyMod, PostBeginPlay, UpdateInfo |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Functions Detail |
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Defaultproperties |
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defaultproperties { WeaponModifier=0.100000 ItemName="Weapon Modification (Range)" Icon=Texture'DeusExUI.Icons.BeltIconWeaponModRange' largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModRange' Description="By lubricating the firing path with synthetic synovial fluid, the drag on fired projectiles is greatly reduced with a consequent increase in range.|n|n<UNATCO OPS FILE NOTE SC111-BLUE> Coating the primary valve system of a flamethrower or plasma gun in synovial lubricant and then over-pressuring the delivery system will also result in an increase in range. Little trick I learned during field testing. -- Sam Carter <END NOTE>" beltDescription="MOD RANGE" Skin=Texture'DeusExItems.Skins.WeaponModTex1' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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