| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
| previous class next class | frames no frames | |||||
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.WeaponMod
               |   
               +-- DeusEx.WeaponModRange
| Variables Summary | 
|---|
| Inherited Variables from DeusEx.WeaponMod | 
|---|
| DragToUpgrade, WeaponModifier | 
| Inherited Variables from DeusEx.DeusExPickup | 
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany | 
| Functions Summary | ||
|---|---|---|
|  | ApplyMod (DeusExWeapon weapon)) | |
|  | bool | CanUpgradeWeapon (DeusExWeapon weapon)) | 
| Inherited Functions from DeusEx.WeaponMod | 
|---|
| ApplyMod, CanUpgradeWeapon, DestroyMod, PostBeginPlay, UpdateInfo | 
| Inherited Functions from DeusEx.DeusExPickup | 
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce | 
| Functions Detail | 
|---|
 ApplyMod  Source code
 ApplyMod  Source code CanUpgradeWeapon  Source code
 CanUpgradeWeapon  Source code| Defaultproperties | 
|---|
| defaultproperties { WeaponModifier=0.100000 ItemName="Weapon Modification (Range)" Icon=Texture'DeusExUI.Icons.BeltIconWeaponModRange' largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModRange' Description="By lubricating the firing path with synthetic synovial fluid, the drag on fired projectiles is greatly reduced with a consequent increase in range.|n|n<UNATCO OPS FILE NOTE SC111-BLUE> Coating the primary valve system of a flamethrower or plasma gun in synovial lubricant and then over-pressuring the delivery system will also result in an increase in range. Little trick I learned during field testing. -- Sam Carter <END NOTE>" beltDescription="MOD RANGE" Skin=Texture'DeusExItems.Skins.WeaponModTex1' } | 
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
| previous class next class | frames no frames | |||||