Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.WeaponMod | +-- DeusEx.WeaponModReload
Variables Summary |
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Inherited Variables from DeusEx.WeaponMod |
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DragToUpgrade, WeaponModifier |
Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Functions Summary | ||
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![]() | ApplyMod (DeusExWeapon weapon)) | |
![]() | bool | CanUpgradeWeapon (DeusExWeapon weapon)) |
Inherited Functions from DeusEx.WeaponMod |
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ApplyMod, CanUpgradeWeapon, DestroyMod, PostBeginPlay, UpdateInfo |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Functions Detail |
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Defaultproperties |
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defaultproperties { WeaponModifier=-0.100000 ItemName="Weapon Modification (Reload)" Icon=Texture'DeusExUI.Icons.BeltIconWeaponModReload' largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModReload' Description="A speed loader greatly decreases the time required to reload a weapon." beltDescription="MOD RELOD" Skin=Texture'DeusExItems.Skins.WeaponModTex6' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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