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DeusEx.WeaponModSilencer

Extends
WeaponMod

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.WeaponMod
               |   
               +-- DeusEx.WeaponModSilencer

Variables Summary
Inherited Variables from DeusEx.WeaponMod
DragToUpgrade, WeaponModifier
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany

Functions Summary
function ApplyMod (DeusExWeapon weapon))
functionbool CanUpgradeWeapon (DeusExWeapon weapon))
Inherited Functions from DeusEx.WeaponMod
ApplyMod, CanUpgradeWeapon, DestroyMod, PostBeginPlay, UpdateInfo
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce


Functions Detail

ApplyMod Source code

function ApplyMod ( DeusExWeapon weapon) )

CanUpgradeWeapon Source code

simulated function bool CanUpgradeWeapon ( DeusExWeapon weapon) )


Defaultproperties

defaultproperties
{
     ItemName="Weapon Modification (Silencer)"
     Icon=Texture'DeusExUI.Icons.BeltIconWeaponModSilencer'
     largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModSilencer'
     Description="A silencer will muffle the muzzle crack caused by rapidly expanding gases left in the wake of a bullet leaving the gun barrel.|n|n<UNATCO OPS FILE NOTE SC108-BLUE> Obviously, a silencer is only effective with firearms. -- Sam Carter <END NOTE>"
     beltDescription="MOD SLNCR"
     Skin=Texture'DeusExItems.Skins.WeaponModTex7'
}

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Creation time: Mon 8/11/2021 16:31:19.645 - Created with UnCodeX