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//============================================================================= // WeaponModSilencer // // Adds a Silencer sight to a weapon //============================================================================= class WeaponModSilencer extends WeaponMod; // ---------------------------------------------------------------------- // ApplyMod() // ---------------------------------------------------------------------- function ApplyMod(DeusExWeapon weapon) { if (weapon != None) weapon.bHasSilencer = True; } // ---------------------------------------------------------------------- // CanUpgradeWeapon() // ---------------------------------------------------------------------- simulated function bool CanUpgradeWeapon(DeusExWeapon weapon) { if (weapon != None) return (weapon.bCanHaveSilencer && !weapon.bHasSilencer); else return False; } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { ItemName="Weapon Modification (Silencer)" Icon=Texture'DeusExUI.Icons.BeltIconWeaponModSilencer' largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModSilencer' Description="A silencer will muffle the muzzle crack caused by rapidly expanding gases left in the wake of a bullet leaving the gun barrel.|n|n<UNATCO OPS FILE NOTE SC108-BLUE> Obviously, a silencer is only effective with firearms. -- Sam Carter <END NOTE>" beltDescription="MOD SLNCR" Skin=Texture'DeusExItems.Skins.WeaponModTex7' } |
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