| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation  | 
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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.WeaponMod
               |   
               +-- DeusEx.WeaponModAccuracy
| Variables Summary | 
|---|
| Inherited Variables from DeusEx.WeaponMod | 
|---|
| DragToUpgrade, WeaponModifier | 
| Inherited Variables from DeusEx.DeusExPickup | 
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany | 
| Functions Summary | ||
|---|---|---|
![]()  | ApplyMod (DeusExWeapon weapon)) | |
![]()  | bool | CanUpgradeWeapon (DeusExWeapon weapon)) | 
| Inherited Functions from DeusEx.WeaponMod | 
|---|
| ApplyMod, CanUpgradeWeapon, DestroyMod, PostBeginPlay, UpdateInfo | 
| Inherited Functions from DeusEx.DeusExPickup | 
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce | 
| Functions Detail | 
|---|
 ApplyMod  Source code
 CanUpgradeWeapon  Source code| Defaultproperties | 
|---|
defaultproperties { WeaponModifier=0.100000 ItemName="Weapon Modification (Accuracy)" Icon=Texture'DeusExUI.Icons.BeltIconWeaponModAccuracy' largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModAccuracy' Description="When clamped to the frame of most projectile weapons, a harmonic balancer will dampen the vertical motion produced by firing a projectile, resulting in increased accuracy.|n|n<UNATCO OPS FILE NOTE SC108-BLUE> Almost any weapon that has a significant amount of vibration can be modified with a balancer; I've even seen it work with the mini-crossbow and a prototype plasma gun. -- Sam Carter <END NOTE>" beltDescription="MOD ACCRY" Skin=Texture'DeusExItems.Skins.WeaponModTex2' }  | 
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation  | 
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