| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.WeaponMod
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+-- DeusEx.WeaponModAccuracy
| Variables Summary |
|---|
| Inherited Variables from DeusEx.WeaponMod |
|---|
| DragToUpgrade, WeaponModifier |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Functions Summary | ||
|---|---|---|
![]() | ApplyMod (DeusExWeapon weapon)) | |
![]() | bool | CanUpgradeWeapon (DeusExWeapon weapon)) |
| Inherited Functions from DeusEx.WeaponMod |
|---|
| ApplyMod, CanUpgradeWeapon, DestroyMod, PostBeginPlay, UpdateInfo |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Functions Detail |
|---|
ApplyMod Source code
CanUpgradeWeapon Source code| Defaultproperties |
|---|
defaultproperties { WeaponModifier=0.100000 ItemName="Weapon Modification (Accuracy)" Icon=Texture'DeusExUI.Icons.BeltIconWeaponModAccuracy' largeIcon=Texture'DeusExUI.Icons.LargeIconWeaponModAccuracy' Description="When clamped to the frame of most projectile weapons, a harmonic balancer will dampen the vertical motion produced by firing a projectile, resulting in increased accuracy.|n|n<UNATCO OPS FILE NOTE SC108-BLUE> Almost any weapon that has a significant amount of vibration can be modified with a balancer; I've even seen it work with the mini-crossbow and a prototype plasma gun. -- Sam Carter <END NOTE>" beltDescription="MOD ACCRY" Skin=Texture'DeusExItems.Skins.WeaponModTex2' } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||