Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.Credits
Variables Summary | |
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String | msgCreditsAdded |
Credits | |
int | numCredits |
Inherited Variables from DeusEx.DeusExPickup |
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bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Inherited Variables from Engine.Pickup |
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bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
Functions Summary | ||
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![]() | Frob (Actor Frobber, Inventory frobWith)) Pickup |
Inherited Functions from DeusEx.DeusExPickup |
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BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Inherited Functions from Engine.Pickup |
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Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
States Summary |
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Pickup Source code |
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auto state Pickup |
Frob |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { numCredits=100 msgCreditsAdded="%d credits added" ItemName="Credit Chit" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.Credits' PickupViewMesh=LodMesh'DeusExItems.Credits' ThirdPersonMesh=LodMesh'DeusExItems.Credits' LandSound=Sound'DeusExSounds.Generic.PlasticHit1' Icon=Texture'DeusExUI.Icons.BeltIconCredits' beltDescription="CREDITS" Mesh=LodMesh'DeusExItems.Credits' CollisionRadius=7.000000 CollisionHeight=0.550000 Mass=2.000000 Buoyancy=3.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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