| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.Credits
| Variables Summary | |
|---|---|
| String | msgCreditsAdded |
| Credits | |
| int | numCredits |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Functions Summary | ||
|---|---|---|
![]() | Frob (Actor Frobber, Inventory frobWith)) Pickup | |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| Frob |
| Variables Detail |
|---|
| Functions Detail |
|---|
Frob Pickup Source code| Defaultproperties |
|---|
defaultproperties { numCredits=100 msgCreditsAdded="%d credits added" ItemName="Credit Chit" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.Credits' PickupViewMesh=LodMesh'DeusExItems.Credits' ThirdPersonMesh=LodMesh'DeusExItems.Credits' LandSound=Sound'DeusExSounds.Generic.PlasticHit1' Icon=Texture'DeusExUI.Icons.BeltIconCredits' beltDescription="CREDITS" Mesh=LodMesh'DeusExItems.Credits' CollisionRadius=7.000000 CollisionHeight=0.550000 Mass=2.000000 Buoyancy=3.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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