| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.NanoKey
| Variables Summary | |
|---|---|
| NanoKey | |
| name | KeyID |
| ESkinColor | SkinColor |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Inherited Variables from Engine.Pickup |
|---|
| bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies |
| Enumerations Summary | ||
|---|---|---|
| ESkinColor SC_Level1, SC_Level2, SC_Level3, SC_Level4 | ||
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | GiveTo (pawn Other )) | |
![]() | bool | HandlePickupQuery (inventory Item )) |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Inherited Functions from Engine.Pickup |
|---|
| Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
GiveTo Source code
HandlePickupQuery Source code| Defaultproperties |
|---|
defaultproperties { ItemName="NanoKey" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.NanoKey' PickupViewMesh=LodMesh'DeusExItems.NanoKey' ThirdPersonMesh=LodMesh'DeusExItems.NanoKey' Icon=Texture'DeusExUI.Icons.BeltIconNanoKey' Description="NO KEY DESCRIPTION - REPORT THIS AS A BUG!" beltDescription="NANO" Mesh=LodMesh'DeusExItems.NanoKey' CollisionRadius=2.050000 CollisionHeight=3.110000 Mass=1.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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