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DeusEx.LiquorBottle

Extends
DeusExPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.LiquorBottle

Variables Summary
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany
Inherited Variables from Engine.Pickup
bAutoActivate, bCanActivate, bCanHaveMultipleCopies, ExpireMessage, Inv, NumCopies

Functions Summary
function Activate ()))
Activated
function BeginState ()))
Activated
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce
Inherited Functions from Engine.Pickup
Activate, BeginState, Frob, HandlePickupQuery, PickupFunction, SetRespawn, SpawnCopy, TravelPostAccept, UseCharge, UsedUp

States Summary
Activated Source code
state Activated
Activate, BeginState


Functions Detail

Activate Activated Source code

function Activate ( ) )

BeginState Activated Source code

function BeginState ( ) )


Defaultproperties

defaultproperties
{
     bBreakable=True
     maxCopies=10
     bCanHaveMultipleCopies=True
     bActivatable=True
     ItemName="Liquor"
     ItemArticle="some"
     PlayerViewOffset=(X=30.000000,Z=-12.000000)
     PlayerViewMesh=LodMesh'DeusExItems.LiquorBottle'
     PickupViewMesh=LodMesh'DeusExItems.LiquorBottle'
     ThirdPersonMesh=LodMesh'DeusExItems.LiquorBottle'
     LandSound=Sound'DeusExSounds.Generic.GlassHit1'
     Icon=Texture'DeusExUI.Icons.BeltIconLiquorBottle'
     largeIcon=Texture'DeusExUI.Icons.LargeIconLiquorBottle'
     largeIconWidth=20
     largeIconHeight=48
     Description="The label is torn off, but it looks like some of the good stuff."
     beltDescription="LIQUOR"
     Mesh=LodMesh'DeusExItems.LiquorBottle'
     CollisionRadius=4.620000
     CollisionHeight=12.500000
     Mass=10.000000
     Buoyancy=8.000000
}

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Creation time: Mon 8/11/2021 16:31:10.450 - Created with UnCodeX