Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Pickup | +-- DeusEx.DeusExPickup | +-- DeusEx.ChargedPickup | +-- DeusEx.HazMatSuit
Variables Summary |
---|
Inherited Variables from DeusEx.ChargedPickup |
---|
ActivateSound, bIsActive, bOneUseOnly, ChargedIcon, ChargeRemainingLabel, DeactivateSound, LoopSound, skillNeeded |
Inherited Variables from DeusEx.DeusExPickup |
---|
bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
Functions Summary |
---|
Inherited Functions from DeusEx.ChargedPickup |
---|
Activate, BeginState, CalcChargeDrain, ChargedPickupBegin, ChargedPickupEnd, ChargedPickupUpdate, EndState, GetCurrentCharge, IsActive, Timer, UpdateInfo, UsedUp |
Inherited Functions from DeusEx.DeusExPickup |
---|
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
Defaultproperties |
---|
defaultproperties { skillNeeded=Class'DeusEx.SkillEnviro' LoopSound=Sound'DeusExSounds.Pickup.SuitLoop' ChargedIcon=Texture'DeusExUI.Icons.ChargedIconHazMatSuit' ExpireMessage="HazMatSuit power supply used up" ItemName="Hazmat Suit" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.HazMatSuit' PickupViewMesh=LodMesh'DeusExItems.HazMatSuit' ThirdPersonMesh=LodMesh'DeusExItems.HazMatSuit' LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconHazMatSuit' largeIcon=Texture'DeusExUI.Icons.LargeIconHazMatSuit' largeIconWidth=46 largeIconHeight=45 Description="A standard hazardous materials suit that protects against a full range of environmental hazards including radiation, fire, biochemical toxins, electricity, and EMP. Hazmat suits contain an integrated bacterial oxygen scrubber that degrades over time and thus should not be reused." beltDescription="HAZMAT" Texture=Texture'DeusExItems.Skins.ReflectionMapTex1' Mesh=LodMesh'DeusExItems.HazMatSuit' CollisionRadius=17.000000 CollisionHeight=11.520000 Mass=20.000000 Buoyancy=12.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |