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DeusEx.HazMatSuit

Extends
ChargedPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.ChargedPickup
               |   
               +-- DeusEx.HazMatSuit

Variables Summary
Inherited Variables from DeusEx.ChargedPickup
ActivateSound, bIsActive, bOneUseOnly, ChargedIcon, ChargeRemainingLabel, DeactivateSound, LoopSound, skillNeeded
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany

Functions Summary
Inherited Functions from DeusEx.ChargedPickup
Activate, BeginState, CalcChargeDrain, ChargedPickupBegin, ChargedPickupEnd, ChargedPickupUpdate, EndState, GetCurrentCharge, IsActive, Timer, UpdateInfo, UsedUp
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce


Defaultproperties

defaultproperties
{
     skillNeeded=Class'DeusEx.SkillEnviro'
     LoopSound=Sound'DeusExSounds.Pickup.SuitLoop'
     ChargedIcon=Texture'DeusExUI.Icons.ChargedIconHazMatSuit'
     ExpireMessage="HazMatSuit power supply used up"
     ItemName="Hazmat Suit"
     PlayerViewOffset=(X=30.000000,Z=-12.000000)
     PlayerViewMesh=LodMesh'DeusExItems.HazMatSuit'
     PickupViewMesh=LodMesh'DeusExItems.HazMatSuit'
     ThirdPersonMesh=LodMesh'DeusExItems.HazMatSuit'
     LandSound=Sound'DeusExSounds.Generic.PaperHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconHazMatSuit'
     largeIcon=Texture'DeusExUI.Icons.LargeIconHazMatSuit'
     largeIconWidth=46
     largeIconHeight=45
     Description="A standard hazardous materials suit that protects against a full range of environmental hazards including radiation, fire, biochemical toxins, electricity, and EMP. Hazmat suits contain an integrated bacterial oxygen scrubber that degrades over time and thus should not be reused."
     beltDescription="HAZMAT"
     Texture=Texture'DeusExItems.Skins.ReflectionMapTex1'
     Mesh=LodMesh'DeusExItems.HazMatSuit'
     CollisionRadius=17.000000
     CollisionHeight=11.520000
     Mass=20.000000
     Buoyancy=12.000000
}

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Creation time: Mon 8/11/2021 16:31:07.710 - Created with UnCodeX