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DeusEx.HECannister20mm

Extends
DeusExProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- DeusEx.DeusExProjectile
         |   
         +-- DeusEx.HECannister20mm

Variables Summary
ParticleGeneratorsmokeGen
Inherited Variables from DeusEx.DeusExProjectile
AccurateRange, bAggressiveExploded, bBlood, bDebris, bEmitDanger, bExplodes, bHadLocalTarget, bHasNetworkTarget, bIgnoresNanoDefense, blastRadius, bStickToWall, bStuck, bTracking, damagee, damageType, gradualHurtCounter, gradualHurtSteps, initDir, initLoc, itemArticle, itemName, LastSeenLoc, MaxDrawScale, MaxRange, MinDrawScale, NetworkTargetLoc, spawnAmmoClass, spawnWeaponClass, Target, time
Inherited Variables from Engine.Projectile
Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed

Functions Summary
function Destroyed ()))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function SpawnSmokeEffects ()))
Inherited Functions from DeusEx.DeusExProjectile
AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer
Inherited Functions from Engine.Projectile
EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch


Variables Detail

smokeGen Source code

var ParticleGenerator smokeGen;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

SpawnSmokeEffects Source code

simulated function SpawnSmokeEffects ( ) )


Defaultproperties

defaultproperties
{
     bExplodes=True
     bBlood=True
     bDebris=True
     blastRadius=512.000000
     DamageType=exploded
     AccurateRange=400
     maxRange=800
     ItemName="HE 20mm Shell"
     ItemArticle="a"
     speed=1000.000000
     MaxSpeed=1000.000000
     Damage=150.000000
     MomentumTransfer=40000
     SpawnSound=Sound'DeusExSounds.Weapons.GEPGunFire'
     ImpactSound=Sound'DeusExSounds.Generic.MediumExplosion2'
     ExplosionDecal=Class'DeusEx.ScorchMark'
     Mesh=LodMesh'DeusExItems.HECannister20mm'
}

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Creation time: Mon 8/11/2021 16:31:07.720 - Created with UnCodeX