| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.HECannister20mm
| Variables Summary | |
|---|---|
| ParticleGenerator | smokeGen |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | PostBeginPlay ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | SpawnSmokeEffects ())) | |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
PostBeginPlay Source code
PostNetBeginPlay Source code
SpawnSmokeEffects Source code| Defaultproperties |
|---|
defaultproperties { bExplodes=True bBlood=True bDebris=True blastRadius=512.000000 DamageType=exploded AccurateRange=400 maxRange=800 ItemName="HE 20mm Shell" ItemArticle="a" speed=1000.000000 MaxSpeed=1000.000000 Damage=150.000000 MomentumTransfer=40000 SpawnSound=Sound'DeusExSounds.Weapons.GEPGunFire' ImpactSound=Sound'DeusExSounds.Generic.MediumExplosion2' ExplosionDecal=Class'DeusEx.ScorchMark' Mesh=LodMesh'DeusExItems.HECannister20mm' } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||