Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- DeusEx.DeusExProjectile | +-- DeusEx.HECannister20mm
Variables Summary | |
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ParticleGenerator | smokeGen |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | Destroyed ())) | |
![]() | PostBeginPlay ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | SpawnSmokeEffects ())) |
Inherited Functions from DeusEx.DeusExProjectile |
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AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bExplodes=True bBlood=True bDebris=True blastRadius=512.000000 DamageType=exploded AccurateRange=400 maxRange=800 ItemName="HE 20mm Shell" ItemArticle="a" speed=1000.000000 MaxSpeed=1000.000000 Damage=150.000000 MomentumTransfer=40000 SpawnSound=Sound'DeusExSounds.Weapons.GEPGunFire' ImpactSound=Sound'DeusExSounds.Generic.MediumExplosion2' ExplosionDecal=Class'DeusEx.ScorchMark' Mesh=LodMesh'DeusExItems.HECannister20mm' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |