| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.ChargedPickup
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+-- DeusEx.TechGoggles
| Variables Summary |
|---|
| Inherited Variables from DeusEx.ChargedPickup |
|---|
| ActivateSound, bIsActive, bOneUseOnly, ChargedIcon, ChargeRemainingLabel, DeactivateSound, LoopSound, skillNeeded |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Functions Summary | ||
|---|---|---|
![]() | ChargedPickupBegin (DeusExPlayer Player)) | |
![]() | ChargedPickupEnd (DeusExPlayer Player)) | |
![]() | UpdateHUDDisplay (DeusExPlayer Player)) | |
| Inherited Functions from DeusEx.ChargedPickup |
|---|
| Activate, BeginState, CalcChargeDrain, ChargedPickupBegin, ChargedPickupEnd, ChargedPickupUpdate, EndState, GetCurrentCharge, IsActive, Timer, UpdateInfo, UsedUp |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Functions Detail |
|---|
ChargedPickupBegin Source code
ChargedPickupEnd Source code
UpdateHUDDisplay Source code| Defaultproperties |
|---|
defaultproperties { LoopSound=Sound'DeusExSounds.Pickup.TechGogglesLoop' ChargedIcon=Texture'DeusExUI.Icons.ChargedIconGoggles' ExpireMessage="TechGoggles power supply used up" ItemName="Tech Goggles" ItemArticle="some" PlayerViewOffset=(X=20.000000,Z=-6.000000) PlayerViewMesh=LodMesh'DeusExItems.GogglesIR' PickupViewMesh=LodMesh'DeusExItems.GogglesIR' ThirdPersonMesh=LodMesh'DeusExItems.GogglesIR' Charge=500 LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconTechGoggles' largeIcon=Texture'DeusExUI.Icons.LargeIconTechGoggles' largeIconWidth=49 largeIconHeight=36 Description="Tech goggles are used by many special ops forces throughout the world under a number of different brand names, but they all provide some form of portable light amplification in a disposable package." beltDescription="GOGGLES" Mesh=LodMesh'DeusExItems.GogglesIR' CollisionRadius=8.000000 CollisionHeight=2.800000 Mass=10.000000 Buoyancy=5.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||