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DeusEx.TechGoggles

Extends
ChargedPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.ChargedPickup
               |   
               +-- DeusEx.TechGoggles

Variables Summary
Inherited Variables from DeusEx.ChargedPickup
ActivateSound, bIsActive, bOneUseOnly, ChargedIcon, ChargeRemainingLabel, DeactivateSound, LoopSound, skillNeeded
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany

Functions Summary
function ChargedPickupBegin (DeusExPlayer Player))
function ChargedPickupEnd (DeusExPlayer Player))
function UpdateHUDDisplay (DeusExPlayer Player))
Inherited Functions from DeusEx.ChargedPickup
Activate, BeginState, CalcChargeDrain, ChargedPickupBegin, ChargedPickupEnd, ChargedPickupUpdate, EndState, GetCurrentCharge, IsActive, Timer, UpdateInfo, UsedUp
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce


Functions Detail

ChargedPickupBegin Source code

function ChargedPickupBegin ( DeusExPlayer Player) )

ChargedPickupEnd Source code

function ChargedPickupEnd ( DeusExPlayer Player) )

UpdateHUDDisplay Source code

function UpdateHUDDisplay ( DeusExPlayer Player) )


Defaultproperties

defaultproperties
{
     LoopSound=Sound'DeusExSounds.Pickup.TechGogglesLoop'
     ChargedIcon=Texture'DeusExUI.Icons.ChargedIconGoggles'
     ExpireMessage="TechGoggles power supply used up"
     ItemName="Tech Goggles"
     ItemArticle="some"
     PlayerViewOffset=(X=20.000000,Z=-6.000000)
     PlayerViewMesh=LodMesh'DeusExItems.GogglesIR'
     PickupViewMesh=LodMesh'DeusExItems.GogglesIR'
     ThirdPersonMesh=LodMesh'DeusExItems.GogglesIR'
     Charge=500
     LandSound=Sound'DeusExSounds.Generic.PaperHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconTechGoggles'
     largeIcon=Texture'DeusExUI.Icons.LargeIconTechGoggles'
     largeIconWidth=49
     largeIconHeight=36
     Description="Tech goggles are used by many special ops forces throughout the world under a number of different brand names, but they all provide some form of portable light amplification in a disposable package."
     beltDescription="GOGGLES"
     Mesh=LodMesh'DeusExItems.GogglesIR'
     CollisionRadius=8.000000
     CollisionHeight=2.800000
     Mass=10.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:16.268 - Created with UnCodeX