| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.Cloud
|
+-- DeusEx.TearGas
| Variables Summary |
|---|
| Inherited Variables from DeusEx.Cloud |
|---|
| bFloating, CloudLocation, cloudRadius, damageInterval |
| Functions Summary |
|---|
| Inherited Functions from DeusEx.Cloud |
|---|
| BeginPlay, HitWall, ProcessTouch, Tick, Timer, ZoneChange |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Defaultproperties |
|---|
defaultproperties { DamageType=TearGas maxDrawScale=2.000000 Texture=WetTexture'Effects.Smoke.Gas_Tear_A' } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||