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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- DeusEx.DeusExProjectile | +-- DeusEx.Cloud | +-- DeusEx.TearGas
Variables Summary |
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Inherited Variables from DeusEx.Cloud |
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bFloating, CloudLocation, cloudRadius, damageInterval |
Functions Summary |
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Inherited Functions from DeusEx.Cloud |
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BeginPlay, HitWall, ProcessTouch, Tick, Timer, ZoneChange |
Inherited Functions from DeusEx.DeusExProjectile |
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AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
Defaultproperties |
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defaultproperties { DamageType=TearGas maxDrawScale=2.000000 Texture=WetTexture'Effects.Smoke.Gas_Tear_A' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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