Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- DeusEx.DeusExProjectile | +-- DeusEx.Cloud
HalonGas, PoisonGas, TearGas
Variables Summary | |
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bool | bFloating |
vector | CloudLocation |
float | cloudRadius |
float | damageInterval |
Inherited Variables from Engine.Projectile |
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Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
Functions Summary | ||
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![]() | BeginPlay ())) | |
![]() | HitWall (vector HitNormal, actor Wall)) Flying | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) Flying | |
![]() | Tick (float deltaTime)) | |
![]() | Timer ())) | |
![]() | ZoneChange (ZoneInfo NewZone)) |
Inherited Functions from DeusEx.DeusExProjectile |
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AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
Inherited Functions from Engine.Projectile |
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EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
States Summary |
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Flying Source code |
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auto simulated state Flying |
HitWall, ProcessTouch |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { cloudRadius=128.000000 damageInterval=1.000000 blastRadius=1.000000 DamageType=PoisonGas AccurateRange=100 maxRange=100 maxDrawScale=5.000000 bIgnoresNanoDefense=True ItemName="Gas Cloud" ItemArticle="a" speed=300.000000 MaxSpeed=300.000000 Damage=1.000000 MomentumTransfer=100 LifeSpan=1.000000 DrawType=DT_Sprite Style=STY_Translucent Texture=None DrawScale=0.010000 bUnlit=True CollisionRadius=16.000000 CollisionHeight=16.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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