| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- DeusEx.DeusExProjectile
|
+-- DeusEx.Cloud
HalonGas, PoisonGas, TearGas
| Variables Summary | |
|---|---|
| bool | bFloating |
| vector | CloudLocation |
| float | cloudRadius |
| float | damageInterval |
| Inherited Variables from Engine.Projectile |
|---|
| Damage, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MiscSound, MomentumTransfer, MyDamageType, SpawnSound, Speed |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | HitWall (vector HitNormal, actor Wall)) Flying | |
![]() | ProcessTouch (Actor Other, Vector HitLocation)) Flying | |
![]() | Tick (float deltaTime)) | |
![]() | Timer ())) | |
![]() | ZoneChange (ZoneInfo NewZone)) | |
| Inherited Functions from DeusEx.DeusExProjectile |
|---|
| AcquireMPTargetLocation, BeginState, DamageRing, DrawExplosionEffects, Explode, Frob, GrabProjectile, HitWall, PlayImpactSound, PostBeginPlay, ProcessTouch, SpawnBlood, SpawnEffects, Tick, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| EncroachingOn, Explode, HitWall, ProcessTouch, RandSpin, Touch |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto simulated state Flying |
| HitWall, ProcessTouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
HitWall Flying Source code
ProcessTouch Flying Source code
Tick Source code
Timer Source code
ZoneChange Source code| Defaultproperties |
|---|
defaultproperties { cloudRadius=128.000000 damageInterval=1.000000 blastRadius=1.000000 DamageType=PoisonGas AccurateRange=100 maxRange=100 maxDrawScale=5.000000 bIgnoresNanoDefense=True ItemName="Gas Cloud" ItemArticle="a" speed=300.000000 MaxSpeed=300.000000 Damage=1.000000 MomentumTransfer=100 LifeSpan=1.000000 DrawType=DT_Sprite Style=STY_Translucent Texture=None DrawScale=0.010000 bUnlit=True CollisionRadius=16.000000 CollisionHeight=16.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||