| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.HangingDecoration
|
+-- DeusEx.ClothesRack
| Variables Summary | |
|---|---|
| ClothesRack | |
| ESkinColor | SkinColor |
| Inherited Variables from DeusEx.HangingDecoration |
|---|
| bFixedSwaying, bNoPitch, bNoRoll, bRandomize, bSwaying, FixedSwayDirection, FixedSwayPeriod, FixedSwayTimer, originalWind, origRot, sway, swayDamping, swayPeriod, swayTimer, wind, windPeriod, windTimer |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Enumerations Summary | ||
|---|---|---|
| ESkinColor SC_Blue, SC_Yellow, SC_Green, SC_Black | ||
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
| Inherited Functions from DeusEx.HangingDecoration |
|---|
| BeginPlay, Bump, CalculateHit, TakeDamage, Tick, Timer, UpdateWind |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code| Defaultproperties |
|---|
defaultproperties { FragType=Class'DeusEx.PaperFragment' ItemName="Hanging Clothes" Mesh=LodMesh'DeusExDeco.ClothesRack' PrePivot=(Z=24.750000) CollisionRadius=13.000000 CollisionHeight=24.750000 Mass=60.000000 Buoyancy=70.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||