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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.HangingDecoration
Chandelier, ClothesRack, HangingChicken, HangingShopLight, HKBirdcage, HKHangingLantern, HKHangingLantern2, HKHangingPig, HKMarketLight, PoolTableLight, TrafficLight
| Variables Summary | |
|---|---|
| bool | bSwaying |
| float | FixedSwayTimer |
| Rotator | originalWind |
| Rotator | origRot |
| Rotator | sway |
| float | swayDamping |
| float | swayPeriod |
| float | swayTimer |
| Rotator | wind |
| float | windPeriod |
| float | windTimer |
| HangingDecoration | |
| bool | bFixedSwaying |
| bool | bNoPitch |
| bool | bNoRoll |
| bool | bRandomize |
| Rotator | FixedSwayDirection |
| float | FixedSwayPeriod |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Inherited Variables from Engine.Decoration |
|---|
| BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | Bump (actor Other)) | |
![]() | CalculateHit (vector Loc, vector Vel)) | |
![]() | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType)) Active | |
![]() | Tick (float deltaTime)) | |
![]() | Timer ())) | |
![]() | UpdateWind ())) | |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| States Summary |
|---|
| Active Source code |
|---|
|
auto state Active |
| TakeDamage |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
Bump Source code
CalculateHit Source code
TakeDamage Active Source code
Tick Source code
Timer Source code
UpdateWind Source code| Defaultproperties |
|---|
defaultproperties { bHighlight=False bPushable=False Physics=PHYS_Rotating bCollideWorld=False bFixedRotationDir=True } |
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