Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.HangingDecoration
Chandelier, ClothesRack, HangingChicken, HangingShopLight, HKBirdcage, HKHangingLantern, HKHangingLantern2, HKHangingPig, HKMarketLight, PoolTableLight, TrafficLight
Variables Summary | |
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bool | bSwaying |
float | FixedSwayTimer |
Rotator | originalWind |
Rotator | origRot |
Rotator | sway |
float | swayDamping |
float | swayPeriod |
float | swayTimer |
Rotator | wind |
float | windPeriod |
float | windTimer |
HangingDecoration | |
bool | bFixedSwaying |
bool | bNoPitch |
bool | bNoRoll |
bool | bRandomize |
Rotator | FixedSwayDirection |
float | FixedSwayPeriod |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Inherited Variables from Engine.Decoration |
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BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
Functions Summary | ||
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![]() | BeginPlay ())) | |
![]() | Bump (actor Other)) | |
![]() | CalculateHit (vector Loc, vector Vel)) | |
![]() | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType)) Active | |
![]() | Tick (float deltaTime)) | |
![]() | Timer ())) | |
![]() | UpdateWind ())) |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
States Summary |
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Active Source code |
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auto state Active |
TakeDamage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bHighlight=False bPushable=False Physics=PHYS_Rotating bCollideWorld=False bFixedRotationDir=True } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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