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DeusEx.HangingDecoration

Extends
DeusExDecoration
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.HangingDecoration

Direct Known Subclasses:

Chandelier, ClothesRack, HangingChicken, HangingShopLight, HKBirdcage, HKHangingLantern, HKHangingLantern2, HKHangingPig, HKMarketLight, PoolTableLight, TrafficLight

Variables Summary
boolbSwaying
floatFixedSwayTimer
RotatororiginalWind
RotatororigRot
Rotatorsway
floatswayDamping
floatswayPeriod
floatswayTimer
Rotatorwind
floatwindPeriod
floatwindTimer
HangingDecoration
boolbFixedSwaying
boolbNoPitch
boolbNoRoll
boolbRandomize
RotatorFixedSwayDirection
floatFixedSwayPeriod
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function BeginPlay ()))
function Bump (actor Other))
function CalculateHit (vector Loc, vector Vel))
function TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType))
Active
function Tick (float deltaTime))
function Timer ()))
function UpdateWind ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
Active Source code
auto state Active
TakeDamage


Variables Detail

bSwaying Source code

var bool bSwaying;

FixedSwayTimer Source code

var float FixedSwayTimer;

originalWind Source code

var Rotator originalWind;

origRot Source code

var Rotator origRot;

sway Source code

var Rotator sway;

swayDamping Source code

var float swayDamping;

swayPeriod Source code

var float swayPeriod;

swayTimer Source code

var float swayTimer;

wind Source code

var Rotator wind;

windPeriod Source code

var float windPeriod;

windTimer Source code

var float windTimer;

HangingDecoration

bFixedSwaying Source code

var(HangingDecoration) bool bFixedSwaying;

bNoPitch Source code

var(HangingDecoration) bool bNoPitch;

bNoRoll Source code

var(HangingDecoration) bool bNoRoll;

bRandomize Source code

var(HangingDecoration) bool bRandomize;

FixedSwayDirection Source code

var(HangingDecoration) Rotator FixedSwayDirection;

FixedSwayPeriod Source code

var(HangingDecoration) float FixedSwayPeriod;


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

Bump Source code

function Bump ( actor Other) )

CalculateHit Source code

function CalculateHit ( vector Loc, vector Vel) )

TakeDamage Active Source code

function TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) )

Tick Source code

function Tick ( float deltaTime) )

Timer Source code

function Timer ( ) )

UpdateWind Source code

function UpdateWind ( ) )


Defaultproperties

defaultproperties
{
     bHighlight=False
     bPushable=False
     Physics=PHYS_Rotating
     bCollideWorld=False
     bFixedRotationDir=True
}

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Creation time: Mon 8/11/2021 16:31:07.685 - Created with UnCodeX