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DeusEx.HKHangingPig

Extends
HangingDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.HangingDecoration
            |   
            +-- DeusEx.HKHangingPig

Variables Summary
Inherited Variables from DeusEx.HangingDecoration
bFixedSwaying, bNoPitch, bNoRoll, bRandomize, bSwaying, FixedSwayDirection, FixedSwayPeriod, FixedSwayTimer, originalWind, origRot, sway, swayDamping, swayPeriod, swayTimer, wind, windPeriod, windTimer
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function SpawnBlood (Vector HitLocation, float Damage))
function TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType))
Active
Inherited Functions from DeusEx.HangingDecoration
BeginPlay, Bump, CalculateHit, TakeDamage, Tick, Timer, UpdateWind
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange

States Summary
Active Source code
auto state Active
TakeDamage


Functions Detail

SpawnBlood Source code

function SpawnBlood ( Vector HitLocation, float Damage) )

TakeDamage Active Source code

function TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) )


Defaultproperties

defaultproperties
{
     HitPoints=100
     FragType=Class'DeusEx.FleshFragment'
     ItemName="Slaughtered Pig"
     Mesh=LodMesh'DeusExDeco.HKHangingPig'
     PrePivot=(Z=47.000000)
     CollisionRadius=10.000000
     CollisionHeight=47.000000
     Mass=100.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:07.928 - Created with UnCodeX