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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.HangingDecoration | +-- DeusEx.HKHangingPig
Variables Summary |
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Inherited Variables from DeusEx.HangingDecoration |
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bFixedSwaying, bNoPitch, bNoRoll, bRandomize, bSwaying, FixedSwayDirection, FixedSwayPeriod, FixedSwayTimer, originalWind, origRot, sway, swayDamping, swayPeriod, swayTimer, wind, windPeriod, windTimer |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Functions Summary | ||
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![]() | SpawnBlood (Vector HitLocation, float Damage)) | |
![]() | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType)) Active |
Inherited Functions from DeusEx.HangingDecoration |
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BeginPlay, Bump, CalculateHit, TakeDamage, Tick, Timer, UpdateWind |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
States Summary |
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Active Source code |
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auto state Active |
TakeDamage |
Functions Detail |
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Defaultproperties |
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defaultproperties { HitPoints=100 FragType=Class'DeusEx.FleshFragment' ItemName="Slaughtered Pig" Mesh=LodMesh'DeusExDeco.HKHangingPig' PrePivot=(Z=47.000000) CollisionRadius=10.000000 CollisionHeight=47.000000 Mass=100.000000 Buoyancy=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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