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DeusEx.HKIncenseBurner

Extends
HongKongDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.HongKongDecoration
            |   
            +-- DeusEx.HKIncenseBurner

Variables Summary
ParticleGeneratorsmokeGen
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
function Destroyed ()))
function PostBeginPlay ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

smokeGen Source code

var ParticleGenerator smokeGen;


Functions Detail

Destroyed Source code

function Destroyed ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
     FragType=Class'DeusEx.WoodFragment'
     bHighlight=True
     ItemName="Incense Burner"
     Mesh=LodMesh'DeusExDeco.HKIncenseBurner'
     SoundRadius=8
     SoundVolume=32
     SoundPitch=72
     AmbientSound=Sound'DeusExSounds.Generic.Flare'
     CollisionRadius=13.000000
     CollisionHeight=27.000000
     Mass=20.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:07.938 - Created with UnCodeX