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DeusEx.HKHangingLantern2

Extends
HangingDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.HangingDecoration
            |   
            +-- DeusEx.HKHangingLantern2

Variables Summary
HKHangingLantern2
ESkinColorSkinColor
Inherited Variables from DeusEx.HangingDecoration
bFixedSwaying, bNoPitch, bNoRoll, bRandomize, bSwaying, FixedSwayDirection, FixedSwayPeriod, FixedSwayTimer, originalWind, origRot, sway, swayDamping, swayPeriod, swayTimer, wind, windPeriod, windTimer
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Enumerations Summary
ESkinColor
SC_RedGreen, SC_YellowBlue, SC_BluePurple

Functions Summary
function BeginPlay ()))
Inherited Functions from DeusEx.HangingDecoration
BeginPlay, Bump, CalculateHit, TakeDamage, Tick, Timer, UpdateWind
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Variables Detail

HKHangingLantern2

SkinColor Source code

var(HKHangingLantern2) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_RedGreen, SC_YellowBlue, SC_BluePurple
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )


Defaultproperties

defaultproperties
{
     FragType=Class'DeusEx.PaperFragment'
     ItemName="Paper Lantern"
     Mesh=LodMesh'DeusExDeco.HKHangingLantern2'
     PrePivot=(Z=11.000000)
     CollisionRadius=7.000000
     CollisionHeight=11.000000
     Mass=20.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:07.887 - Created with UnCodeX