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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- DeusEx.DeusExDecoration | +-- DeusEx.HangingDecoration | +-- DeusEx.HKHangingLantern2
Variables Summary | |
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HKHangingLantern2 | |
ESkinColor | SkinColor |
Inherited Variables from DeusEx.HangingDecoration |
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bFixedSwaying, bNoPitch, bNoRoll, bRandomize, bSwaying, FixedSwayDirection, FixedSwayPeriod, FixedSwayTimer, originalWind, origRot, sway, swayDamping, swayPeriod, swayTimer, wind, windPeriod, windTimer |
Inherited Variables from DeusEx.DeusExDecoration |
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bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
Enumerations Summary | ||
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ESkinColor SC_RedGreen, SC_YellowBlue, SC_BluePurple |
Functions Summary | ||
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![]() | BeginPlay ())) |
Inherited Functions from DeusEx.HangingDecoration |
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BeginPlay, Bump, CalculateHit, TakeDamage, Tick, Timer, UpdateWind |
Inherited Functions from DeusEx.DeusExDecoration |
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BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { FragType=Class'DeusEx.PaperFragment' ItemName="Paper Lantern" Mesh=LodMesh'DeusExDeco.HKHangingLantern2' PrePivot=(Z=11.000000) CollisionRadius=7.000000 CollisionHeight=11.000000 Mass=20.000000 Buoyancy=5.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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