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DeusEx.HKHangingLantern

Extends
HangingDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.HangingDecoration
            |   
            +-- DeusEx.HKHangingLantern

Variables Summary
Inherited Variables from DeusEx.HangingDecoration
bFixedSwaying, bNoPitch, bNoRoll, bRandomize, bSwaying, FixedSwayDirection, FixedSwayPeriod, FixedSwayTimer, originalWind, origRot, sway, swayDamping, swayPeriod, swayTimer, wind, windPeriod, windTimer
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
Inherited Functions from DeusEx.HangingDecoration
BeginPlay, Bump, CalculateHit, TakeDamage, Tick, Timer, UpdateWind
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     FragType=Class'DeusEx.PaperFragment'
     ItemName="Paper Lantern"
     Mesh=LodMesh'DeusExDeco.HKHangingLantern'
     PrePivot=(Z=13.000000)
     CollisionRadius=7.000000
     CollisionHeight=13.000000
     Mass=20.000000
     Buoyancy=5.000000
}

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Creation time: Mon 8/11/2021 16:31:07.857 - Created with UnCodeX