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DeusEx.PoolTableLight

Extends
HangingDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.HangingDecoration
            |   
            +-- DeusEx.PoolTableLight

Variables Summary
Inherited Variables from DeusEx.HangingDecoration
bFixedSwaying, bNoPitch, bNoRoll, bRandomize, bSwaying, FixedSwayDirection, FixedSwayPeriod, FixedSwayTimer, originalWind, origRot, sway, swayDamping, swayPeriod, swayTimer, wind, windPeriod, windTimer
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
Inherited Functions from DeusEx.HangingDecoration
BeginPlay, Bump, CalculateHit, TakeDamage, Tick, Timer, UpdateWind
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     bNoPitch=True
     FragType=Class'DeusEx.GlassFragment'
     ItemName="Hanging Light"
     Mesh=LodMesh'DeusExDeco.PoolTableLight'
     PrePivot=(Z=31.750000)
     bUnlit=True
     CollisionRadius=37.000000
     CollisionHeight=31.750000
     Mass=40.000000
     Buoyancy=40.000000
}

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Creation time: Mon 8/11/2021 16:31:14.638 - Created with UnCodeX