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//============================================================================= // PoolTableLight. //============================================================================= class PoolTableLight extends HangingDecoration; defaultproperties { bNoPitch=True FragType=Class'DeusEx.GlassFragment' ItemName="Hanging Light" Mesh=LodMesh'DeusExDeco.PoolTableLight' PrePivot=(Z=31.750000) bUnlit=True CollisionRadius=37.000000 CollisionHeight=31.750000 Mass=40.000000 Buoyancy=40.000000 } |
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