| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- DeusEx.DeusExDecoration
|
+-- DeusEx.Poolball
| Variables Summary | |
|---|---|
| bool | bJustHit |
| Poolball | |
| ESkinColor | SkinColor |
| Inherited Variables from DeusEx.DeusExDecoration |
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId |
| Inherited Variables from Engine.Decoration |
|---|
| BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound |
| Enumerations Summary | ||
|---|---|---|
| ESkinColor SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10, SC_11, SC_12, SC_13, SC_14, SC_15, SC_Cue | ||
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | Bump (actor Other)) | |
![]() | Frob (Actor Frobber, Inventory frobWith)) | |
![]() | HitWall (vector HitNormal, actor HitWall)) | |
![]() | Tick (float deltaTime)) | |
![]() | Timer ())) | |
| Inherited Functions from DeusEx.DeusExDecoration |
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10, SC_11, SC_12, SC_13, SC_14, SC_15, SC_Cue};
| Functions Detail |
|---|
BeginPlay Source code
Bump Source code
Frob Source code
HitWall Source code
Tick Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { bInvincible=True ItemName="Poolball" bPushable=False Physics=PHYS_Rolling Mesh=LodMesh'DeusExDeco.Poolball' CollisionRadius=1.700000 CollisionHeight=1.700000 bBounce=True Mass=5.000000 Buoyancy=2.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||