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DeusEx.Poolball

Extends
DeusExDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Poolball

Variables Summary
boolbJustHit
Poolball
ESkinColorSkinColor
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Enumerations Summary
ESkinColor
SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10, SC_11, SC_12, SC_13, SC_14, SC_15, SC_Cue

Functions Summary
function BeginPlay ()))
function Bump (actor Other))
function Frob (Actor Frobber, Inventory frobWith))
event HitWall (vector HitNormal, actor HitWall))
function Tick (float deltaTime))
function Timer ()))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

bJustHit Source code

var bool bJustHit;

Poolball

SkinColor Source code

var(Poolball) ESkinColor SkinColor;


Enumerations Detail

ESkinColor Source code

enum ESkinColor
{
SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10, SC_11, SC_12, SC_13, SC_14, SC_15, SC_Cue
};


Functions Detail

BeginPlay Source code

function BeginPlay ( ) )

Bump Source code

function Bump ( actor Other) )

Frob Source code

function Frob ( Actor Frobber, Inventory frobWith) )

HitWall Source code

event HitWall ( vector HitNormal, actor HitWall) )

Tick Source code

function Tick ( float deltaTime) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
     bInvincible=True
     ItemName="Poolball"
     bPushable=False
     Physics=PHYS_Rolling
     Mesh=LodMesh'DeusExDeco.Poolball'
     CollisionRadius=1.700000
     CollisionHeight=1.700000
     bBounce=True
     Mass=5.000000
     Buoyancy=2.000000
}

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Creation time: Mon 8/11/2021 16:31:14.635 - Created with UnCodeX