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DeusEx.Chandelier

Extends
HangingDecoration

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.HangingDecoration
            |   
            +-- DeusEx.Chandelier

Variables Summary
Inherited Variables from DeusEx.HangingDecoration
bFixedSwaying, bNoPitch, bNoRoll, bRandomize, bSwaying, FixedSwayDirection, FixedSwayPeriod, FixedSwayTimer, originalWind, origRot, sway, swayDamping, swayPeriod, swayTimer, wind, windPeriod, windTimer
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
Inherited Functions from DeusEx.HangingDecoration
BeginPlay, Bump, CalculateHit, TakeDamage, Tick, Timer, UpdateWind
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     bNoPitch=True
     FragType=Class'DeusEx.GlassFragment'
     ItemName="Chandelier"
     Mesh=LodMesh'DeusExDeco.Chandelier'
     PrePivot=(Z=20.480000)
     CollisionRadius=17.500000
     CollisionHeight=20.480000
     Mass=30.000000
     Buoyancy=25.000000
}

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Creation time: Mon 8/11/2021 16:31:03.588 - Created with UnCodeX