defaultproperties
{
skillNeeded=Class'DeusEx.SkillEnviro'
LoopSound=Sound'DeusExSounds.Pickup.SuitLoop'
ChargedIcon=Texture'DeusExUI.Icons.ChargedIconArmorBallistic'
ExpireMessage="Ballistic Armor power supply used up"
ItemName="Ballistic Armor"
ItemArticle="some"
PlayerViewOffset=(X=30.000000,Z=-12.000000)
PlayerViewMesh=LodMesh'DeusExItems.BallisticArmor'
PickupViewMesh=LodMesh'DeusExItems.BallisticArmor'
ThirdPersonMesh=LodMesh'DeusExItems.BallisticArmor'
Charge=1000
LandSound=Sound'DeusExSounds.Generic.PaperHit2'
Icon=Texture'DeusExUI.Icons.BeltIconArmorBallistic'
largeIcon=Texture'DeusExUI.Icons.LargeIconArmorBallistic'
largeIconWidth=34
largeIconHeight=49
Description="Ballistic armor is manufactured from electrically sensitive polymer sheets that intrinsically react to the violent impact of a bullet or an explosion by 'stiffening' in response and absorbing the majority of the damage. These polymer sheets must be charged before use; after the charge has dissipated they lose their reflexive properties and should be discarded."
beltDescription="BAL ARMOR"
Mesh=LodMesh'DeusExItems.BallisticArmor'
CollisionRadius=11.500000
CollisionHeight=13.810000
Mass=40.000000
Buoyancy=30.000000
}
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