Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 |
//============================================================================= // BallisticArmor. //============================================================================= class BallisticArmor extends ChargedPickup; // // Reduces ballistic damage // defaultproperties { skillNeeded=Class'DeusEx.SkillEnviro' LoopSound=Sound'DeusExSounds.Pickup.SuitLoop' ChargedIcon=Texture'DeusExUI.Icons.ChargedIconArmorBallistic' ExpireMessage="Ballistic Armor power supply used up" ItemName="Ballistic Armor" ItemArticle="some" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.BallisticArmor' PickupViewMesh=LodMesh'DeusExItems.BallisticArmor' ThirdPersonMesh=LodMesh'DeusExItems.BallisticArmor' Charge=1000 LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconArmorBallistic' largeIcon=Texture'DeusExUI.Icons.LargeIconArmorBallistic' largeIconWidth=34 largeIconHeight=49 Description="Ballistic armor is manufactured from electrically sensitive polymer sheets that intrinsically react to the violent impact of a bullet or an explosion by 'stiffening' in response and absorbing the majority of the damage. These polymer sheets must be charged before use; after the charge has dissipated they lose their reflexive properties and should be discarded." beltDescription="BAL ARMOR" Mesh=LodMesh'DeusExItems.BallisticArmor' CollisionRadius=11.500000 CollisionHeight=13.810000 Mass=40.000000 Buoyancy=30.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |