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DeusEx.AutoTurretSmall

Extends
AutoTurret

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.AutoTurret
            |   
            +-- DeusEx.AutoTurretSmall

Variables Summary
Inherited Variables from DeusEx.AutoTurret
ammoAmount, bActive, bComputerReset, bConfused, bDisabled, beepTime, bPreAlarmActiveState, bSwitching, bTrackPawnsOnly, bTrackPlayersOnly, confusionDuration, confusionTimer, curTarget, fireRate, fireTimer, gun, gunAccuracy, gunDamage, LastTarget, maxRange, mpTurretDamage, mpTurretRange, origRot, pitchLimit, prevTarget, safeTarget, savedTarget, SwitchTime, TargetRefreshTime, team, titleString
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
Inherited Functions from DeusEx.AutoTurret
AcquireMultiplayerTarget, AlarmHeard, Destroyed, Fire, GetWallMaterial, PlayHitSound, PostBeginPlay, PreBeginPlay, SetSafeTarget, SpawnBlood, SpawnEffects, TakeDamage, Tick, Timer, Trigger, UnTrigger, UpdateSwitch
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     DrawScale=0.500000
     CollisionRadius=7.000000
     CollisionHeight=10.100000
}

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Creation time: Mon 8/11/2021 16:31:02.620 - Created with UnCodeX