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DeusEx.AdaptiveArmor

Extends
ChargedPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Pickup
         |   
         +-- DeusEx.DeusExPickup
            |   
            +-- DeusEx.ChargedPickup
               |   
               +-- DeusEx.AdaptiveArmor

Variables Summary
Inherited Variables from DeusEx.ChargedPickup
ActivateSound, bIsActive, bOneUseOnly, ChargedIcon, ChargeRemainingLabel, DeactivateSound, LoopSound, skillNeeded
Inherited Variables from DeusEx.DeusExPickup
bBreakable, CountLabel, fragType, maxCopies, msgTooMany

Functions Summary
Inherited Functions from DeusEx.ChargedPickup
Activate, BeginState, CalcChargeDrain, ChargedPickupBegin, ChargedPickupEnd, ChargedPickupUpdate, EndState, GetCurrentCharge, IsActive, Timer, UpdateInfo, UsedUp
Inherited Functions from DeusEx.DeusExPickup
BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce


Defaultproperties

defaultproperties
{
     skillNeeded=Class'DeusEx.SkillEnviro'
     LoopSound=Sound'DeusExSounds.Pickup.SuitLoop'
     ChargedIcon=Texture'DeusExUI.Icons.ChargedIconArmorAdaptive'
     ExpireMessage="Thermoptic camo power supply used up"
     ItemName="Thermoptic Camo"
     ItemArticle="some"
     PlayerViewOffset=(X=30.000000,Z=-12.000000)
     PlayerViewMesh=LodMesh'DeusExItems.AdaptiveArmor'
     PickupViewMesh=LodMesh'DeusExItems.AdaptiveArmor'
     ThirdPersonMesh=LodMesh'DeusExItems.AdaptiveArmor'
     Charge=500
     LandSound=Sound'DeusExSounds.Generic.PaperHit2'
     Icon=Texture'DeusExUI.Icons.BeltIconArmorAdaptive'
     largeIcon=Texture'DeusExUI.Icons.LargeIconArmorAdaptive'
     largeIconWidth=35
     largeIconHeight=49
     Description="Integrating woven fiber-optics and an advanced computing system, thermoptic camo can render an agent invisible to both humans and bots by dynamically refracting light and radar waves; however, the high power drain makes it impractial for more than short-term use, after which the circuitry is fused and it becomes useless."
     beltDescription="THRM CAMO"
     Mesh=LodMesh'DeusExItems.AdaptiveArmor'
     CollisionRadius=11.500000
     CollisionHeight=13.810000
     Mass=30.000000
     Buoyancy=20.000000
}

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Creation time: Mon 8/11/2021 16:31:01.680 - Created with UnCodeX