| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Pickup
|
+-- DeusEx.DeusExPickup
|
+-- DeusEx.ChargedPickup
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+-- DeusEx.AdaptiveArmor
| Variables Summary |
|---|
| Inherited Variables from DeusEx.ChargedPickup |
|---|
| ActivateSound, bIsActive, bOneUseOnly, ChargedIcon, ChargeRemainingLabel, DeactivateSound, LoopSound, skillNeeded |
| Inherited Variables from DeusEx.DeusExPickup |
|---|
| bBreakable, CountLabel, fragType, maxCopies, msgTooMany |
| Functions Summary |
|---|
| Inherited Functions from DeusEx.ChargedPickup |
|---|
| Activate, BeginState, CalcChargeDrain, ChargedPickupBegin, ChargedPickupEnd, ChargedPickupUpdate, EndState, GetCurrentCharge, IsActive, Timer, UpdateInfo, UsedUp |
| Inherited Functions from DeusEx.DeusExPickup |
|---|
| BaseChange, BreakItSmashIt, HandlePickupQuery, Landed, PlayLandingSound, UpdateBeltText, UpdateInfo, UseOnce |
| Defaultproperties |
|---|
defaultproperties { skillNeeded=Class'DeusEx.SkillEnviro' LoopSound=Sound'DeusExSounds.Pickup.SuitLoop' ChargedIcon=Texture'DeusExUI.Icons.ChargedIconArmorAdaptive' ExpireMessage="Thermoptic camo power supply used up" ItemName="Thermoptic Camo" ItemArticle="some" PlayerViewOffset=(X=30.000000,Z=-12.000000) PlayerViewMesh=LodMesh'DeusExItems.AdaptiveArmor' PickupViewMesh=LodMesh'DeusExItems.AdaptiveArmor' ThirdPersonMesh=LodMesh'DeusExItems.AdaptiveArmor' Charge=500 LandSound=Sound'DeusExSounds.Generic.PaperHit2' Icon=Texture'DeusExUI.Icons.BeltIconArmorAdaptive' largeIcon=Texture'DeusExUI.Icons.LargeIconArmorAdaptive' largeIconWidth=35 largeIconHeight=49 Description="Integrating woven fiber-optics and an advanced computing system, thermoptic camo can render an agent invisible to both humans and bots by dynamically refracting light and radar waves; however, the high power drain makes it impractial for more than short-term use, after which the circuitry is fused and it becomes useless." beltDescription="THRM CAMO" Mesh=LodMesh'DeusExItems.AdaptiveArmor' CollisionRadius=11.500000 CollisionHeight=13.810000 Mass=30.000000 Buoyancy=20.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||