DeusEx.ActorDisplayWindow
- Extends
- Window
Core.Object
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+-- Extension.ExtensionObject
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+-- Extension.Window
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+-- DeusEx.ActorDisplayWindow
Inherited Variables from Extension.Window |
acceleratorKey, att, background, backgroundStyle, bBeingDestroyed, bConfigured, bDrawRawBackground, bIsInitialized, bIsSelectable, bIsSensitive, bIsVisible, bLastHeightSpecified, bLastWidthSpecified, bNeedsQuery, bNeedsReconfigure, boldFont, bSmoothBackground, bSpecialText, bStretchBackground, bTextTranslucent, bTickEnabled, clientObject, colMajorIndex, defaultCursor, defaultCursorColor, defaultCursorShadow, defaultHotX, defaultHotY, firstChild, firstTimer, focusSound, freeTimer, gGc, hardcodedHeight, hardcodedWidth, height, hMargin0, hMargin1, holdHeight, holdWidth, holdX, holdY, invisibleSound, lastChild, lastQueryHeight, lastQueryWidth, lastSpecifiedHeight, lastSpecifiedWidth, lockCount, maxClicks, nextSibling, normalFont, parentOwner, prevSibling, rowMajorIndex, soundVolume, textColor, textPlane, textVSpacing, tileColor, tilePlane, unfocusSound, visibleSound, vMargin0, vMargin1, wGc, width, winClipRect, windowType, winHAlign, winParent, winVAlign, x, y |
Inherited Enumerations from Extension.ExtensionObject |
EColumnType, EDrawStyle, EFlagType, EHAlign, EHDirection, EInputKey, EInputState, EInsertionPointType, EMouseFocusMode, EMove, EMoveInsert, EMoveList, EMoveThumb, EOrder, EOrientation, EVAlign, EVDirection |
Functions Summary |
 | Bool | AreEyesVisible ()))
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 | Bool | ArePhysicsVisible ()))
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 | | DrawCylinder (GC gc, actor trackActor))
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 | | DrawLine (GC gc, vector point1, vector point2))
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 | | DrawPoint (GC gc, float xPos, float yPos))
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 | | DrawWindow (GC gc))
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 | | Extend (float pos, out float left, out float right))
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 | Texture | GetGridTexture (Texture tex))
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 | Class<Actor> | GetViewClass ()))
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 | | InitWindow ()))
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 | | Interpolate (GC gc, float fromX, float fromY, float toX, float toY, int power))
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 | Bool | IsAccelerationVisible ()))
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 | Bool | IsAreaVisible ()))
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 | Bool | IsBaseVisible ()))
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 | Bool | IsBindNameVisible ()))
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 | Bool | IsCylinderVisible ()))
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 | Bool | IsDistVisible ()))
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 | Bool | IsEnemyResponseVisible ()))
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 | Bool | IsEnemyVisible ()))
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 | Bool | IsHealthVisible ()))
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 | Bool | IsInstigatorVisible ()))
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 | Bool | IsLastRenderedVisible ()))
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 | Bool | IsLightVisible ()))
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 | Bool | IsLOSVisible ()))
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 | Bool | IsMassVisible ()))
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 | Bool | IsMeshVisible ()))
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 | Bool | IsOwnerVisible ()))
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 | Bool | IsPosVisible ()))
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 | Bool | IsStateVisible ()))
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 | Bool | IsVelocityVisible ()))
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 | Bool | IsVisibilityVisible ()))
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 | Bool | IsZoneVisible ()))
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 | | ResetSkins (Actor actor, Texture oldSkins[9]))
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 | | SetSkins (Actor actor, out Texture oldSkins[9]))
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 | | SetViewClass (Class<Actor> newViewClass))
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 | | ShowAcceleration (bool bShow))
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 | | ShowArea (bool bShow))
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 | | ShowBase (bool bShow))
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 | | ShowBindName (bool bShow))
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 | | ShowCylinder (bool bShow))
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 | | ShowData (bool bShow))
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 | | ShowDist (bool bShow))
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 | | ShowEnemy (bool bShow))
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 | | ShowEnemyResponse (bool bShow))
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 | | ShowEyes (bool bShow))
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 | | ShowHealth (bool bShow))
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 | | ShowInstigator (bool bShow))
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 | | ShowLastRendered (bool bShow))
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 | | ShowLight (bool bShow))
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 | | ShowLOS (bool bShow))
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 | | ShowMass (bool bShow))
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 | | ShowMesh (bool bShow))
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 | | ShowOwner (bool bShow))
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 | | ShowPhysics (bool bShow))
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 | | ShowPos (bool bShow))
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 | | ShowState (bool bShow))
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 | | ShowVelocity (bool bShow))
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 | | ShowVisibility (bool bShow))
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 | | ShowZone (bool bShow))
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Inherited Functions from Extension.Window |
AcceleratorKeyPressed, AddActorRef, AddTimer, AskParentForReconfigure, AskParentToShowArea, BoxOptionSelected, ButtonActivated, CarriageReturn, ChangeStyle, ChildAdded, ChildRemoved, ChildRequestedReconfiguration, ChildRequestedShowArea, ChildRequestedVisibilityChange, ClipAttributesChanged, ClipPositionChanged, ConfigurationChanged, ConfigureChild, ConvertCoordinates, ConvertScriptString, ConvertVectorToCoordinates, CR, DescendantAdded, DescendantRemoved, Destroy, DestroyAllChildren, DestroyWindow, DisableWindow, DrawWindow, EditActivated, EnableSpecialText, EnableTranslucentText, EnableWindow, FindWindow, FocusEnteredDescendant, FocusEnteredWindow, FocusLeftDescendant, FocusLeftWindow, GetBottomChild, GetClientObject, GetColorScaled, GetCursorPos, GetFocusWindow, GetGC, GetHigherSibling, GetLowerSibling, GetModalWindow, GetParent, GetPlayerPawn, GetRootWindow, GetTabGroupWindow, GetTickOffset, GetTopChild, GrabMouse, Hide, InitWindow, IsActorValid, IsFocusWindow, IsKeyDown, IsPointInWindow, IsSensitive, IsVisible, KeyPressed, ListRowActivated, ListSelectionChanged, Lower, MouseButtonPressed, MouseButtonReleased, MouseEnteredWindow, MouseLeftWindow, MouseMoved, MoveFocusDown, MoveFocusLeft, MoveFocusRight, MoveFocusUp, MoveTabGroupNext, MoveTabGroupPrev, NewChild, ParentRequestedGranularity, ParentRequestedPreferredSize, PlaySound, PostDrawWindow, QueryGranularity, QueryPreferredHeight, QueryPreferredSize, QueryPreferredWidth, Raise, RawKeyPressed, RawMouseButtonPressed, ReleaseGC, RemoveActorRef, RemoveTimer, ResetHeight, ResetSize, ResetWidth, ResizeChild, ScaleAttributesChanged, ScalePositionChanged, ScaleRangeChanged, SensitivityChanged, SetAcceleratorText, SetBackground, SetBackgroundSmoothing, SetBackgroundStretching, SetBackgroundStyle, SetBaselineData, SetBoldFont, SetChildVisibility, SetClientObject, SetConfiguration, SetCursorPos, SetDefaultCursor, SetFocusSounds, SetFocusWindow, SetFont, SetFonts, SetHeight, SetNormalFont, SetPos, SetSelectability, SetSensitivity, SetSize, SetSoundVolume, SetTextColor, SetTextColorRGB, SetTileColor, SetTileColorRGB, SetVisibilitySounds, SetWidth, SetWindowAlignments, Show, TextChanged, ToggleChanged, UngrabMouse, VirtualKeyPressed, VisibilityChanged, WindowReady |
var bool bShowAcceleration;
var bool bShowArea;
var bool bShowBase;
var bool bShowBindName;
var bool bShowCylinder;
var bool bShowData;
var bool bShowDist;
var bool bShowEnemy;
var bool bShowEnemyResponse;
var bool bShowEyes;
var bool bShowHealth;
var bool bShowInstigator;
var bool bShowLastRendered;
var bool bShowLightLevel;
var bool bShowLineOfSight;
var bool bShowMass;
var bool bShowMesh;
var bool bShowOwner;
var bool bShowPhysics;
var bool bShowPos;
var bool bShowState;
var bool bShowVelocity;
var bool bShowVisibility;
var bool bShowZone;
var int maxPoints;
var float sinTable[16];
var class<
Actor> viewClass;
function Bool AreEyesVisible ( ) )
function Bool ArePhysicsVisible ( ) )
function DrawCylinder (
GC gc,
actor trackActor) )
function DrawPoint (
GC gc,
float xPos,
float yPos) )
function DrawWindow (
GC gc) )
function Extend ( float pos, out float left, out float right) )
function Class<
Actor> GetViewClass ( ) )
event InitWindow ( ) )
function Interpolate (
GC gc,
float fromX,
float fromY,
float toX,
float toY,
int power) )
function Bool IsAccelerationVisible ( ) )
function Bool IsAreaVisible ( ) )
function Bool IsBaseVisible ( ) )
function Bool IsBindNameVisible ( ) )
function Bool IsCylinderVisible ( ) )
function Bool IsDistVisible ( ) )
IsEnemyResponseVisible Source code
function Bool IsEnemyResponseVisible ( ) )
function Bool IsEnemyVisible ( ) )
function Bool IsHealthVisible ( ) )
function Bool IsInstigatorVisible ( ) )
function Bool IsLastRenderedVisible ( ) )
function Bool IsLightVisible ( ) )
function Bool IsLOSVisible ( ) )
function Bool IsMassVisible ( ) )
function Bool IsMeshVisible ( ) )
function Bool IsOwnerVisible ( ) )
function Bool IsPosVisible ( ) )
function Bool IsStateVisible ( ) )
function Bool IsVelocityVisible ( ) )
function Bool IsVisibilityVisible ( ) )
function Bool IsZoneVisible ( ) )
function SetViewClass (
Class<
Actor> newViewClass) )
function ShowAcceleration ( bool bShow) )
function ShowArea ( bool bShow) )
function ShowBase ( bool bShow) )
function ShowBindName ( bool bShow) )
function ShowCylinder ( bool bShow) )
function ShowData ( bool bShow) )
function ShowDist ( bool bShow) )
function ShowEnemy ( bool bShow) )
function ShowEnemyResponse ( bool bShow) )
function ShowEyes ( bool bShow) )
function ShowHealth ( bool bShow) )
function ShowInstigator ( bool bShow) )
function ShowLastRendered ( bool bShow) )
function ShowLight ( bool bShow) )
function ShowLOS ( bool bShow) )
function ShowMass ( bool bShow) )
function ShowMesh ( bool bShow) )
function ShowOwner ( bool bShow) )
function ShowPhysics ( bool bShow) )
function ShowPos ( bool bShow) )
function ShowState ( bool bShow) )
function ShowVelocity ( bool bShow) )
function ShowVisibility ( bool bShow) )
function ShowZone ( bool bShow) )
defaultproperties
{
bShowLineOfSight=True
}
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Creation time: Mon 8/11/2021 16:31:01.669 - Created with
UnCodeX