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DeusEx.ActorDisplayWindow

Extends
Window

Core.Object
|   
+-- Extension.ExtensionObject
   |   
   +-- Extension.Window
      |   
      +-- DeusEx.ActorDisplayWindow

Variables Summary
boolbShowAcceleration
boolbShowArea
boolbShowBase
boolbShowBindName
boolbShowCylinder
boolbShowData
boolbShowDist
boolbShowEnemy
boolbShowEnemyResponse
boolbShowEyes
boolbShowHealth
boolbShowInstigator
boolbShowLastRendered
boolbShowLightLevel
boolbShowLineOfSight
boolbShowMass
boolbShowMesh
boolbShowOwner
boolbShowPhysics
boolbShowPos
boolbShowState
boolbShowVelocity
boolbShowVisibility
boolbShowZone
intmaxPoints
floatsinTable[16]
class<Actor>viewClass
Inherited Variables from Extension.Window
acceleratorKey, att, background, backgroundStyle, bBeingDestroyed, bConfigured, bDrawRawBackground, bIsInitialized, bIsSelectable, bIsSensitive, bIsVisible, bLastHeightSpecified, bLastWidthSpecified, bNeedsQuery, bNeedsReconfigure, boldFont, bSmoothBackground, bSpecialText, bStretchBackground, bTextTranslucent, bTickEnabled, clientObject, colMajorIndex, defaultCursor, defaultCursorColor, defaultCursorShadow, defaultHotX, defaultHotY, firstChild, firstTimer, focusSound, freeTimer, gGc, hardcodedHeight, hardcodedWidth, height, hMargin0, hMargin1, holdHeight, holdWidth, holdX, holdY, invisibleSound, lastChild, lastQueryHeight, lastQueryWidth, lastSpecifiedHeight, lastSpecifiedWidth, lockCount, maxClicks, nextSibling, normalFont, parentOwner, prevSibling, rowMajorIndex, soundVolume, textColor, textPlane, textVSpacing, tileColor, tilePlane, unfocusSound, visibleSound, vMargin0, vMargin1, wGc, width, winClipRect, windowType, winHAlign, winParent, winVAlign, x, y

Enumerations Summary
Inherited Enumerations from Extension.ExtensionObject
EColumnType, EDrawStyle, EFlagType, EHAlign, EHDirection, EInputKey, EInputState, EInsertionPointType, EMouseFocusMode, EMove, EMoveInsert, EMoveList, EMoveThumb, EOrder, EOrientation, EVAlign, EVDirection

Structures Summary
Inherited Structures from Extension.ExtensionObject
ClipRect, DynamicArray

Functions Summary
functionBool AreEyesVisible ()))
functionBool ArePhysicsVisible ()))
function DrawCylinder (GC gc, actor trackActor))
function DrawLine (GC gc, vector point1, vector point2))
function DrawPoint (GC gc, float xPos, float yPos))
function DrawWindow (GC gc))
function Extend (float pos, out float left, out float right))
functionTexture GetGridTexture (Texture tex))
functionClass<ActorGetViewClass ()))
event InitWindow ()))
function Interpolate (GC gc, float fromX, float fromY, float toX, float toY, int power))
functionBool IsAccelerationVisible ()))
functionBool IsAreaVisible ()))
functionBool IsBaseVisible ()))
functionBool IsBindNameVisible ()))
functionBool IsCylinderVisible ()))
functionBool IsDistVisible ()))
functionBool IsEnemyResponseVisible ()))
functionBool IsEnemyVisible ()))
functionBool IsHealthVisible ()))
functionBool IsInstigatorVisible ()))
functionBool IsLastRenderedVisible ()))
functionBool IsLightVisible ()))
functionBool IsLOSVisible ()))
functionBool IsMassVisible ()))
functionBool IsMeshVisible ()))
functionBool IsOwnerVisible ()))
functionBool IsPosVisible ()))
functionBool IsStateVisible ()))
functionBool IsVelocityVisible ()))
functionBool IsVisibilityVisible ()))
functionBool IsZoneVisible ()))
function ResetSkins (Actor actor, Texture oldSkins[9]))
function SetSkins (Actor actor, out Texture oldSkins[9]))
function SetViewClass (Class<Actor> newViewClass))
function ShowAcceleration (bool bShow))
function ShowArea (bool bShow))
function ShowBase (bool bShow))
function ShowBindName (bool bShow))
function ShowCylinder (bool bShow))
function ShowData (bool bShow))
function ShowDist (bool bShow))
function ShowEnemy (bool bShow))
function ShowEnemyResponse (bool bShow))
function ShowEyes (bool bShow))
function ShowHealth (bool bShow))
function ShowInstigator (bool bShow))
function ShowLastRendered (bool bShow))
function ShowLight (bool bShow))
function ShowLOS (bool bShow))
function ShowMass (bool bShow))
function ShowMesh (bool bShow))
function ShowOwner (bool bShow))
function ShowPhysics (bool bShow))
function ShowPos (bool bShow))
function ShowState (bool bShow))
function ShowVelocity (bool bShow))
function ShowVisibility (bool bShow))
function ShowZone (bool bShow))
Inherited Functions from Extension.Window
AcceleratorKeyPressed, AddActorRef, AddTimer, AskParentForReconfigure, AskParentToShowArea, BoxOptionSelected, ButtonActivated, CarriageReturn, ChangeStyle, ChildAdded, ChildRemoved, ChildRequestedReconfiguration, ChildRequestedShowArea, ChildRequestedVisibilityChange, ClipAttributesChanged, ClipPositionChanged, ConfigurationChanged, ConfigureChild, ConvertCoordinates, ConvertScriptString, ConvertVectorToCoordinates, CR, DescendantAdded, DescendantRemoved, Destroy, DestroyAllChildren, DestroyWindow, DisableWindow, DrawWindow, EditActivated, EnableSpecialText, EnableTranslucentText, EnableWindow, FindWindow, FocusEnteredDescendant, FocusEnteredWindow, FocusLeftDescendant, FocusLeftWindow, GetBottomChild, GetClientObject, GetColorScaled, GetCursorPos, GetFocusWindow, GetGC, GetHigherSibling, GetLowerSibling, GetModalWindow, GetParent, GetPlayerPawn, GetRootWindow, GetTabGroupWindow, GetTickOffset, GetTopChild, GrabMouse, Hide, InitWindow, IsActorValid, IsFocusWindow, IsKeyDown, IsPointInWindow, IsSensitive, IsVisible, KeyPressed, ListRowActivated, ListSelectionChanged, Lower, MouseButtonPressed, MouseButtonReleased, MouseEnteredWindow, MouseLeftWindow, MouseMoved, MoveFocusDown, MoveFocusLeft, MoveFocusRight, MoveFocusUp, MoveTabGroupNext, MoveTabGroupPrev, NewChild, ParentRequestedGranularity, ParentRequestedPreferredSize, PlaySound, PostDrawWindow, QueryGranularity, QueryPreferredHeight, QueryPreferredSize, QueryPreferredWidth, Raise, RawKeyPressed, RawMouseButtonPressed, ReleaseGC, RemoveActorRef, RemoveTimer, ResetHeight, ResetSize, ResetWidth, ResizeChild, ScaleAttributesChanged, ScalePositionChanged, ScaleRangeChanged, SensitivityChanged, SetAcceleratorText, SetBackground, SetBackgroundSmoothing, SetBackgroundStretching, SetBackgroundStyle, SetBaselineData, SetBoldFont, SetChildVisibility, SetClientObject, SetConfiguration, SetCursorPos, SetDefaultCursor, SetFocusSounds, SetFocusWindow, SetFont, SetFonts, SetHeight, SetNormalFont, SetPos, SetSelectability, SetSensitivity, SetSize, SetSoundVolume, SetTextColor, SetTextColorRGB, SetTileColor, SetTileColorRGB, SetVisibilitySounds, SetWidth, SetWindowAlignments, Show, TextChanged, ToggleChanged, UngrabMouse, VirtualKeyPressed, VisibilityChanged, WindowReady
Inherited Functions from Extension.ExtensionObject
StringToName


Variables Detail

bShowAcceleration Source code

var bool bShowAcceleration;

bShowArea Source code

var bool bShowArea;

bShowBase Source code

var bool bShowBase;

bShowBindName Source code

var bool bShowBindName;

bShowCylinder Source code

var bool bShowCylinder;

bShowData Source code

var bool bShowData;

bShowDist Source code

var bool bShowDist;

bShowEnemy Source code

var bool bShowEnemy;

bShowEnemyResponse Source code

var bool bShowEnemyResponse;

bShowEyes Source code

var bool bShowEyes;

bShowHealth Source code

var bool bShowHealth;

bShowInstigator Source code

var bool bShowInstigator;

bShowLastRendered Source code

var bool bShowLastRendered;

bShowLightLevel Source code

var bool bShowLightLevel;

bShowLineOfSight Source code

var bool bShowLineOfSight;

bShowMass Source code

var bool bShowMass;

bShowMesh Source code

var bool bShowMesh;

bShowOwner Source code

var bool bShowOwner;

bShowPhysics Source code

var bool bShowPhysics;

bShowPos Source code

var bool bShowPos;

bShowState Source code

var bool bShowState;

bShowVelocity Source code

var bool bShowVelocity;

bShowVisibility Source code

var bool bShowVisibility;

bShowZone Source code

var bool bShowZone;

maxPoints Source code

var int maxPoints;

sinTable[16] Source code

var float sinTable[16];

viewClass Source code

var class<Actor> viewClass;


Functions Detail

AreEyesVisible Source code

function Bool AreEyesVisible ( ) )

ArePhysicsVisible Source code

function Bool ArePhysicsVisible ( ) )

DrawCylinder Source code

function DrawCylinder ( GC gc, actor trackActor) )

DrawLine Source code

function DrawLine ( GC gc, vector point1, vector point2) )

DrawPoint Source code

function DrawPoint ( GC gc, float xPos, float yPos) )

DrawWindow Source code

function DrawWindow ( GC gc) )

Extend Source code

function Extend ( float pos, out float left, out float right) )

GetGridTexture Source code

function Texture GetGridTexture ( Texture tex) )

GetViewClass Source code

function Class<Actor> GetViewClass ( ) )

InitWindow Source code

event InitWindow ( ) )

Interpolate Source code

function Interpolate ( GC gc, float fromX, float fromY, float toX, float toY, int power) )

IsAccelerationVisible Source code

function Bool IsAccelerationVisible ( ) )

IsAreaVisible Source code

function Bool IsAreaVisible ( ) )

IsBaseVisible Source code

function Bool IsBaseVisible ( ) )

IsBindNameVisible Source code

function Bool IsBindNameVisible ( ) )

IsCylinderVisible Source code

function Bool IsCylinderVisible ( ) )

IsDistVisible Source code

function Bool IsDistVisible ( ) )

IsEnemyResponseVisible Source code

function Bool IsEnemyResponseVisible ( ) )

IsEnemyVisible Source code

function Bool IsEnemyVisible ( ) )

IsHealthVisible Source code

function Bool IsHealthVisible ( ) )

IsInstigatorVisible Source code

function Bool IsInstigatorVisible ( ) )

IsLastRenderedVisible Source code

function Bool IsLastRenderedVisible ( ) )

IsLightVisible Source code

function Bool IsLightVisible ( ) )

IsLOSVisible Source code

function Bool IsLOSVisible ( ) )

IsMassVisible Source code

function Bool IsMassVisible ( ) )

IsMeshVisible Source code

function Bool IsMeshVisible ( ) )

IsOwnerVisible Source code

function Bool IsOwnerVisible ( ) )

IsPosVisible Source code

function Bool IsPosVisible ( ) )

IsStateVisible Source code

function Bool IsStateVisible ( ) )

IsVelocityVisible Source code

function Bool IsVelocityVisible ( ) )

IsVisibilityVisible Source code

function Bool IsVisibilityVisible ( ) )

IsZoneVisible Source code

function Bool IsZoneVisible ( ) )

ResetSkins Source code

function ResetSkins ( Actor actor, Texture oldSkins[9]) )

SetSkins Source code

function SetSkins ( Actor actor, out Texture oldSkins[9]) )

SetViewClass Source code

function SetViewClass ( Class<Actor> newViewClass) )

ShowAcceleration Source code

function ShowAcceleration ( bool bShow) )

ShowArea Source code

function ShowArea ( bool bShow) )

ShowBase Source code

function ShowBase ( bool bShow) )

ShowBindName Source code

function ShowBindName ( bool bShow) )

ShowCylinder Source code

function ShowCylinder ( bool bShow) )

ShowData Source code

function ShowData ( bool bShow) )

ShowDist Source code

function ShowDist ( bool bShow) )

ShowEnemy Source code

function ShowEnemy ( bool bShow) )

ShowEnemyResponse Source code

function ShowEnemyResponse ( bool bShow) )

ShowEyes Source code

function ShowEyes ( bool bShow) )

ShowHealth Source code

function ShowHealth ( bool bShow) )

ShowInstigator Source code

function ShowInstigator ( bool bShow) )

ShowLastRendered Source code

function ShowLastRendered ( bool bShow) )

ShowLight Source code

function ShowLight ( bool bShow) )

ShowLOS Source code

function ShowLOS ( bool bShow) )

ShowMass Source code

function ShowMass ( bool bShow) )

ShowMesh Source code

function ShowMesh ( bool bShow) )

ShowOwner Source code

function ShowOwner ( bool bShow) )

ShowPhysics Source code

function ShowPhysics ( bool bShow) )

ShowPos Source code

function ShowPos ( bool bShow) )

ShowState Source code

function ShowState ( bool bShow) )

ShowVelocity Source code

function ShowVelocity ( bool bShow) )

ShowVisibility Source code

function ShowVisibility ( bool bShow) )

ShowZone Source code

function ShowZone ( bool bShow) )


Defaultproperties

defaultproperties
{
     bShowLineOfSight=True
}

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Creation time: Mon 8/11/2021 16:31:01.669 - Created with UnCodeX